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Member Since 8 Sep 2016
OFFLINE Last Active Apr 5 2019 5:48 PM

#4236775 What were the arcades like back in 1982-1983?

Posted by Jumpman1981 on Tue Mar 12, 2019 11:45 AM

Don't know if this has already been posted but: 

#4216709 What did you buy today?.........

Posted by Jumpman1981 on Sat Feb 9, 2019 8:45 PM

attachicon.gif 20190131_153003~2-1.jpg
Picked this up for 6 bucks today. Sold as untested, but actually works perfectly.


$6, wow. Considering what that goes for elsewhere, they practically gave it to you. 


I actually had the UK Grandstand version years ago, only difference was that it was renamed after Konami's Scramble:




(photo from eBay, as mine's is long gone)

#4116201 CD-i Recommendations?

Posted by Jumpman1981 on Tue Sep 18, 2018 3:42 PM

Nobody will agree with me, but I find that Hotel Mario is actually quite a fun arcade-ish game.

Also, both Dragon's Lair games along with Space Ace appear to be really solid ports with decent rips from the original Laserdisc.

#4114058 Got my first arcade machine.

Posted by Jumpman1981 on Sat Sep 15, 2018 10:41 AM

By the way, If you find a 5 cents coin in the mech, that was me. I was bored

#4069248 Do you call it "Atari 2600" or "Atari VCS"

Posted by Jumpman1981 on Thu Jul 12, 2018 8:07 PM

 In fact I have never seen a 5200 in person my entire life.


Neither have I 

#3982347 Gold sticker on Raiders of the Lost Ark boxes

Posted by Jumpman1981 on Sat Mar 10, 2018 4:50 PM

Because one Atari logo just isn't enough

#3918184 Have you ever bought a game just to complete a series?

Posted by Jumpman1981 on Fri Dec 22, 2017 8:37 PM

Yep, it's the reason I'm on the hunt for Wild Gunman, just so I can own the "Core 3" Zapper Games (Duck Hunt, Hogan's Alley, and Wild Gunman) 

#3908648 Super Mario Cereal

Posted by Jumpman1981 on Sun Dec 10, 2017 11:41 AM

#3902209 Preference: Commodore 64 or 64C?

Posted by Jumpman1981 on Fri Dec 1, 2017 3:22 PM

It's official: I'm getting a C64 for Christmas

#3902075 A Theory

Posted by Jumpman1981 on Fri Dec 1, 2017 12:43 PM

Hey All,  Here's just a stupid theory I came up with on Polybius

I know it's been done to death but I just wanted to throw my hat into the ring. 



First off, a recap:
Polybius was a supposed arcade game that was released in 1981, The game was apparently similar to Atari's Tempest, but featured
trippy visuals designed as part of a government brainwashing scheme known as MK Ultra (no, it's not a Mortal Kombat sequel) the game
was apparently known to drive players insane, it had such symptoms as: nightmares, night terrors, suicidal thoughts, and other nasty stuff.
Also, men in black apparently visited the machines to collect data from the arcade machines, the game was wildly successful and even created queues to play it, I would say that the bezel would have been scratched to hell
with all the quarters being placed on it (a sign to let the person playing know
that you wanted to play the machine after they were done, essentially reserving a game) 2-3 months after the game appeared in arcades 
it vanished without a trace, not like the game was out of order, literally vanished,
as in a gap was left in between the other games.
Polybius' apparent gameplay is quite simple: your spaceship is on the left, you must
rotate the circular base in the middle and fire at the core through the base's openings
Meanwhile, attack missiles leave the base to try and hit you, you must avoid these by
rotating the turrets that create the missiles away from you, so, I bet you're wondering
"How is this hypnotic?, it just sounds like a decent early 80s shoot-em-up, the kind that were
everywhere at that time." the main thing that apparently hypnotises players is the background,
as it contained moving images such as spirals and the like, the kind used to create simple eye
To be honest, the whole thing sounds complete nonsense, In 1981, hardware was not advanced enough
to create smooth spirals that could run at a reasonable speed, and the fact that apparently the game
used vector AND raster graphics is just completely ludicrus, because:
1. There are 2 types of CRT monitors used in arcade games, one that is designed only for vector graphics
   and another that is designed for raster graphics, Raster monitors are the same as CRT TV screens, it creates images via pixels, where as
   vector is essentially a glorified oscilloscope, it creates image via lines. it is impossible to combine the two, as that would A: be a voltage hog
   and B: have the 2 electron guns collide and create a jumbled image.
2. The cost of said monitor, if it existed, would be stupendous, given that a standard CRT monitor was about 10 - 20 grand in 1981.
3. It would be insanely unreliable, the capacitors would probably blow after about a week of usage, or the yolk (the circuit board on the
   end of the tube) would be fried to a crisp.
Also, to create the spiral backgrounds, it would need some form of video system, such as a VCR or Laserdisc player, as stated above.
1. The game was apparently made by a company with the name Sinneslochen.
2. The game was only found in Portland, Oregon, USA
3. Players queued to play the game.
4. The game had bad effects on players, such as nightmares and suicidal thoughts
5. It also apparently had subliminal messages that would either flash on screen or be played as part of the audio.

