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Black_Tiger

+AtariAge Subscriber
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About Black_Tiger

  • Birthday 12/29/1976

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  • Gender
    Male
  • Location
    Vancouver, BC
  • Interests
    Pixel Art

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  1. PC Engine Intellivision Twin Famicom Wondermega Sega Mark III
  2. I don't understand why anyone would ask someone to proxy message a community you don't want to be a part of and tell them how to do their own community event. This isn't Mattel Electronics in 1982 holding a contest. Feel free to create your own GOTY polls in facebook groups. You can even amalgamate the results. If you're the only publisher who has found a way to make selling Intellivision homebrew games lucrative, you're also in a position to offer up cash prizes and free games to the winners. To show your appreciation of the homebrew scene. Similar to what the publishers who are lucky to break even on homebrew sales have been doing for programming contests. There is a programming contest on right now until the end of April (thanks nanochess & Rev!). They could use some more prizes. https://forums.atariage.com/topic/364177-intybasic-tiny-contest-2024/?fbclid=IwAR0NQ0tyRzlc6OJHGI_aQ8AMksqQK7YWJYNhlAl3PYdWOPoosTQTFkImT9U
  3. The nomination process put an end to a bunch of inactive accounts logging in once a year to vote for the same publisher's lackluster releases. I think that more than anything justifies the current system.
  4. The Mame emulation seems pretty poor. While taking screenshots I got pics with different types of glitching and duplicate sprites far apart. There are also only 2(?) labeled dip switch settings and a bunch of unknown.
  5. While trying to recreate the arcade stages accurately, while still incorporating the barriers, houses and the tower, I got 19 - 42 trees per stage and only sacrificed anywhere from 1 - 6 trees per stage compared to the arcade. To put it into perspective, the Intellivision demo that Papa Pete played has 12 trees per stages without barriers, house or the tower. kells.bmp cannemara.bmp cork.bmp limerick.bmp munster.bmp dingle.bmp tralee.bmp donegal.bmp
  6. The layout of each stage is always the same except that the pot of gold begins at a different set position each round/cycle of stages. The order of the stages per round/cycle stays the same. The Lephrechaun can grab the pot and move it to mess with you. I used 3 sprites each for the Sleuth/player, which leaves 2 sprites free for the pot. The trees have different "hit" color palettes depending on the stage. The dead trees only remain hit for a short period of time, adding some variety and challenge.
  7. A separate game mode ("Mysterious Forest"?) with randomized stage layouts would be cool. It defeats the point of having stage names without dedicated layouts or unique assets. Maybe an arcade mode could have the arcade's dedicated stage layouts in a random order, followed by a single random "Unkown forest" layout each round?
  8. These are the kind of games the Intellivision has today:
  9. We need more games with at least optional dual action contoller schemes. Something similar to Gauntlet/Dungeon Explorer would be nice.
  10. I made a set of arcade style assets for Pot of Gold if you'd like to use them. I'm just converting everything and making guides for it now.
  11. There was more than one SFC/TV combo covered in North American magazines bitd. One was supposed to be exclusive to hotels. There is no regional lock out for SNES/SFC games besides the physical shapes. You can buy adapters to use carts from the other region.
  12. The Zapper sucks and the Light Phaser works great. If a classic light gun is targeted, please use the Light Phaser.
  13. I bought one with my original order of two Longplay controllers. I haven't used it yet as my main system is a Sears Video Arcade.
  14. Here's Papa Pete playing an updated version with adjusted difficulty and 20(!) voice clips.
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