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agradeneu

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agradeneu last won the day on May 9 2023

agradeneu had the most liked content!

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  • Gender
    Male
  • Location
    Germany
  • Interests
    modern and retro gaming, Pixel Artwork, Game design, music, art, history, politics, traveling
  • Currently Playing
    Jumping at Shadows

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  1. Yep, JAS is content complete and goes into testing. That means 2024 "release" (preorder) is save.
  2. I am not in a position to tell anyone how to run a business, but if customers paid 400 Dollars up front, they can expect something in return within a reasonable time frame.
  3. I agree with Toki being awesome: It does not update gfx at 60FPS obviously, but the controls and physics are spot on and it looks gorgeous! Another showcase is Zarlor Mercenary: huge detailed maps with animations, destructable structures, tons of sprites and bullet hell, scaling effects and music!
  4. Can we stream parallax layers possibly? 🙂
  5. There might be other solutions. Since the Lynx is not fixed to a tile size, you could render the map divided in bigger chunks. (?) Another good example is LynxQuest, big tile map with tons of sprites and detail. LynxBlast renders every level with 8x8 tiles btw.
  6. Unfortunality, some of the "supporters" are trying to take over the project and use it as a weapon against AA and especially homebrew devs!🙄 See for yourself, mind the comments section:
  7. That means mostly the basic rendering. The maps are handcrafted with great detail, you might want to watch some Videos.
  8. For 2D games, our platformer JAS renders 3 full screen layers of backgrounds in 16 bit CRY mode/60FPS. I wonder if any other platformer pushed the Jag to do that? Most commercial games, even the great Rayman, managed 2 layers.
  9. Actually, FFL is similar to VF Remix, when looking at gfx detail and performance. Technically, its an impressive showcase in my book, but the gameplay just does not work.
  10. Turbo Arcade uses an ARM chip on cart, the stock 2600 would not be capable to run such gfx. (Please correct me if Im wrong!) As far as the "true" Jaguar capabilities go, its all about framerate. We have seen you that could do a lot of interesting stuff, but only a few games managed a decent performance. Rendering anything higher than at 320x240 res though, even for animated 2D, is a wet dream. (Despite the programmer of Another World stated he could make the game run at 20FPS high res mode) 3D is not a big focus of the homebrew community, however the improved Doom engine for Slayer is really awesome! (well, don't start the 2.5D argument) Looking at Tomb Raider running on GBA, well, then the Jaguar could handle that probably too. However the programmer of openlara shifted focus on mainstream hardware. Lets say there will be plenty of stuff to play with on this machine!
  11. I played the demo, its pretty slow and heavy.
  12. LL was the first "Thrust" style game ever?! I always thought it was the granddaddy.
  13. 5200, 7800, Sega CD, Apple Pippin, CD32, 32X were all consoles not delivering what they initially promised. There is not really anything substantial that objectively would back up "worst console of all time". From the technological side, the Jaguar falls short of its potential but that is what keeps people interested. The "Even the 32 bit PSX and Saturn were more powerful than the "64 bit" Jaguar - Jaguar sucks!" argument is lame and was debunked several times. The graphics hardware of the PSX and Saturn was more advanced than the Jaguar and the "64 bits" logo does not change that.
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