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SainT

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SainT last won the day on July 30 2023

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  1. The autobooting stuff is already present via autoexec.inf. You can add an image to display as well as a ROM to load. Example autoexec.inf: ROM=mygame.rom E2P=mygame.e2p E2S=2 Where E2S is 0:128,1:512,2:2048. It will display an image called title.pal or title.ntsc (depending on console region) which is in the root. The image should be 162 (NTSC) or 188 (PAL) pixels high and 256 pixels wide as 16bpp rgb. I have now added in the ability to hold down 0-9 and it will load /autoboot.[0-9] should you have some favorites.
  2. Just hang on until the next firmware update for Yopaz. It's broken currently.
  3. I've fixed some issues with the CCD files, so the converter now works better with these files. Update in the usual place. https://www.retrohq.co.uk/products/atari-jaguar-gd-flash-cartridge
  4. It's things like this I don't have a very good explanation for! Battlemorph seems to hang as it misses an interrupt saying data is ready for it. The very slight difference in timing between file location on the memory card is the only thing I can think somehow helps it work. Seriously frustrating.
  5. Yeah, it is very broken, but I think I've done what the memory track bios must do and have it working now. Basically, if I get a name passed to me which is complete rubbish, I replace it with "NONAME". That way when it tries to open multiple files with different gibberish, it gets the same file. Which is what it's after.
  6. Erm, after looking at what Yopaz is doing in terms of filenames being passed, etc, it looks to be complete gibberish data. I have no idea how this is working on a physical Memory Track, if it does, but it looks very broken.
  7. Oddly, no problems for me. If I play for a bit and save, I get exactly the same file as you, no progress saved? If I reload and go back I have to start from level 1 again. So I'm not entirely sure how saving is supposed to work or what it saves...
  8. Keep trying, sometimes it takes 5 or 10 attempts to load those two games. I know what the problem is, but not why it’s happening or how to fix it as yet.
  9. That’s just one file, can you zip up the yopaz folder? The naming of files is down to the game, there are no types or extensions, it’s just however the game names it. Edit: Ah, sorry, there’s just the one file. I’ll try copy that across and see what happens…
  10. So it’s either the save game is corrupt, or it’s doing something in the memory track bios which is hanging. If you send me over the yopaz directory I can see what’s what.
  11. It’s in the root, and it’s hidden. So you’ll need to have view hidden files enabled.
  12. Interesting, sounds like the save may be corrupted? Or it might be I’m not doing something right. There is a hidden folder on the memory card called MTRACK, in there each game has its own folder. Try deleting (or renaming) the folder with the name of the game on the memory card from a PC. You could also make a backup of the folder and send to me to see if I can replicate the problem on my system.
  13. Just tried this again, working fine here. 🤷‍♂️
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