I totally agree with the Pac-manned out comment. Way too many different machines out now. At least put some different games on the new devices. I use glasses too. I do love some of the tiny arcades and it makes a big difference.
i'm tempted to get the pac-man countercade though, only because it has the very rare pac n pal game on it though.
If you need any additional QA testers, let us know. I'm sure we would have no problem signing NDAs...
Arcade1Up put together a decent product, but when they shipped out review units almost every single reviewer on Youtube gave a for the trackball, spinner and other things that were pretty easy to resolve. I am hoping the AtGames doesn't go through that process.
if they're using arcade quality parts, that won't be a problem. which they said they are.
The control panel now has the same printed+clearcoated vinyl as the side art, marquee, etc. Should last much longer than previous CP art. (But might be prone to the art being peeled up by "little hands". Best to leave to protector installed.)I think I prefer the original 1st-gen CP art (inkjetted directly on CP) after applying 3+ coats of sprayed-on clear, vs the new vinyl-applied-to-CP 2nd-gen CP art. Time will tell which ends up lasting longer. But as-shipped, 2nd-gen coming with a free protector is vastly improved over 1st-gen as shipped.
Protector is included in the box. It's a good fit. Holes aren't 100% centered, but are pretty close.
Still not real T-molding, but is the same pretty-good banding/edging used previously.(Clarification - I've looked at the control panel only. Haven't pulled the cabinet sides out of the box yet.)
Now a Sanwa-style joystick w/ 5-wire plug. Only has two microswitches installed on the circuit board, but all 5 wires are installed. Nice and crisp feel. Control panel joystick hole is now round (not a slot) and joystick has 2-way restrictor plate on the back. Easier to upgrade to 4/8-way stick - hole doesn't have to be enlarged. (Galaga had a CP slot and a regular joystick plate
thanks for the reference to this thread. ------------ if you can practice it for a few weeks, you should be able to get to a 100k at some point.
as many have mentioned here: ----------------------------- 1 get the dual ship 2 practice getting perfect on the first 2 bonus stages for 10k bonus
if you have access to MAME, get a ROM version that allows the no-shoot bug to practice:
you leave the 2 bugs on the left only, and let them fly until they stop shooting 10-15 minutes.
this REALLY helps a lot, since you only have to worry about them running into you.
once you feel confident, play with them shooting.
if you can get to levels 10-16, then you are 90% of the way done. once you can get to 20-24 consistently, that's it, the game maxes out, and its just the same 4 boards over and over forever.... if you can loop to 30, it will start over for the bonus levels.
the best tutorial to watch all the way through: seriously, pay attention to the details for each stage, you don't have to memorize it, you will just know them if you keep playing: