the year 2018 hasn't even started yet, but I still wanted open this thread for anyone interested as some of you may already want to start coding (or finishing unfinished) programs for the next contest.
I'll post the (only slightly updated) rules on the ABBUC website soon, but here are the key aspects in short:
- Deadline is again the 31st of July
- The web portal is open from 1 January onwards and submissions have to be made through http://asc.abbuc.de
- The coding rules have not changed this year, so it's still possible to submit programs which make use of extensions for the Atari
- The only change in the rules limits the possible ways of voting to "just" three, i.e. the online portal, letter or directly at the ABBUC assembly
Please feel free to use this thread to present your contributions whenever you are ready.
Installing an unsigned application in /Applications (automagically) will probably be prevented by Apple's security mechanisms. ~/Applications will probably be easiest and cleanest, and I would also prefer ~/WUDSN instead of ~/jac - makes it easier to find ... If you provide Altirra as part of the package, I would put Alitrra in the directory structure parallel to WUDSN so that it's possible to re-use it for other purposes as well without having to find it somewhere in the directory structure below WUDSN. (JDownloader does this with unrar2 etc., so you might end up having it twice on your drive unnecessarily).
Anyway, thanks for the effort, I really appreciate this!
I never wanted to as well, but once I had a MacMini (first at work), there was no way back to Windows for me. Linux is still nice® for programming, but having a consistent user interface that only changes in minor things over the years plus the underlying Unix background is really the best compromise for me - but I disgress ...
I have used WineBottler (http://mike.kronenberg.org/) - in the advanced section you can set a few parameters that will create a self-contained Alitrra app. Most important are the libraries that are to be in- (or ex-)cluded as these can save a lot of harddisk space (well, a lot is relative nowadays). Unfortunately, it's been so long ago that I did this that I forgot which sections in "Winetricks" I activated. I could send you my Alitrra App so you could have a look what I removed from the App directory structure to save space.
Later on, it is sufficient to replace the altirra.exe (and maybe the help file) within the app bundle when updating Altirra (one of the reasons why I never really wrote down the install settings).
It's already way past 1 September, but as I returned only now from a business trip, I'd like to remind everybody that voting is now open, so if you've played all the games enough to make an informed decision, go to http://asc.abbuc.deand vote for the submissions! But take note that you can only vote once, and once your vote is cast, there is no way to change it (as in every election, duh! ).
Your account is still listed as active in the database, so no need to hurry (although an updated list will be uploaded when voting begins). You can go ahead and download the games with your membership number as username and the password created based on your address as described on the website.
Please keep in mind that the "street name" in some countries begins with the street number!
Ok, due to the excellent support / collaboration with Andreas and Wolfgang, the diskimages are now available for download (ABBUC members only) at http://asc.abbuc.de- with just 8 days after the end of the contest, I hope this year no one will complain ...
The username and password is generated from details of your last magazine's address sticker, details are explained on the same website - it is NOT your abbuc.de or atariage.com login! For English speakers: Click on "English version" on the menu bar.
You can make use of it. Even within the boundaries of the contest. Make a "reduced" version that "only" uses 256kb of code and level data. The rest can be provided as additional level data via downloads. In the end it's 4x as much from 256kB to 1MB (which is the largest memory extension up until recently). True, that's not little, but also not sooo much more.
Hm, I could suggest such a "unlimited" category at the JHV, but I'm not sure whether people would contribute if there is no prize, compared to aiming for a prize when they stick to two disks. On the other hand, such a large game would result in serious disk swapping anyways. But if you said you could do such a game with a smaller world with 260kB, why not implement this as the "basic" version and provide additional downloads for a "larger" version? That would enable you to participate in the contest and also win a prize if you get enough votes.
Well, I'm tired of this discussion and wonder why some people are so passionate about it, but I can bring relief to everyone worrying by letting everyone know that all entries this year run on stock Atari machines...
Thanks to everyone who made it possible to submit within the deadline! And to those who didn't make it, we look forward to your contributions next year!
Personally, I'm also happy to see MidiJoy's feature to record Midi music as game music in action ...
So here's the final list of submissions:
patjomki - Superfly XL (lite)
Jan Sören Haas - Bomb Square Duel
Gorgh - New Atari Game
Eric Henneke - The Bounty Hunter vs. Skarg Slick
matosimi - Citron 3kg
Rob Schlortt, Eric Henneke - War Room
We will now check the games for compliance with the competition rules (but on first glance I don't see a problem here) and then compile the disk(s) to be made available for members soon. Voting will start on 1 September (also) via the online portal and we urge members to make use of this feature becasue it saves us a lot of work compared to counting ballot papers.