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Zendocon

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About Zendocon

  • Birthday 06/08/1976

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  • Gender
    Male
  • Location
    The Restaurant at the End of the Universe
  • Interests
    Video game design
    Video game development
    Board game development
    Music composition
    3D printing
    3D modeling
  • Currently Playing
    FUBAR
  • Playing Next
    X-Ray & DILLIGAS

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  1. Okay, it's time for me to upload my contest entry. Pensate A turn-based strategy game for 1 player. Walk across a chessboard without colliding with other objects. No peripherals or additional cartridge features are used: ECS, Intellivoice, JLP, or any Tutorvision hardware features such as extra RAM, extra GRAM, or REx. However, the game autodetects which GROM you're using, so the arrows are consistent in shape. See the illustrations below. Instructions: The only controls are: up, down, left, right, and any action button (hereafter referred to as "the button"). At the start of each level, enemies randomly populate onto the chessboard. There are 5 enemies on the first level. No more than one enemy will appear in the bottom row. Move left/right to select your starting position in the bottom row, and press the button to begin play. Move up/down/left/right to an adjacent space on the chessboard. Every time you move, each enemy will also move, one at a time. A legend on the left side of the screen illustrates how each enemy moves according to your move. Enemies can wrap around the chessboard (but you cannot), but if an enemy tries to move into a space occupied by another enemy, it will return to its original position. If you move into an enemy, or an enemy moves into you, the game is over. Press the button to start a new game. If you reach the top row of the chessboard, you earn points. The number of points earned is based on your number of moves and time taken to make moves. Press the button to start the next level. With each subsequent level, one additional enemy comes into play. Start again from anywhere within the bottom row. You win if you complete 10 levels. Notes: This was originally a Commodore 64 game, written in 1983 by Penguin Software. I originally played the Windows 3.1 port, and based the legend on the table in the Windows Help file. With my port, I added a chessboard theme and put in some pretty harp arpeggiations for music. There is still about 1K of addressable ROM space available. I might post another version to add a nice endgame tune. One more thing: I livestreamed development of this game on my Twitch channel, if you care to watch its development from the ground up. pensate.bin pensate.cfg
  2. Here once again is what I get when I feed it to PIDEGS. GiannaSisters01.zip
  3. Did anybody ever fix the bug in the Learning Fun 2 ROM that causes only the letters A-P to spawn in Word Hunt and Crosswords? I'm surprised it's not on the Intellivision Rocks CD. It probably explains why only Word Rockets was included on the Evercade cartridge.
  4. Getting Erdrick's Sword is tricky. You have to go three levels deep, taking an exact set of stairs each time, then work your way back upward.
  5. Are you having trouble with a routine? Feel free to post the questions you have. We're all happy to help.
  6. "Here come the Men In Brown | No package to deliver."
  7. I fed the .bas file into my Portable Intellivision Development Environment to make the ROM image available. With the blessing of @First Spear - here it is. Enjoy. chopin-etudeop10n04drchew.zip
  8. I'm putting a video together to show it off. Should be ready in a couple more days.
  9. I said something similar back in the day about Vectron, before I went on to demonstrate that Level 16 couldn't be beaten without a ROM hack.
  10. After Level 255, the level counter rolls over to 0 and crashes the game. Similar to Pac-Man arcade.
  11. In addition to the boy who broke NES Tetris, there was the Sky News anchor who made light of his accomplishment and told him to go outside and get a real hobby, or something along those lines. She's getting rightly reprimanded by the general public for her ignorant remark. News Anchor’s Comment on the 13YO Gamer Beating Tetris Leaves Community Outraged (msn.com)
  12. I think I should bump this, because my Treasure of Tarmin map app might be better suited on another emulator besides jzIntv. This one might be perfect for it. jzIntv has "Gui Mode" which allows another program to pipe in and send commands. As it turns out though, there are only three supported commands: pause, quit, and reset. Also, it suppresses normal output to stdout, so even if I modify the source code to add a command for a memory dump, I would have to modify it further to get the output I want. You can see the app in action on my Twitch livestream. I can easily give you the information as to where the map data is stored in memory, along with the placement of items and monsters.
  13. Despite not getting everything I want, I'd say this is an acceptable compromise. I still haven't found out how to determine the color of the eye murals or the gates, as you can see, nor what kind of doorways there are from the outer hallways or between quadrants. The map only refreshes upon request, and it's a bit of a manual process, but I'm happy with the result so far.
  14. By request. This does not include the Easter Eggs. Enjoy. Stonix Codes.txt
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