In 1983, a company known as Simutrek released the LASERDISC game Cube-Quest. The gameplay? A spaceship shooting at missiles while laserdisc-generated backdrops fly past, there is even a bonus level that involves shooting at a base.
What I think happened is, Portland was a huge arcade testing ground in the early 80s, prototypes would be put in arcades to get consumer feedback on if the
game was worth finishing or not, Polybius was the early prototype of Cube Quest and had different visuals from its final version. the game was said to be too bland and was swiftly removed one month later and reworked into Cube Quest in 1983. The person who recounted Polybius must have been uncomfortable about the game and greatly exaggerated their discomfort years later and blamed it on the game.
Sinneslocchen was just them mis-remembering the creator's name, Simutrek
So, there you go. Any Thoughts? 
(I know I say apparently a lot, That's just how could describe the rumoured features ) 

#3893346 Atari sues Nestle

Posted by Jumpman1981 on Sat Nov 18, 2017 8:21 PM

Hey All, Atari has sued Nestle their new KitKat commercial. 


The commercial is basically someone playing Break-Out with the bricks replaced with KitKat bars, and Atari's lawyers have flipped their lids over it.

I can't find any footage, but I found this. Apparently, it's a screengrab from the ad. 


Attached File  KitKatbreakout.jpg   32.67KB   45 downloads


Any thoughts? 

#3878006 Found: Asteroids cocktail at Goodwill!

Posted by Jumpman1981 on Fri Oct 27, 2017 6:33 PM

Man, you're lucky!

#3862457 What did you buy today?.........

Posted by Jumpman1981 on Fri Oct 6, 2017 10:03 PM

Attached File  TapeDeck.jpg   81.59KB   23 downloads


Found this at a junk shop last week for $45 CDN, has a few mechanical issues but I'm sure I'll get it working.


Also got a free Masters Of The Universe tape from 1984 with it, which has a mediocre plot and really cheesy voice acting.

It's one of those tapes you can tell was recorded by a lesser known company (Kid Stuff to be precise) to piggyback off the success of the TV series, even though it's based on the comic.


The deck itself is really high quality, the only reason it's not working is because it was apparently used a lot and has some wear and tear.

#3850498 Space Invaders/ Qix Silver Anniversary Bezel Recreation

Posted by Jumpman1981 on Sun Sep 17, 2017 10:33 PM

Here's Version 2 if anyone's interested

this time it's the taito bezel and custom artwork to make it higher quality:


Attached File  SIqix 2.5AtariAge.png   243.6KB   36 downloads


(PS: why is there still no replies?)

#3834611 Preference: Commodore 64 or 64C?

Posted by Jumpman1981 on Fri Aug 25, 2017 8:30 PM

What are you waiting for

Desk Space