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zzip

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zzip last won the day on October 23 2023

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  1. yeah that mode is common, there's also a character/tile mode that has the same resolution but can do 5 colors. And of course DLIs and PM graphics were commonly used to boost colors on screen much higher.
  2. HighRes is 320x192 @ 2 colors, There's two GTIA modes that can display 16 colors without tricks
  3. Maybe your keyboard is faulty? Someone rearranged the letters as a prank when you weren't looking? Would explain things
  4. Maybe a 3D version? And not just limit to the moon- high gravity / low gravity planets. Planets like Mars where the atmosphere is too thin to slow you down adequately and you need to deploy a tricky exotic landing system similar to what NASA has used. Could be a fun physics simulator.
  5. The main issue for me is it looks like a game that has very little to do with classic Lunar Landar at all- it just uses the name. And whatever the game is, I can't tell from the trailers whether I'd enjoy it at all. So $30 is too much for a game that is a complete risk for me.
  6. Damn, I was hoping for a spiritual sequel to one of his other games, maybe titled "Generic Non-Spielberg Space Alien"
  7. It's not necessarily a bad thing to have third parties develop your games, but you get the quality that you are willing to pay for. A lot of XEGS games were disk games ported to cart.. cheap! Even today a lot of exclusives are developed by third parties, and sometimes those studios are bought by the platform holder if they do good work. Atari today has been doing that, but back then I don't recall Atari buying any game studio back then. Epyx would have been a good purchase and fit for them, certainly better than the money Atari wasted buying Federated or Abaq (the Transputer workstation)
  8. Could be their cartridges were designed to share common labels and lower printing costs? BITD it may have seemed that putting the system on the box was enough and they didn't have the foresight to know that an online, secondary market selling loose carts will spring up some day.
  9. We've had similar discussions in other threads. The main problem I see is Adventure hasn't had any evolution over the years, so to drop a modern version it risks feeling too different or be packed too full of cringy fan-service. You don't get from Legend of Zelda to Tears of the Kingdom without a lot of steps in between. I'd personally like to see a new Adventure that uses an 8 or 16-bit pixel art style, keeps the familiar gameplay elements while expanding them. That seems like the next logical step and pixel art games are fairly popular these days.
  10. I think Atari got everything that wasn't licensed from a 3rd party? (no Burgertime, Kool-aid man etc)
  11. Tinkering is a tradition for Atari computer owners though I was never really convinced on this game from the trailers, I thought I might pick it up anyway, but $30 is a bit steep to take a chance. I'll pass for now. Atari seems to believe in the game though since they prominently featured it at Pax and what not and are charging a higher price than many of their other releases. Maybe if I see others having a blast with it, I'll get it.
  12. They probably both use the same algorithm and the price inflated by 2 cents in between your tests!
  13. I thought it might be because the NES hardware was so good at that game style, that it caused it to become popular? IDK. At some point, even the arcades started to get filled with side-scrollers, and seemed like the kids didn't want to play anything that wasn't. That's the other thing I didn't like- Not every game should be a 10-20 hour affair! I missed the pick-up-and-play games. If a game is going to require a time commitment like that, it had better hook me within 10 min or I'm not likely to ever pick it up again. But there was also the social aspect. With the 2600, the etiquette became you played your turn and when your game was over you passed the joystick to the next person. Starting with the NES, "turns" went on forever. So one person tended to dominate the console while everyone sat around and watched.. Hanging out with your friends playing videogames became dull and not fun like it was in the 2600 days.
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