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Tarzilla

Member Since 20 Jan 2014
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#4222343 Another Intellivision homebrew announced!

Posted by Tarzilla on Mon Feb 18, 2019 1:55 PM

Let us be grateful that Rev doesn't started since 2012 each release thread with same title "Another Intellivision homebrew announced!" :P

 

We would be crazy at this time :dunce:

Nano, my friend, it would probably best if you block this thread, in case you sneeze and the Salami Dunk finished game unintentionally falls out ;)




#4185890 IntyBASIC v1.4.0 call for testers

Posted by Tarzilla on Fri Dec 28, 2018 4:31 PM

Hi all.

I'm about to release officially IntyBASIC v1.4.0 with new features, corrections and enhancements.

But before doing it "officially" I need your help to check if your current programs compile with this new version of compiler and post here with your OK.

I've been careful but I'm trying not to release version after version because small bugs ;)

Thanks!

Edit: for some reason I couldn't upload the ZIP here, so find it here https://github.com/n...eases/tag/1.4.0

o Tracker allows playing 8 channels of music (using ECS PSG)
o Now detects failure of flow control when using GOTO to jump wrongly between procedures.
o Detects wrong flow of control (GOTO to PROCEDURE or GOSUB to non-PROCEDURE)
o Name mangling for assembler now uses original names, easing assembler interface.
o Support for local labels (using period character before a label, uses last global label as prefix)
o Added MUSIC GOSUB, MUSIC RETURN, MUSIC VOLUME and MUSIC SPEED.
o Added contrib/accel.bas it shows how to move sprites by fractions of pixel (contributed by intvnut)
o VOICE INIT now "shuts up" the Intellivision (contributed by intvnut) and the initializatin is done in automatic form at start of program.
o FLASH INIT SIZE to choose Flash memory size.
o Allows constants in DATA PACKED.
o Added ON expr FAST to avoid two instructions.
o Generates warnings for AND/OR/XOR and small operators non-parenthesized.
o Now direct CONT1, CONT2, CONT3 and CONT4 generate 8-bit results.
o Solved bug where IF CONT.B0 THEN wouldn't work, also ABS and SGN.
o Compatibility with Tutorvision consoles.

Perfect timing! I have a bunch of things to test with. Thanks!




#4167821 Special Episode 9 of the Intellivisionaries is up!

Posted by Tarzilla on Fri Nov 30, 2018 11:08 PM

 

http://intellivision...ge-2018-wrapup/

 

 
In this special episode, Rick, Cmart and Paul talk about their adventures at the Portland Retro Gaming Expo 2018.  It's chock-full of exciting Intellivision content, both old and new!  The Blue Sky Rangers panel (Intellivision - A Legacy of Firsts!), which was moderated by Paul is also included.  And there are tales of border crossings, Intellivision Day 2018, and something Rick knows nothing about but will soon.  Oh, and our good buddy George is here too, still a bit bitter about not being invited to the expo.  Maybe next year, George?
 
 

 

After the border bootlegger experience, next year I'm flying direct. Having to listen to the Special Episode 8 over and over for the duration of the drive down, punctuated by Sexy English Voice Nav System's constant need to mis-direct us through "round-abouts" and "motorways" has cured me of road trips with Cmart...(that, and the over use of "Don-ed" throughout Lazy Episode 9)  :mad:  :grin:  ;)




#4159921 Steamroller

Posted by Tarzilla on Sun Nov 18, 2018 11:11 AM

Match 5 was the first game that uses flash memory for saving high scores.


I don't know if there is a definative list, but Super Pro Gosub and Secret Government Waffle Project also use the Save to Flash feature of the JLP board for high scores and/or progress saving.


#4151990 CollectorVision Phoenix Kickstarter is now live!

Posted by Tarzilla on Tue Nov 6, 2018 9:15 PM

I'm not trying to be a drama queen.   As I said I WOULD be interested in the future when my Colecovision breaks.  That's just not now.

 

At least I know that I can't use an HDMI->Composite adapter on a CRT TV and expect sub-microsecond ping time on such a converter.  Now I got proof.  Thanks for showing me. :)

 

By the way isn't that the number one reason to use a CRT TV for video games, for sub-microsecond ping on devices that are natively 240p or 480i?

 

It's conversion between resolutions which causes more ping problems than display technologies.  If they make a 1 ms HDMI monitor, then that last statement is true.

"Ping"...you don't know what the word means...please stop using it...




#4151624 Too few homebrew?

Posted by Tarzilla on Tue Nov 6, 2018 12:47 PM

Instead of polls for Game of the Year, there will be polls for Game of the Month Week.

Fixed that for you ;)




#4151514 Too few homebrew?

Posted by Tarzilla on Tue Nov 6, 2018 9:40 AM

Hi all.

