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MarkVI

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  1. If Analogue made a CD attachment that replicated the Sega CD functionality I would pay $150 easily for it, given all the overpriced, shitty condition, Sega CD units that are on the market currently. I really don't want to have to buy a used Sega CD just to play Snatcher, Lunar, and Sonic CD among others.
  2. Kevtris never mentioned that he replicated the special SNES chips (e.g. SA-1, Super FX) in the FPGA. To be able to play off the original carts directly he wouldn't have to do that anyway. You would only need replication of said special chips if trying to play from the ROM files themselves a la an SD card. It would be nice however if he has made some progress in replicating them though, since I believe that was his intention with the Zimba 3000.
  3. This would be great to see. I'd also drool if you ever posted a video on reverse engineering any part of the SNES logic. Also, maybe some of the people here can point me to a good resource or first project to start with for getting into replicating consoles on FPGAs. I am familiar with programming in Python/C++, but mostly in the context of scientific programming and mathematics.
  4. I think that even though many people today think 4k is overkill, I assure you that in 5 years everybody will want all their devices output to 4k with whatever standard there is, regardless of practicality. I think the way Kevtris has designed the Zimba 3000 is very intelligent, because it does allow for a high degree of modularity. FPGAs are reprogrammable by definition (including the MAX 10), so I'm sure it'd be possible to build a 4k AV module as suggested above that could bypass the MAX fpga for the upscaling and do it directly on the add-on board. Anyway, I'm excited to see how this project goes. And maybe if it's a success we can hope for a Zimba 4000 with ps3 support (maybe).
  5. I'm curious how difficult it would be to program the Super FX or SA-1 chip of a select few SNES carts into an FPGA based system. From my understanding, the designer of the SD2SNES multicart apparently never finished incorporating Super FX support, although it probably is possible on the FPGA used. However, he mentioned that SA-1 support probably wouldn't work on the hardware he had. Anyway, if anyone can finish a fully-supported SNES FPGA core, it's gotta be Kevtris. I'm really excited about the prospect of this idea after having followed the Hidef NES for quite a while. I'd be willing to spend probably 250+ on this kind of a project, especially if it captures the 16-bit glory of SNES/Genesis in 1080p. Also, it's annoying when some other uninformed people compare the Hidef NES or projects such as this with just using a Framemeister or upscaler/converter box. Clearly, they don't understand the loss incurred by analog video outputs.
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