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orionpax55

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    I don't know, how about Neptune?
  • Interests
    playing video games, naturally!
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    Super Profile Editing 2: Forum Profile
    (Collectors Edition)
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    Super Profile Editing 3: DIY Profile Editing
    (Box set with exclusive SPE figurine)

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  1. I've a showing the Mountain King easter egg, if anyone cares.
  2. It's not: http://www.atariage.com/forums/topic/175580-whats-your-biggest-gripe-with-modern-games/page__view__findpost__p__2185447 http://www.randomterrain.com/game-design.html Huh, I don't see anything wrong with a few cinematic elements in a game, besides, apart from select examples, whatever start button's on the controller usually functions as a nice, big "screw-off!" button.
  3. It wouldn't be so bad if there weren't 30 of them that you can't skip. Are we supposed to memorize all 30 'studios' that worked on the game and which engine was used? I don't care who worked on the game because if this latest game I'm about to play turns out to be good, there's a 90 percent chance that their future games will suck. I play the game, not the company. I can have high hopes that the maker of a game I like will make more games I'll like, but they usually seem to go out of their way to disappoint. I totally agree with you. The ever-present concatenation of studio/developer ads that comes up on just about every modern game is extremely annoying. I understand why they do it and I don't see anything wrong with it in principle, but they need to have a "skip" function that brings you right to the game's title screen. Curious parties wanting to see what studio is responsible for their new favorite game would reserve the right to sit through the ads, those of us that just want to play could skip it. Other things I'm extremely tired of: 1) "This game saves data automatically during play. Ok?" Wow, a game released in this day and age on a console that includes a harddrive saves data to that harddrive? Really? What a revelation! 2) Warnings about the risk of seizures. If you're prone to seizures that can be triggered by video games, maybe you should a) already be aware of the risk, or b) find a different hobby? Warnings about seizures are indeed stupid, allthough I don't mind the autosave warnings, as they generally show the symbol that pops up when saving, which really helps to prevent accidental data loss, but I just like to be prepared.
  4. It's called exaggeration for effect (hyperbole). The point is the numbers seemed to grow over the years from the time of the NES. Logo 1 (an hour seems to go by), logo 2 (waited 2 days now), logo 3 (a full week has gone by), logo 4 (it's been 6 months and my dog has died of starvation) . . . "just let me play the damn game!" Related links: The Bill of Players’ Rights No Twinkie Database Oh, sorry then, not exactly any verbal cues to pick up on in a forum, but seriously, if that's your biggest gripe with modern games, you should be a pretty happy camper right now.
  5. is still blocky after all these years...he thinks.

  6. is still blocky after all these years...he thinks.

  7. Well, some games, when ported to the PC have odd glitches, oh, and you need an active internet connection to play Assassin's Creed II on PC, which is, weird, to say the least.
  8. I believe the PSP (and iOS, not that anyone cares) lost the cel-shading, which is either a terrible or good thing, depending on who you ask, I think it makes Chinatown Wars lose a big part of it's style.
  9. It wouldn't be so bad if there weren't 30 of them that you can't skip. Are we supposed to memorize all 30 'studios' that worked on the game and which engine was used? I don't care who worked on the game because if this latest game I'm about to play turns out to be good, there's a 90 percent chance that their future games will suck. I play the game, not the company. I can have high hopes that the maker of a game I like will make more games I'll like, but they usually seem to go out of their way to disappoint. Please name a single game wherein there are 30 or more companies and/or people credited before the game even starts, and you cannot skip a single one. As for everything else, I suppose you have a point, but it still seems less "gripe" and more "nitpick".
  10. Four shoulder buttons may seem excessive, but unlike the n64, the playstation laid the buttons out so that they were easy to get to without totally altering your grip or any fumbling around.
  11. a netbook, an Acer Aspire One, to be more specific. That is your problem. A single core Intel Atom processor was not meant for software development. I also have one of those and if I'm doing anything other than browsing the web it's damn slow. Sorry you'll need a real laptop to get any performance. You're probably out of memory by the time vbB loads. -Jeff Well darn, I guess I'll just have type everything out manually, and then assemble it in dasm, huh? Anyways, I appreciate the help, be seeing you around the forums.
  12. Meh, I don't see it, don't see how that relates to Yars' Revenge anyway. I mean, there's like robots and stuff, it just doesn't feel right. The change of perspective is no problem, it's more so the lev... ... ... ........WAIT! What are we all talking about! What did we expect them to do, make the same exact game with fancy visuals? Some games from the era of the 'ol VCS just wouldn't make for good modern games. In fact, here are a few classic games that could've actually been successfully remade to modern standards. Combat Moon Patrol Air-Sea Battle Enduro Pirfall Adventure Keystone Kapers (I'm not the only one who remembers this one, right?) Chopper Command 'Effin E.T. Swordquest Battlezone Stampede Before you ask me what I'm smoking, E.T. was a game with a defenite point A&B, so it's already halfway there. As for the other ones, just think about them for a bit.
  13. Just thought I'd start this topic because I figured, "Hey, not everyone can afford more than one gaming console, so when a formerly exclusive game is brought to the one you happen to own, there are a few things that can happen. 1. "It tries to be exactly like the original and succeeds." happens most with: a platform with power comparable to the originator. your likely reaction: allright! I can play x on my y! summed up in an emoticon: 2. "It tries to be exactly like the original and fails." happens most with: PC to console, and vice-versa. your likely reaction: Could've swore there were ten more levels and two more modes. summed up in an emoticon: 3. "It isn't afraid to do something different, while retaining the spirit of the original." happens most with: console/PC to portable. your likely reaction: I'd still rather have the original, but this is a great game. summed up in an emoticon: 4. "It knows it can't be the original, and does something too radically different." happens most with: Difficult to peg down, really. your likely reaction: WHEN DID X BECOME AN Y STYLE Z!!! summed up in an emoticon: Well, hope that gets the ball rolling, have fun!
  14. Agreed. We're all moving into a new world whether we like it or not. That said, I have 2x PSP 1000, and one each of the 2000 and 3000. I have my 1000s hacked, which makes them awesome for emulation. The 2000 and 3000 are used for playing games that won't work on a hacked PSP. I get the best of both worlds. And... I have over 100 PSP games CIB, just because I love those games and want to be able to play them at some point in the future. You know, same as with any console and media. I have not, and will never pay to download anything. Did that on computers. Did that with shareware for 30 years. In the last 15 years, even shareware has checked for licensing. No server, no game. Bullshit. Paid already, but sooner or later I can't play anymore. I will never again pay without physical media that is unrestricted. On the plus side, you can't scratch downloadable media.
  15. Ads!? that's the people who worked hard on the game asking for recognition, they want you to go "Hey, that's a good development studio, I should check this out!" the next time you see one of their games, would you just want to completely be in the dark about who made a game?
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