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jgerrie

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About jgerrie

  • Birthday 05/19/1967

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    Male
  • Interests
    8-Bit Computing. TRS-80 MC-10

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  1. Hey Vorticon, Very neat TI program. Thanks for starting this interesting discussion of early BASIC AI programming. I've been trying to compile a list (and working examples) of such programs, including some from Heiserman's book. Type-in-Mania-AI-Programs Thought you and others here might be interested.
  2. Now in all it's glory a port of the VIC version of the game to the TRS-80 MC-10. Game Play vid CLOSEOUT can be played here: MC-10 Javascript Emulator
  3. The .dsk is for the TRS-80 Model 1&3 (i.e. the Senior TRS-80 system) and not the Coco. The other version is for the TRS-80 Micro Color Computer or MC-10, which is the little brother to the Coco. Sorry no Coco version yet. I could make the small number of changes needed to make the MC-10 version work on the Coco. Let me know if you're interested.
  4. Wanted to let people know that I have completed typing and debugging a working version of the example program "Mazies & Crazies" from Frank DaCosta's book "Writing Adventure Programs on the TRS-80". Here is a link to my latest post on the project: http://jimgerrie.blogspot.com/2020/04/retrochallenge-april-2020-mazies_19.html It is my impression that this program does not exist in any playable form on any TRS-80 archive sites out there. Anyone know if other working versions exist? I read that a TI99 version of the program also exists. The source is on my github: https://github.com/jggames/trs80mc10/tree/master/quicktype/Dungeon/Mazies The TRS-80 version can be downloaded here: https://drive.google.com/open?id=1_3FddzKahUKnS5P5peXqqXwJTyej2b-g MAZIES can be played in the Javascript MC-10 Emulator here: http://faculty.cbu.ca/jgerrie/MC10/ Just select it from the "-Select Cassette-" menu and then type RUN and hit Enter. Thanks.
  5. Captain Breakout, You are not alone in your love of type-ins. http://faculty.cbu.ca/jgerrie/Home/Type-in-Mania.html Great work. Jim Gerrie
  6. Thanks Anders for providing the link. Wrathchild, I should mention that the C64 listing has some bugs in it, including one fatal one that I mention in my blog about the project. http://jimgerrie.blogspot.com/2019/06/coup-detat-for-sharp-mz80.html I added levels to my version because I found the original *extremely* unforgiving. Anyone out there remember playing it to a win in its original form? I'd like to know if there was a strategy...
  7. FYI (just in case). The is a commodore version. Here's a blog post about my own adventures in converting the program. https://jimgerrie.blogspot.com/2019/06/coup-detat-for-sharp-mz80.html
  8. Thanks for the Suggestion. Coup D'Etat is a really cool game. I have converted it to TRS-80 MC-10 and ironed out a lot of bugs from the C64 source I was working from. Not sure the C64 source would be winnable in its original form. For those interested in what I've done to the source look here: https://github.com/jggames/trs80mc10/tree/master/quicktype/Strategy %26 Simulation/Coup The game can be tried out here via a Javascript emulator: http://faculty.cbu.ca/jgerrie/MC10/
  9. Great work. Good to see the source code still getting more mileage from its Dark Basic beginnings. Code on!
  10. Bomberpunk, Used your QBasic code to port a version of your remake of Classic Football to the TRS-80 Micro Color Computer (which runs Micro Color Basic, another Microsoft product). Thanks for sharing your source. It saved me a lot of work. I've been wanting to make a version of this game for some time. Here's a vid: https://youtu.be/zTsyjsi1vPE Jim G.
  11. Made Flappy Bird and 2048 in BASIC on my MC-10. http://youtu.be/JFJ1z7c2QhE http://youtu.be/qwt9Y9PXeNc
  12. The graphics are not as good as the Coco 2 because you cannot access the very highest 256X192 B/W resolution, only the 128X96, 4 color resolution. That being said, I've never missed high res. The MC-10's really for having that ZX-81-low-budget-8-bit kind of fun--i.e. chunky graphics galore. Take a look here for some games of that ilk: http://faculty.cbu.ca/jgerrie/Home/jgames.html GAME2048 and JIMVADERS will run in 4K.
  13. I didn't think the phasers were too bad. 500 will usually get one of them. I only use them when the Klingons cloak, and then it's off for a fill up at the nearest starbase. I had noticed the lack of any navigational anomalies to deal with. However, if you destroy a base with a PT you can be blasted someplace at random, but I don't see that happening often... 8 bytes per numeric variable, eh?! Every numeric variable is floating point in the MC-10, and they each take 5 bytes to encode. Must be much higher accuracy on the TI, but that's what you'd expect from TI! But numeric vars are pretty fast in Micro Color Basic.... Store as string vars instead?
  14. Yes there are always tweaks and modifications that cry out for implementation... 1285 C=CC:IFRND(10)>9THENC=C+.5:IFC>=9THENC=1 For example, I changed the GUIDED torpedo routine to misfire on a 1 in 10 chance, just to moderate this lazy option. There has to be some disadvantages for relying on computers for everything!
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