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tomarone

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  1. This game was revolutionary; the first of it's type I believe. An original copy of the original design of Montezuma's Revenge would be great, because it was modified by publishers. https://drive.google.com/drive/folders/0B7i3h39xzEWwVWU3d0szX1ZMT3c?usp=sharing
  2. Hi Folks! I need to sell my stuff; Scott Stilphen interviewed me years back and archived my stuff. For example a shrink wrapped Qberts Qubes 2600 which I programmed, a TI99 development system, a 400 I believe and misc. carts. I think I have a Little Computer Person in the box (either Apple 2 or C64), some listings, various original and development boards. Where should I sell this stuff? Ebay or anywhere else? Thanks Todd. http://atariage.com/forums/topic/233224-2600-connection-interviews-programmer-designer-todd-marshall/
  3. Hello! Henry would have to have the floppy disks for Tarzan, if a real cartridge with the game on it existed it'd be a surprise. He developed on Apple II probably. good question! I'm just saying hello! Todd.
  4. Yes Guardians Of the Treasure was the internal JWDA (wickstead) name before it was eventually named "Name This Game" by usgames when it was ready to publish.
  5. Yes, you mean the ice skating, flying up dress, and flying up etc. Robin is getting some knee surgery and told me she will try to get her account here later.
  6. I created a music performance cart on the 2600/vcs, but it was never captured, I'll try to get that out. It plays different VCS music when you hit buttons. Again, the VCS sound quality was unique, they tried to emulate it on the 5200 and the result was tinny!
  7. Hi, what is missing (reading my comments from 10 years ago) is mention of the artist, Robin McDaniel (now Ballweg) her art on all the games (Eggomania's underwear, Little Computer People's dog is a portrait of her own Westie, etc) she might even have some original art lying around her house, and I might have some original code listings. I have no idea if floppies survive 30 years. The art and animations and her comments would probably be valuable, seeing as how there are always new artists learning from old ones. When I showed her the Nyan cat it was a revelation to her because she thought no one cared about the old style 2D pixellated stuff anymore!
  8. BUT JWDA is still around but Jim will probably retire soon. James Wickstead Design Associates. Another interesting fact! They started with a red LED game called WildFire, probably the first hand held LED game.
  9. JWDA (vidtek, parker, quaker oats, coleco etc) Space Jockey, Sneak'n'peak, Word Zapper, Commando Raid, Squeeze Box, Mouse Trap, Eggomania, Gopher, Name This Game (octopus/guardians of the treasure) Return Of The Jedi Death Star Battle, Smurf Rescue, Montezuma's Revenge VCS I believe, Qberts Qubes VCS and PCJr, etc. (I did the VCS one) ..Garry Kitchen's Game Maker for the Apple-II. (I pushed the speaker in and out for that one)... Little Computer People (C-64, Apple 2) We did some translations for TI-9900 (A great computer!) like Frogger. We also did 2 super-games that never got published. I'd like to see art but doubt it will ever be seen. Pink Panther and Tarzan for the Atari-VCS were custom carts with extra memory, and were never built, but we worked a lot on them! Robin will probably show up here at some point, the artist, who did all the art. (designed the characters for LCP). JWDA also did the PXL-2000, and the Ohio Art Etch-A-Sketch Animator original version. The games for that were my project and I freaked out then and quit, and quit smoking then, around 1988. Then the Nintendo started up, and some of the folks from JWDA went to a company in north jersey,..Acclaim Entertainment.
  10. First of all, "Raft Riders and Piece o' Cake" no, that must've been a different developer. (not our company fisher-price/vidtek/usgames hired JWDA. I am working on a web site but have no time! JWDA_games on facebook and JWDAGames.net)... But for your question: Ray Miller might've worked on the design but we programmed it, did the art, I did the audio (ALL of it, SW and writing) and we probably did 90% of the user interface, Ray might've written the thematic structure. That was a game we worked hard on, and it shows off some of the great Atari VCS 2600 sound chip which had a warmth quality. We figured most of the action there (holes, death star interaction, etc.) so let's list ALL the JWDA games. Note that the Kitchen brothers (I think Dan and Gary, Steve I think did not work at JWDA but he is notable for the space shuttle game)...started there but left early, after Space Jockey and Sneak'n'Peak. I started then, first project was Word Zapper audio.
  11. Yes. Here is an original video of the artist before starting at Wickstead Design. We worked there 1982 to 1988, starting right after Space Jockey, up to Little Computer People.
  12. Vidtek USGames was originally Fisher-Price. Later sold to Quaker Oats I suppose but I don't remember that part. I worked on many of those games as programmer, engineer, audio. The Kitchen brothers were involved early on (at least 2 of them I believe) but left and other people like me took over the SW. Probably our biggest game was Little Computer People initial programming.
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