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Member Since 22 Jan 2013
OFFLINE Last Active May 5 2019 4:02 PM

#3909564 Uwol: The Quest for Money

Posted by Otto1980 on Mon Dec 11, 2017 2:21 PM

impressed ;-)

what tech did you use? some libs, api?

awesome job  :thumbsup: :thumbsup: :thumbsup:

#3890878 JagZombies

Posted by Otto1980 on Wed Nov 15, 2017 9:00 AM

rotate and zoom in our out while they get blown away would look good i think ;-)

#3674908 Road Rash pre-alpha on Jaguar at 30 fps

Posted by Otto1980 on Wed Jan 18, 2017 5:34 PM

Watch at 1:30 ..
There you can See it clearly

#3674812 Road Rash pre-alpha on Jaguar at 30 fps

Posted by Otto1980 on Wed Jan 18, 2017 3:11 PM

You are correct ! 3DO's RR's road is completely scanline! Not a single 3D angle adjustment! And while at NFS, you can clearly see the polygonal curvature of the road, in the 3DO's RR, the road is pixel-smooth curved. The hills go up/down, curves turn left/right exactly like in any other scanline-based racing game.


yes.. i also think is basical the "old" roadrash with some 3d objects on the side plus the graphics are replaces by digitised trees, cars, bikers... what ever.

the typical eyewashing of that time :-D


however the result is looking and feeling good

by the way i think crash n burn uses the same tech (2d scan + 3d sideobjects)


what i wanted to say: if you handle to align some 3d environment (in sum max up to 50% of screen) attached to the 2d scanline engine, you are the man!! you did it!!

the holy jag roadrash coder :-DDDDD

i will errect a small shrine in my basement

#3453109 Conan on the Jaguar

Posted by Otto1980 on Sun Feb 28, 2016 12:32 PM

for the short dev time this demo looks nice


but also:

its nearly 1:1 Legend from SNES.. saw some identical images and all the sfx are the same.. the dogs and the voices are absolut identical with SNES Legend

#3366038 Atari Jaguar vs 3do

Posted by Otto1980 on Thu Nov 12, 2015 4:29 AM

lostdragon where are you?

tiertex ltd seems to be still active.. maybe you can "ask nicely" for the sourcecode :-D

#3364434 Could Road Rash (3DO) be ported to the Jaguar?

Posted by Otto1980 on Tue Nov 10, 2015 3:21 AM

 on the other hand, what advantages do you think the Jaguar has over the 3DO?


i think the raw speed of its single components (processors, bus, ram)

also the colormodes and the Objectprocessor that can be used in many ways (especially on 2d)

more freedom.. but also lot mor tasks for programmers :-(


the "disadvantage" against 3do in terms of texturemapping is the V-Ram (only if possible to store imagesources for textures in it .. dont know if it can)

and mostly the hardwaresupport for "basic" texturemapping inside one of 3dos processors. (maybe also basic transparence effects?)


for example...

disadvantage: The texturemapping a jagcoder has to "calculate" by its own with the given processors..

advantage: its also possible to gain the texturemapping quality a lot this "manual" way as we see on HS CD

that causes time and knowhow and results in another disadvantage.. 2 factors that avoid a lot for some programmers (like me ;-)


i think the point is, how much of the Jaguars "raw" speed the SAME texturecalculations would burn to have SAME result as on 3do (which is possible for sure cause bouth can display pixels on the screen ;-)

if you find out you propably can give an exacter comparsion


the question is.. do you or the gamers want the SAME textures.. or do you also agree a tick lower quality.. or want higher quality textures ;-)


look at doom.. variation of textures is a little lowered on jag (maybe resolution too.. dont know) .. but the game is much better than e.g. snes or 3do or 32x

its the balance that makes it far better

#3274874 Atari Jaguar vs Sega Saturn hardware power

Posted by Otto1980 on Fri Jul 10, 2015 1:51 AM

as you maybe know.. you can calculate (nearly) everything with the jag.. some with hardwaresupport (like Blitter,GPU stuff) some with GPU commands via routines..

in theory you can do the newest texture filters on the jag.. but then you have 0,001 frames per second or something ;-)


the window in clubdrive is a simple blitter modification i think.. (take a shape and calculate its colors to some value darker)

same on native.. take the background and do a blitt with the foregroundimage.. or something like that


maybe there is an ObjectProcessor trick for doing transparent.. but i dont know about that.

anyone else?


compared whit 3do, the 3do got hardwaresupported full transparent effect

.. the jag can do it also.. but has to calculate it by feet :-( wich coult maybe cause to much time in games

#3215255 Another World Jaguar Pre-Order

Posted by Otto1980 on Thu Apr 9, 2015 5:24 AM

ggn must be the head of the multimillion BSG business cartel :grin:

#3206089 Volker Barthelmann's/Frank Wille's VASM assembler for the JRISC

Posted by Otto1980 on Thu Mar 26, 2015 12:29 AM

its not fun reading this topic ...

filtering nearly 80% of flaming and spiderman pics between the topic related posts :-(

#3185509 Volker Barthelmann's/Frank Wille's VASM assembler for the JRISC

Posted by Otto1980 on Wed Feb 25, 2015 6:23 AM

Bullshit. Tech doesn't make games, people do. What that has to do with this thread of JagChris' developer fantasies is anyone's guess...



i want to see that game, that is made without that misterious tech "knowledge" and "math"

maybe i there is a new way i never heard from to paint a jaguar game on a papersheet with brush :D :thumbsup: :thumbsup: :-o


my post of "requirements/skills" refers not to 8bit style or retro 2d games like you guys do, maybe you missunderstod or its my fault cause of bad english


okay, but seriously i understand that you guys are irritated of this thread and never had any intention to respond some serious answers


and hey: why sourcecode in the "atari jaguar programming" forum when you can have spiderman pics :P :P

#3145471 RAPTOR Basic - Calling all testers and programmers

Posted by Otto1980 on Sat Jan 3, 2015 5:36 PM

easyest way is to grab a skunkboard (you find a thread here bout buying it)


or you use just a emulator to run your code (if its enough for you)

ups...see post above (0,33 sec before my post) :mad:

#3145153 RVG Interviews John Mathieson.

Posted by Otto1980 on Sat Jan 3, 2015 5:24 AM

Only going on what i've read over the years, but did'nt Saturn use Quads, when everyone else was doing 3 sided triangles, in terms of 3D.


the Saturn uses what the programmer told/programmed to use (same as the Jag)

the 3do uses this "Quad" textures as far i know


the advance is not the better texturequality .. its the better 3d model quality cause you got much more freedom of modelize nicer meshes

#3126924 Lost interview with Francois Yves Bertrand

Posted by Otto1980 on Fri Dec 5, 2014 10:04 AM

The only good "OWN" Project by Atari was Black Ice White Noise


mergin shadowrun with GTA3, digitised persons, Adventure, nice action Actors etc...

Elements we find many years later in GTA3, Watchdogs (Huge City, email, cyberspace)


finaly a promising project.. ahead of its time.. sadly canceld

#3065520 missing files in Atari 3D demo source code

Posted by Otto1980 on Tue Sep 2, 2014 1:27 PM

yea.. release it to public :thumbsup: