Jump to content

Bleepbit's Photo

Bleepbit

Member Since 29 Jun 2016
OFFLINE Last Active May 22 2019 2:59 AM

#4277786 Tribute to SEGA PENGO - XB compiled game

Posted by Bleepbit on Sun May 19, 2019 9:09 AM

I have just had a chance to play with this game a little, and I like it very much! But I do have a suggestion for you that would improve the game. The sound effects in Pengo could be done using sound lists instead of CALL SOUND statements. Then they would play smoothly and without the brief hesitations that occur in the game as it is now. The main sound list player can be set to loop the theme music and the second sound list player can play sound effects as needed by the game without interrupting the theme music. You would need to use XB256 to access this feature. Sound lists and sound tables are described in the XB256 manual starting on page 12. 

One thing you need to know is that you cannot paste the code for the sound table using "Paste XB". It has to be merged from disk. 1980gamer has used sound lists in his games with good results.

 

Thanks!
I think I will start to use XB256. In this moment I'm trying to develop another classic arcade tribute in standard XB... when I will finish it I think I will begin to use XB256.
Thanks for the suggestion.
Bye
 
Luca



#4277782 Tribute to SEGA PENGO - XB compiled game

Posted by Bleepbit on Sun May 19, 2019 9:03 AM

This game is really impressive. The graphics are very nice, smooth and colorful, especially considering that this is compiled basic, and the music and sounds effects are excellent on any scale. My only wish is that the first levels were a bit easier.  [Edit: and it would be great to be able to "shake the border" like in the arcade game.]

 

Thanks! I thought to add the "shake the border" feature but the game would be too easy because it isn't quick as the arcade version so I added the time bar to make it more difficult.
About the first level difficulty I think that the player have to be just a little bit skilled to close it... this is the fun :)
To slow it I have to make the sound slower and I don't think the beautiful "Popcorn"  deserves it :D
 
Thank you a lot for your opinion! You are a myth :)



#4274382 Tribute to SEGA PENGO - XB compiled game

Posted by Bleepbit on Mon May 13, 2019 4:44 AM

 

Would you have any objections to having a copy of the BIN hosted here at Atari Age and linked to from the FR/FG99 thread?

 

Yes, copy the BIN! 

I'm proud :) 




#4273979 Tribute to SEGA PENGO - XB compiled game

Posted by Bleepbit on Sun May 12, 2019 9:28 AM

Hi guys,

I completed this tribute to PENGO for our beloved TI-99/4A.

Thanks to Ciro of the http://www.ti99iuc.it/ for the hard testing :)

 

Download the game: http://www.bleepbit....e-for-ti-99-4a/

 

I hope you have fun!

 

Luca 

 

 

Attached Files




#4266493 Tron: my first compiled game

Posted by Bleepbit on Sun Apr 28, 2019 1:47 PM

Hi guys, this is my first compiled game.

It's a simple tribute to the great movie Tron.

 

To use it copy the unziped file in your DSK1 folder (if you are using Classic99).

Choose the Extended Basic and write RUN "DSK1.TRON"

 

I hope you have fun!

 

Luca

Attached Files




#4236595 Escape: a new TI Basic Game

Posted by Bleepbit on Tue Mar 12, 2019 3:51 AM

wow! 

it is a nice game to be a TI-BASIC !!

 

nice job!

how much levels are in total?

 

thanks for this :) this si my actual highscore ;)

 

You're a champion!  :thumbsup:  :-D

The levels that increase the difficulty are 4 but the game has no limit.




#4236168 Escape: a new TI Basic Game

Posted by Bleepbit on Mon Mar 11, 2019 11:11 AM

Hello guys,
here my last try to create a pure TI Basic game: ESCAPE!
Run, shot the skulls, collect the seeds avoid the bars from the ceiling, fight versus the time!  ;-)
 
It's a simple game and I hope it's not boring, now I will start definitively to develop games in XBasic and compile them!
 
Hope you have fun!

Attached Files

  • Attached File  01.png   2.83KB   4 downloads
  • Attached File  02.png   3.08KB   4 downloads
  • Attached File  03.png   2.71KB   4 downloads
  • Attached File  04.png   3.1KB   3 downloads
  • Attached File  escape.zip   4.75KB   36 downloads



#3653270 Castle Conquer (Extended Basic)

Posted by Bleepbit on Mon Dec 19, 2016 2:18 AM

Very nice game, with 8bit taste as I like!
I'm also working to a simple game in a Castle!
See the attachment, I hope to finish it in the Christmas period!

 

Luca

Attached Files




#3579263 Poke99: Pokemon Go silly porting for TI-99/4A :)

Posted by Bleepbit on Thu Aug 25, 2016 8:03 AM

Thanks a lot to everyone!
I think to spend little time to create a simple game in extended basic .... Stay tuned! ; )



#3573624 Poke99: Pokemon Go silly porting for TI-99/4A :)

Posted by Bleepbit on Wed Aug 17, 2016 9:35 AM

Hello guys,

just for fun I created this porting for our loved home computer in TI Basic.

 

http://www.bleepbit....ng-per-ti99-4a/

 

The page is in Italian... but the game is very easy: use the keys E,D,S,X to move the guy, avoid the walls and collect the little Poke99s. Every 5 balls you have to recharge in the poke-stop. Every 16 Poke99s collected you will change level.

 

Enjoy! :D

 

Luca




#3541792 [TI BASIC] Use the OR in the IF? Possible to create an .EXE from a .DSK?

Posted by Bleepbit on Wed Jun 29, 2016 6:35 AM

Ah, I understud! I need to use the boolean value...

 

I solved in this way:

IF COND1=0 * COND2=0 THEN NO CONDITION is TRUE

 

:)




#3541774 [TI BASIC] Use the OR in the IF? Possible to create an .EXE from a .DSK?

Posted by Bleepbit on Wed Jun 29, 2016 5:47 AM

Hello, I'm new in the forum... not in the TI99 using: I,m 46 :D.

This week I re-started to develop silly games in TI BASIC but my memory is very poor...

I discovered is possibile use AND in a IF (using *) but I don't know insert a OR.

Anyone knows if is it possibile generate an .exe file (with an emulator embedded) starting from a DSK file or a basic list?

 

Thank you very much and very nice forum!

 

Luca