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wongojack

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wongojack last won the day on November 7 2022

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About wongojack

  • Birthday July 7

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  1. Increased my score a bit. I am playing on "normal" difficulty on that rom that has "Game 1"
  2. We will have a guide helping us for part of the time in each city, but we are also very experienced travelers and tend not to panic too much when we get lost. I think we'll probably have a few stories about how we took a wrong turn and wasted some time, but we'll survive.
  3. Are you talking about Joueur Du Grenier - YouTube? Maybe there is another French guy making "remember these games" videos? I love that channel, and I've been following for years. He talks about all sorts of games on there. IMO, he's a bit funnier than AVGN.
  4. Yes, there are other companies. VGA was even doing it before WATA. Holder Comparison: VGA vs Wata vs CGC - Sealed & Graded Collecting - Video Game Sage Weighing in on the thread topic - I will never grade a game. It doesn't appeal to me, and I am not really concerned about the "value" of the games I own. I assume they are not a true investment and will not be a meaningful source of income. In fact, the work involved in cataloging them and selling them would likely outweigh their value - maybe. Getting them graded would make the time and cost of maintaining them as a collection even higher. It is not worth it to me. I don't really seek out boxed games anyway. I think I would add that the aesthetic and way graded games look just doesn't appeal to me. I would rather own a framed print of the box art or box art plus cartridge, plus manual - maybe even the inner circuit diagram of the cartridge. That would be appealing to look at and would remind me of what I actually like about the game. Owning a completely sealed copy of a game that I paid extra to have sealed again in a plastic box is just not appealing to me. If it isn't a game that I particularly like, I'd also be constantly worried about getting the money back that I paid to have it graded which is typically quite expensive IMO.
  5. Check out this very long list of links and rankings for NES homebrews: The Top 500 Indie NES Games, Vol. 9 - by Seth Abramson (substack.com)
  6. I don't remember. and I didn't check - do you remember in the C64 version if you always had to earn more money than you started with?
  7. I wrote up a little review in the "Games Beaten" thread:
  8. This thread has gone quiet, so I'll post that I recently beat Ghostbusters for both the SMS and the new Ultimate Edition homebrew for the Intellivision. Ghostbusters UE for the Intellivision is a masterwork of taking a truly classic property, putting (almost) everything that could have been in it back then into a new game and releasing it as a homebrew. The game will use Intellivoice and the ECS (if you have them) to play voice overs and enhanced music. It has more scenes from the movie, more music from the movie and adds more challenge than the classic versions did by making a few smart updates to the item selection and the debt system. They did stick to the early release endgame and omitted the stair climbing and vertical shooting level found in the NES and the SMS version, but the game is more streamlined and possibly better for it. I appreciated that it ended up actually being kind of hard to catch the ghosts in this version. Even with multiple strategies, I still miss a few here and there which adds to the replayability and challenge of what was such an impressive gaming sequence when the title released on the C64 all those years ago. On the other hand, what this version really does is show you the shortcomings of the original game. Once you've gotten used to the ups and downs of ghost extermination (and know how to use bait to stop a Marshmallow attack) you'll find a game on default settings remarkably easy. I mention that bit about the bait because when I played this game as a kid, I never knew I could reach over and press 'B' to stop the marshmallow man. It wasn't until years later that I finally read the manual and finished the C64 version of the game. As a huge Ghostbusters fan who has massive nostalgia for the original game, I am very happy with this. I'm working to win with all of the cars which is proving to be a satisfying challenge because when you continue from a previous game, you must always finish with more money than you started. So, if you buy the sports car, you've got to catch enough ghosts to pay it back before the city's PKE level reaches the critical state. I give Ghostbusters UE a 4 out 5. Without nostalgia, I might drop it down to a 3 due to the somewhat simple game loop and lack of true difficulty options, but I am still excited to keep playing it, and the little touches added make me smile whenever I catch a few ghosts. Ghostbusters for the SMS is a game that I've been meaning to really sit down and play for years. I got my vintage hardware out and even discovered that I'd acquired 2 physical copies of the game - overprepared. The game makes some interesting choices in the beginning section, giving you more options to purchase equipment some of which I believe is unique to this version. You are also given the chance to upgrade your equipment by stopping at a store on the map during gameplay. This is really cool and opens up some differences in the game, but as I played with this equipment, I discovered that it just made the game easier. It is an easy game to begin with and there are no difficulty options or post game difficulty increases, so carrying over money from a previous game makes me feel like the Monopoly man who just buys his way to victory. In the actual ghost catching sequences, the "streams" of the ghostbusters' proton packs are now pointed straight up, which means there's no way to cross the streams. It also means that it is pretty hard for the ghosts to actually escape you once you've gotten them between your laser throwing ghost cowboys. Conservative shootin Tex. Catching them in a trap rarely fails and the $$ just piles up faster than you can say I feel so funky. Which reminds me that while the music is excellent there is no speech in this version. That doesn't seem like a big deal, but as a fan of the old C64 version, I really missed the occasional computer voice encouraging me onward. The 2 sections added to the game see you climbing a staircase while shooting at/avoiding ghosts and then shooting vertically towards Gozer (misspelled in the manual and the game as Gorza). The staircase is remarkably difficult and the shooting sequence after it a little easier than expected. Since the ghostbusters didn't actually shoot lasers at Gozer to defeat him/her to end the movie, this definitely feels like an add-on. However, it does give the player a nice variety of gameplay and makes ending the game feel like more of an accomplishment than the versions released for less powerful platforms. I was pleased with this version of Ghostbusters and appreciated the extra levels at the end to give me some variety and a challenging ending to overcome. However, I spent most of my time playing as a hyper-efficient ghost catching team who could essentially upgrade my abilities at will. Extra money just made the longest section of the game borderline boring. I still enjoyed my time with the game, but I give it a somewhat disappointed 3 out of 5. In a direct comparison of both of these games, the SMS certainly has more variety and all the advantages of its hardware, but if I'm going back in for more, I'd rather play the Intellivision version.
  9. Arcade Akka Arrh 40 Atari 2600 Circus Convoy 152 HERO 2 35 Megamania 19 Atari Jaguar Cybermorph 33 Intellivision Ghostbusters UE 4 PC Battlezone (2017) 93 Slinger VR 117 SMS Columns 190 Xbox Series S/X Inkulnati 96 Pirates and Aztecs 10 I had more variety this week than I expected with a mix of emulation, classic hardware, Atari 50, VR and other modern gaming. I'm enjoying Circus Convoy more than I expected. It is really more of an adventure game where you collect items and have to figure out how to use them. The previews and release footage made it seem more like a platformer - and it does have those elements, but the moments you spend time on are really figuring out what your items can do and how to explore the convoy.
  10. I saw your post on Facebook. Thank you for sharing this here too. Will likely be easier to find again on these forums.
  11. Some ideas https://forums.atariage.com/topic/224658-straightening-cables-1st-attempt/?do=findComment&comment=2975724 https://forums.atariage.com/topic/162225-free-straight-cords-on-refurbished-colecovision-controllers/?do=findComment&comment=4064276
  12. Perhaps I am getting slightly better 44,460
  13. The Pitfall hack I was thinking of is called Jungle Jane, but I can't find a link to it. I did find this other hack though:
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