I was reading the other thread and wondering who wants more games? ;)

Post here and let us surpass the "other" thread!!!

:party:

What "other" thread ;)




#4145980 Is there an intellivision anthology book

Posted by Tarzilla on Tue Oct 30, 2018 9:42 AM

There is one in progress, some of the attendees of PRGE had the pleasure of meeting the two gentlemen that are working on it.


#4139985 Intellivision Entertainment launching a NEW Intellivision console

Posted by Tarzilla on Mon Oct 22, 2018 6:19 PM

I'm gonna buy this just for a new version of Fathom. Fight me.


Sorry, we will be too busy fighting your sister because she bought the system for the new Frog Bog. ;)


#4139937 Introducing AmicoRevolution

Posted by Tarzilla on Mon Oct 22, 2018 5:28 PM

Too Soon?  :P
 
http://amicorevolution.com/

You have too much time on your hand or you are forgetting that to you need to ship shit home...;)


#4134707 PRGE 2018: Portland Retro Gaming Expo

Posted by Tarzilla on Tue Oct 16, 2018 9:15 AM

Best way to meet most of us is just come to the booth. Many intynerds will be milling about there.


Actually, the problem will be that there will be so many intynerds hanging around that you won't see the booth ;)


#4129759 Want an AtariAge Badge for PRGE?

Posted by Tarzilla on Mon Oct 8, 2018 4:52 PM

 

Got it!  

 

Anyone else?  :)

 

 ..Al

Just booked flights and hotel (yes, last minute ;) )

I'll take one if you still have time.




#4083036 Possible Acrylic Retro Video Game Emulator Console Case

Posted by Tarzilla on Tue Jul 31, 2018 2:08 PM

I am the manufacturer/distributor of Elektronite games.  I have no knowledge of this person producing games for Elektronite distribution.  William told me he has received emails from this person, but has not responded for various reasons that he wishes to keep to himself.

 

So, RT12 Productions, please remove The Elektronite name from your signature.  You are not authorized to state that your games are distributed by Elektronite, because they are not.

 

Now if that is not clear, I do not know what is.

Seeing as how the member in the first post NEVER replies to questions asked of him in message threads, you might be better off getting a mod to remove his fraudulent signature.




#4074302 Doodle Jump INTV

Posted by Tarzilla on Thu Jul 19, 2018 9:25 AM

OK, I'm done with this current version.

I had a huge problem because the score started on 65500 even though I put in "if #score>65500 then #score=65500" But I don't think anyone will reach 65500 because I put in 50 levels. After level 50 the game is supposed to end and show the ending which I haven't programmed in yet. I just want an ending in case someone is good enough to beat 50 levels of my game. But I doubt anyone will, so it won't be a very exciting ending, but an ending nonetheless. But that's a ways off.

I put in a lot of stuff, so I don't remember all I did. I did make it so the upmonsters color changes every level. There are 5 colors the upmonster can be total. So I guess 10 of each color need to get on that spaceship up there.

So I'll quit for now and await your feedback.

 

 

Think outside the limits of 65500 for a single #variable

Rem Game initialize
#ScoreThousands=0
#ScoreTensOfThousands=0


Rem inside Game loop or in its own Procedure
#ScoreThousands=#ScoreThousands+1: Rem or whatever it is
If #ScoreThousands > 10000 then #ScoreThousands=#ScoreThousands-10000:#ScoreTensofThousands=#ScoreTensofThousands+1:Print <.4>#ScoreTensofThousands,<4>#ScoreThousands

Now you can have an 8 digit score.

Putting an ending in just because someone might get there is not a good reason. Your job as a designer should be to make the player want to to get to the end (if there is one,) not put one there in case the player is too good.

Put a bonus round in every 5 or 10 levels where you pick up falling pieces of a radio, or Alien language letters that will eventually spell the equivalent of "Phone Home"




#4061919 Gyruss for Intellivision?

Posted by Tarzilla on Mon Jul 2, 2018 2:19 PM

So would you believe that they were sure in good faith that my game was public domain, free to be packed and sold with their name?

Add to that the following little nugget from the post:

 

"At this point there is to find the shells and the cards and evaluate the cost. Everything magically resolves almost by itself, we find the typography to a quality never seen before (to hear Dino, I know very little about it) 3D printing for shells and hardware cards."

 

As a person with lots of experience with what goes into producing a game release, as well as 3d Printing design and production, there is no way:

  • 3d printed shells
  • "typography to a quality never seen before" (hyperbole to the max, I wish there was an easy way to write that sound you make when you sneeze into your arm while saying "bullshit")...a box is a box, whether offset printed or not, Parker style or not and we know what they cost
  • basic PCB's containing a minimally modified IntyBasic game

is worth 150 euros and would need to be artificially limited to 100 copies since you would be able to have an endless supply of PCBs and shells.