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Twilighte

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Combat Commando

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  1. Where is the fun in converting a game from another system? To be the most fun is had from observing the behaviour of the game elements and rewriting the game from scratch. I have not seen the Atari version, only C64, Spectrum and Electron/BBC And yes the game is completable, even in impossible mode (Difficulty level and 2 hours game time). In the 80's porting was popular, particularly from the Spectrum to Amstrad and BBC to Electron but rarely did the port take advantage of the destination machines true capabilities.
  2. Attributes are relatively simple. Bit 7 is the inverse flag, setting the byte to the logical inverse. Bit 6 is the Attribute flag, when set to 1 all bits from 0-5 specify a bit pattern. When set to 0 all bits from 0-5 specify attributes as follows 0-7 Ink 8-15 Stuff like flashing, double height(text mode only) and alt/std text selection(text mode only) 16-23 Paper 24-31 Stuff like Switch to HIRES or TEXT 32-63 Not used though appears as Bit5 set, Bits0-4 bit pattern The problem is that because its 6 bit wide graphic its very non standard so makes it nye impossible to do straight conversions of even monochrome graphics from other machines. Hope this helps.
  3. Yep, Twilighte himself here, you can get most tech info here http://wiki.defence-force.org/doku.php?id=oric:main There was a bug found recently that stopped Stormlord working on Oric-1, though its now been fixed. Now working on Impossible mission which is about 95% complete It is true that i get most of my own tech info from 'The Oric Advanced User Guide' by Leycester Whewell but unfortunately it doesn't seem to be available new from anywhere anymore And btw Stormlord is based on the C64 version, as with all my conversions. For example i did Pulsoids about 10 years ago and again based on C64 version.
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