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Magic Knight

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About Magic Knight

  • Birthday 09/08/1974

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  • Custom Status
    Waiting for Knight Tyme or Stormbringer to show up
  • Gender
    Male
  • Location
    Castle of Karn, UK
  • Interests
    Playing around with my 576K XEGS, 7800 and BBC Master

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  1. Interestingly, this version so far runs ok with 600 XL/800XL/65XE with Rambo / U1MB etc But XEGS machines has issues (crashes in both emulation and also real hardware) Anyone think of a reason why this would be?
  2. Ebay does global shipping program so that the seller (say in the US) ships within the same country and Ebay take care of the rest to send abroad. Works both ways, Ive used it a few times (as a seller and buyer to and from the US) and its protected me a few times from issues that Royal mail and others that otherwise would be an issue resolving. Also saves a fortune in costs and make buying attractive abroad. Ive been stung so many times by Uk's Royal mail going out of the country (lost packages mainly) that i use this when sending. Alway worth asking the seller to use this, (in my experience).
  3. Small request also - Rambo memory compatibility? Even on Altirra this crashes with this popular memory upgrade.
  4. Plays great on (PAL) 130XE, good to see this on an A8 after all this time. Dosent seem to like A8's with Rambo or compy memory for some reason. Just crashes once loaded up. Has anyone tried this with U1mb so far?
  5. Love this game, I often play it in MAME or C64 - it is a classic. Delighted thats its being ported to the A8! When is it due?
  6. Wow! Only noticed this thread resurfacing last week. As a 'campaigner' of this project im a little disappointment that i never kept up on developments and late in checking this out. Anyway - a big thank you to @Wrathchild and @jindroush for the work put into this. I glad to say that the remote droid is up and running and has no random rock generation going on. (although he is completely mad and goes on a rampage with no agenda! 😃) Ive play tested around 10 hours worth and its definitely a playable version that's now available - well done guys! Now that the worst is fixed, its clear that the developer(s) had other issues during programming. The bugs left are don't spoil things too much but ive listed what ive noticed: 1. Some of the fence storage facilities state that you have 0 in stock but if you pick up fences the real inventory appears when counting. (it still keeps stock of what you really have but sometimes shows 0 on screen) 2. Sometimes if you pick up seeds from a drop off and go to the seed store and click drop mushrooms off - you get several thousand credits instead (nice to have as its a killer in normal play to get any build up.) 3. Occasionally the game will just freeze up for no reason (luckily i play this in Altirra so i save periodically). 4. Remote droid is known to just vanish out off the game with no reason (not often but hapoens) new droid needed on next shipment. Other than that its a enjoyable spinning plate/management game that keeps you interested. (20k - would take me weeks to get that in a normal game)
  7. I use PCB Way in China. They are brill for recognizing price sensitive prototype orders vs comercial orders. They charge $5 (yes dollars) for 10 boards (plus postage). Above this then they see this as commercial and price goes up a little (but not heavy like uk prices). Board colour choices are red, blue green, yellow white or black. Purple or Matt versions are more expensive as less demand.
  8. post is 10 years old - Wow - talk about a "Blast' From the past
  9. Sorry i should have been more specific - Games in General - Often if you mess up on something whilst playing and want to start it may take a ponderous time to lose lives, or in the case of a sports/timing games can take forever. or even accidental pressing of reset instead of option. (resulting in a reload - tapes taking 20 min on some games made this painful). With loading taking seconds with SD and multi-carts these days its not a biggie but back in the day with tape players to depend on, it made a big difference on occasion. Yes, a warm start would sum up what i think (most) games would benefit from. Can understand non games having their own needs on whether this is required.
  10. Interesting to know if it would be easy enough to code back in the day, so it stays in memory?
  11. This question has had me pondering for a while now, After loading a particular game on a 'Vanilla' Atari when you press RESET it sometimes restarts the game and sometimes its lost from memory and tries to look for a drive. Is there any reason why some games are programmed to have the game still in memory and others are lost if RESET is pressed. (or certain types have no choice in the matter?) Sorry if this has been asked before, tried searching but couldn't see mention of it.
  12. Are there gerber folder/files availalble for this?, I didnt spot them on Github
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