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About LordKraken
- Birthday 03/16/1979
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Thanks everyone who voted for the game, and stay tuned for the commercial release coming this spring!
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Good luck with that, that would definitely be something excellent!
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On that side, have you heard from the IP owner?
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On the KS page you can clearly see that there is a 2d version, that's the one I suppose for the 8 & 16bits console. Now the fun part, the GBC version is announced with a stunning 50+ colors next to a screen with 6 colors... Draw your own conclusion... And to end on an even funnier note, please read the "challenges" part. That's the funniest thing I read in a while.
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This starts to looks really polished so great work on that! So here is my feedback: (I tried the game in Bigpemu) I found a couple of bugs: - In the name selection screen, the navigation between the letters is a bit clunky, very often it jumps 2 characters at a time. I just do a quick direction press and instead of selecting the next character as you would expect, it jumps straight to the second one. - The UI panel on the right is cut by a few pixels - There seems to be no penalty for a wrong choice but more on that in the suggestions Some gameplay suggestions: - Even in easy mode there are a lot of different fruits. I would expect the difficulty mode to tweak the maximum number of different fruits. For instance in easy mode, it could be I dont know, just 6 different ones? - When you find a pattern, the selection box is moved back to the top. Don't do that, let the selection box where it is. - So since there is no penalty for an incorrect choice, a good strategy is just to go through all cases and spam the selection button. I completed a full 10 rounds that way. One could say that you might get a better score by trying to find the pattern instead... maybe, but spamming seems to be a valid and good technique. - I REALLY miss feedback on my actions. For instance when I select the wrong pattern, I would expect to have maybe a screen shaking animation, or a red cross, well something. - I miss EVEN MORE a "You find it" animation when you match a pattern. Some ideas, the fruits in the pattern zoom in or out, or they just jump off the board. - 3 fruits shared the exact same colors, so while the form is obviously different I feel the game would benefit from having different colors for them.
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French team, so super burnout I assume
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2024 Lynx High Score Club: Round 2 - Pit-Fighter and Scooternia
LordKraken replied to jgkspsx's topic in Lynx High Score Club
ahah the collision are a bit rough on Scooternia, good luck -
no i dont use the collision buffer, and checking collision is def. a performance killer. On the other hand i wouldnt have enough ram with the collision buffer activated
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thanks, my games run at half the frequency, so around 30ish fps, except ody has a few slow down at 20 (using a "real" timer) but I should try this trick, thx!
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tweaking the green palette? whats the expected effect? (yes i know I could try myself but at work now )
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We all want a fair competition, and I think James has already made a big step in that direction by creating separate categories for original and license-based games (when it's possible). There's still a debate whether games with special chips should compete against OC games, but other than that I think the competition is pretty fair. Your analogy to boxing is incorrect imo. It would make sense if Activision was competing with a brand new 2600 game and team of 15 paid gamedev behind it. This is NOT the case. We are all amateur here, nobody is making a leaving from homebrew dev. At best it pays a nice restaurant once a year, that's it
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Thanks to everyone for all the support, and a personal thanks to my teammates @agradeneu and @miker for their hard work! Last but not least, thanks to @BitJag for the terrific covert artwork, and to @Albert for trusting us to start the AA Lynx game serie!
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To be fair, Odynexus ended up beeing a real team effort over many years, so it was not the mighty Kraken all alone. And as for RED, where I do everything but the music, I don't know if the message came across as I wanted it to be (I was a bit stressed and lost my english). RED was a jam game initially but I worked on it a lot afterward, so one could say the competition was a bit unfair against great jam games that were made in just a couple of weeks. In any case, I didn't expect the double wins, so I'll do my best to deliver the best RED experience I can, I promise you that Kudos to all participants, I think the level of Lynx entries nowaday is on par with the exceptional games made for the 2600 and 7800!
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I think he mentioned in a previous post he was trying to get an authorization to use the license, so that could mean a physical release if he gets it (i hope)