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slx

+AtariAge Subscriber
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About slx

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  • Gender
    Male
  • Location
    Vienna, Austria
  • Interests
    Atari since 1983, Aviation even longer, HP Calcs on & off
  • Currently Playing
    this round's HSC games
  • Playing Next
    next round's HSC games ;-)

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  1. I love the WiiU’s ability to run “asymmetric” games where players see different things (like Nintendoland). Unfortunately there are’nt too many games supporting that. Having an extra screen for inventory or such is nice, too (as is hacking to install all games on a hard drive).
  2. If you have some kind of SIO to RS-232 interface for the Atari it should be possible.
  3. The fascinating thing about assembly programming is that there are often a handful if not a dozen ways to perform the same task.
  4. We learned that aluminum oxidizes the moment it is exposed to air so you'd probably have to anodize it. Now try to find a picture AI that is able to visualize an "Atari 800 computer in clear acrylic case with anodized aluminum shielding"
  5. I was referring to the initial question about an acrylic case for the 800.
  6. If the transparent case should resemble the original you’d need a number of curved parts which might not be that easy to recreate in acrylic glass.
  7. I’d assume most UK titles came in cassette boxes while many mainstream US publishers just used a sticker to distinguish between floppy and cassette versions. I never owned an x10 bitd but recently acquired a boxed Crush, Crumble & Chomp.
  8. I last used myus.com in 2021 and found them to be cheapest among those I found then. Most don’t require a membership unless you want to consolidate several shipments. (Last time I used consolidation I went on a shopping spree to spread the cost ). What is best may depend on warehouse location if shipping to a location closer to Best results in less postage on his part but there are some states where he doesn’t have to charge sales tax so what is best may depend on the value of the order as well.
  9. A steal indeed. Looks like new. The very first program I wrote was on a ZX81 as well, hunched over a kitchen worktop where it was hooked up to the TV. That Memopak looks stylish as well but does it support the „wiggle reset“ of the original 16K version?
  10. As a biographical note I recently found him listed as a donor in the entrance hall of the (very impressive and worthwhile) Polin museum on the history of Jews in Poland. Here’s their entry on the museum’s web page.
  11. Atari should have licensed BASIC XL and make it standard and/or sell a BASIC that allows P/M graphics without PEEK/POKE. I also agree on the 180K floppies (plus they should have worked a bit to get a lower standard POKEY divisor). I don’t think the 65816 would have made much of a difference. I can’t claim extensive programming experience on either but while it has some neat features it seems rather complicated compared to 68K assembler, especially if you need more memory. While the ST wasn’t popular in the US it was much more so in Europe (where PCs were more expensive) and I don’t think the productivity software that became available would have happened without the possibility to program in C. But Atari could and should have had the Amiga as a successor to the 8-bits. A lot of things that seem obvious now were much less clear back then. Technical progress was faster yet it was much less clear/accepted than in the 90s that you’d need to buy a new computer/console every 2-3 years to stay at the leading edge. Parents would have balked at the idea to replace that rather expensive new “toy” for a better one after a year or two and general household use of computers was way into the future.
  12. Right preferred, looking forward to Deluxe version.
  13. There’s a current project to 3D-print pen holders that will take cut-off ball-point pen innards.
  14. With BASIC XE (and other advanced variants) you can actually use DPEEK(183) and BASIC will multiply and add the contents of 184 on its own. (In case you wonder what this is good for to start with, the 6502 stores numbers larger than 256 in two subsequent memory locations, the first one being the lower half or LSB. To get a two-byte number you PEEK it and add 256 times the value of the following byte.)
  15. I learned it from Rodney Zaks’ book combined with Antic articles and De Re Atari. I am pretty sure I wasn’t clever enough to come up with that myself but copied the idea from some code I saw but don’t have the faintest idea where that might have been. Google shows it mentioned here and a similar construct is in the SpeedScript source code. May I ask if it’s the low/high byte notation you found strange or anything else? Come to think of it, if it’s the former it is probably due to my not checking that a pseudo-opcode to store a 2-byte value would work as well (like .WORD START or .DB START).
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