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fdr4prez

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fdr4prez last won the day on September 27 2020

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  1. I am sure it's possible, but I know nothing about the items that you want to connect. Again, this thread is about my development of the IntelliGamepad and any other topics are beyond the scope of this thread. You have already started your own thread with your requests. If someone can help you, then they can reply to that thread. Please stay on topic for this thread.
  2. it is 16-way. it is taking an analog thumbstick and it goes into an Arduino Pro-mini (really just the Atmega 328P chip itself) that is running a program that is doing the mapping from the thumbstick, and it is looking for the button presses for the buttons that are on the controller. The Arduino has 9 outputs that are going to the Intellivision. You can see that all in the second picture of the first post.
  3. Thanks for your post. This thread is to discuss the development of my hack of the Sega 3-button gamepad/controller and make a thumbstick compatible controller for the Intellivision. Anything else is beyond the scope of this thread and my project.
  4. Even though I am not currently working on this project - i will complete my work on the IntelliStick, first - I have been thinking about this issue recently. so I have printed this: It fits right nicely into the case: Fully installed:
  5. If your console is connected to your computer via a video capture card, then you aren't really playing on your computer. The console is doing all the work, and your joysticks are connected to the console - not the computer. So you are not "playing on your computer" per sec... The video capture card will either allow you to see the video on your computer, so it bypasses the TV, or you can use the video capture card to stream and/or record videos. But in both cases you are still playing on your console, it is just displayed on your computer.
  6. @intvdave can help out, plus the correct hackfile is posted on his website at the bottom of this page: Ultimate PC Interface for Classic Consoles (intellivision.us)
  7. These are used for mapping a controller, gamepad, keyboard, whatnot, into the emulator. You have a controller that you want to use with the emulator, then you need a hackfile to map it out for the emulator will know what to do with those inputs. If you post more info about your what you are using, then we can offer some help with the needed hackfile.
  8. The dpad issue fix has been redesigned on paper. I am still traveling, but i may be able to do a functional test this week - but no promises. I have no fears about it not working, but testing is always reassuring. Even if the testing is successful, i will not be able to rewire my prototype board until early May when I'll actually be home. Once the prototype rewired board works, then I need to redo the schematic and re-layout the board in KiCAD.
  9. here's a video showing the thumbstick and side buttons all in action together sample2.mp4
  10. It'll still be a couple of weeks before i am home long enough to work on the dpad rewiring, but I think the thumbstick is working good. I've counted all 16 directions. The buttons are working, too: Upper (1), Lower Left (2), Lower Right (3), Enter (20), Clear (18), Pause (9+17) oversample test.mp4
  11. at that point, you can just as easily press a keypad and save your thumbs!
  12. I've not played this version, yet, but is the ghost re-appearing instantly after you eat it? In the original Paku Paku version, there should be a bit of a delay for when you eat a ghost and it reappearing, so this won't happen. But this sounds similar to an issue that the original Paku Paku has: You are moving through the tunnel and the dead ghost re-manifests at the same time as you emerge from the tunnel. It is quite irksome - a cheap death.
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