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CapitanClassic

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  1. Bumper Bash (A/A) [1ball] - 42,260 Screenshot to follow when I hook up my AFB7, but figured i should post the score now to give challengers the maximum time to try to beat it. Cannot really play Paddle games (well) via Stella (and mouse), so Kaboom will have to wait.
  2. Apr 29-May5: Just HSC playing this week. I put it all off since it was a 3 week challenge, to the last week. I have been messing around with some Famicom Disk System emulation, but not really enough time to constitute playing. By the looks of it, most of the best stuff made it overseas. There is also a small handful of games that got English translation that I intend to checkout. I also found some of my old Legend of Zelda hand crafted MS Paint maps on an old Pc hard drive. I had recreated all the Overworld and First Quest dungeons by shrinking the 16x16 tiles to 4x4 equivalent tiles. Making the map 16 times smaller than the ones you will find on GameFAQs. I started these back in the mid-1990s when 56k dialup was the norm. I’ve been “playing” LoZ with cheats enabled to finish off the Quest2 overworld and dungeon maps. Atari 2600 (Stella 6.7.1) DoggonIt! - 75 min Juno 1st - 75 min Meooow!2 - 45 min
  3. Additional Improvements (for all but DoggonIt!) 164,400 - Juno 1st 15,040 - Meoow!2
  4. @Vocelli, BTW you have double Juno 1st listings for one HSC member. Also, WarZownd is listed twice in Meooow2, and OyamaFamily has 2 scores in Juno 1st
  5. Improvements - CapitanClassic 126,900 - Juno 1st 41,619 - DoggonIt! 13,200 - Meooow!2
  6. CapitanClassic 69,300 - Juno 1st (B/A) 38,010 - DoggoneIt! 11,070 - Meoow!2
  7. @JetmanUK, Nukey Shay made a hack that allowed you to edit the courses, and increase the holes to 18. I tried my hand at trying to edit a couple of holes, but the code that controlled object placement was a little over my head.
  8. I wonder if No Escape would qualify. Do people who don’t RTFM do the unintuitive thing of shooting the ceiling (by accident), to figure out how to finish a level, or do they just endlessly shoot the respawning zombies? Star Raiders, don’t your shields start as down? So people just die on their first hit. (Or they never get that far, needing to warp to a new sector requires RTFM and likely having the keypad overlay). Phaser Patrol for the same reasons. Pretty much any game which relays on using the 2600 switches for anything other than starting a new game. Riddle of the Sphinx (understanding how to manipulate your inventory/ health display), Star Master (color/be switch to bring up galactic map), Stellar Trak (understanding what the long range scanner ‘000’ digits mean), Space Attack (understanding how to launch intercept squadrons) It might make an interesting test to put a 10-15 yo in front of a bunch of these old games and see if they could figure them out.
  9. This week's times, almost nothing. Android RB College - 15 min
  10. bBasic will give you less control of the display kernel (although you have several kernels to choose from), but if you are a beginner it is well worth it. It is much easier just working on you game logic, and leaving the flicker management up to bBasic. What kind of game are you trying to make?
  11. April 15-21: Didn't play much this week. Android RB College - 15 min
  12. @ZeroPage Homebrew, when you start to implement flicker management for the fruits, you might want to decide to flicker the power pellet (if that helps with drawing fruit/ghost (eyes)) While in pico-8, the power pellet doesn’t flash, the arcade version of Pac-man it does. With it being on for approximately every 2 out of 3 frames, and off for 1/3 of the time.
  13. April 8-14: Had free time, so I played my Legends Flashback. The 2600+ collecting thread on AA got me interested in Urban Strike. I had beaten Desert / Jungle, bitd. I wasn’t impressed. The “city” levels weren’t interesting. San Francisco was just covered with clouds, NYC was just a mass of skyscrapers. The Las Vegas night mission looked good though. Each level did have iconic buildings from the cities, but gameplay wise it wasn’t an improvement over Jungle. Pilot ground missions, isometric run-n-gun sections, are boring and virtually identical. With your machine gun/rockets launcher, you usually just blast single guards at a time. With minute strategy of managing Ammo/Armor. If the missions were fun, something like Crackdown [Gen] or Metal Gear [MSX], it might be different, but I would rather be playing the helicopter missions. I might have to go search out the Soviet / Nuclear Strike [PSX] titles so I can complete (didn’t “beat” Urban, I was abusing the rewind feature) the whole 6 game series. Android RB College - 27 min Atari 2600 (LegendsFB) Turmoil- 30 min Genesis (LegendsFB) Gunstar Heroes - 10 min Urban Strike - 220 min Neo-Geo (LegendsFB) Top Players Golf - 22 min World Heroes - 12 min World Heroes Perfect- 45 min I cannot say I care for Top Players Golf anymore. I used to play this and Magician Lord bitd. The timer is annoying, but I know it exists because the Arcade machine needs to get you drop quarters quickly. I would much rather be playing something like Hot Shots golf, designed for home play. Sega CD (LegendsFB) Final Fight CD - 90 min Heart of the Alien - 41 min Played through Final Fight CD, which is an excellent port of the Arcade. Got maybe a third of the way through HotA. These action puzzler games are really short when you abuse the rewind feature. I got stuck with the timing of one of the double guards, where you need to wait for one of their shields to lapse, then blast the other shield and fire a killing blow. The timing is quite difficult. Out of This World / Another World was quite impressive, fitting a well animated movie on a tiny cart, HotA is less impressive since they had hundreds of megabytes to fit the game it, but it still is fun.
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