After three tries to get past the Koopa Troopa and Goomba, I did a glorious spinning vault over the two of them and got my head stuck in the very first question block. I now dangle helplessly over 1-1.
Never thought about it. But now that I am.........Left?
I never really thought about it either until I noticed it the other night. Spent my entire life playing with my left hand on the controls, yet for some inexplicable reason, I control with my right hand when I don't need buttons. Maybe those years of conditioning haven't overcome my natural right-handedness as much as I thought?
Are there modern tricks for making it more playable?
I avoid playing Star Wars Galaxy of Heroes (which is basically Summoner's War) because the turn-based lineup of "my 6 guys vs your team of monsters" is tedious to me ... even on autopilot.
And I assume Gold Box didn't come with an auto-play feature.
The turn-based battles are one of the cornerstones of the games, so if that's the sticking point there's no real way to get around it. I personally find it tedious only in the ridiculously large battles against hundreds of weak monsters, but I can definitely see where other people might want the combat to not be such a huge ordeal. Drop the tactical combat and it's a less interesting Wizardry/Might & Magic.
There's a helper program called "Gold Box Companion" that acts as a wrapper and adds some extra gameplay features (built in access to journal entries, adding the "Fix" command to titles that didn't have it, mapping, etc.)
There's also an option to have your party members auto-fight, but I don't trust it or use it.
NES was not limited to platformers in the slightest. There were titles like Solar Jetman, R.C. Pro-Am, Snake Rattle 'n Roll, Punch-Out, none of which fall into the platformer stereotype.
We couldn't afford a computer when I was a kid, but I still managed to discover adventure and strategy games via my NES (Maniac Mansion, Romance of the Three Kingdoms.) PCs were better for those type of games, but the NES ports weren't awful.
Meanwhile, I'm struggling to think of contemporary action games, even on computers, that had the depth of content that a game like Castlevania III or Ninja Gaiden had.
RPGs were an interesting sticking point: Dragon Quest (Dragon Warrior) was an intentional nod to the likes of Ultima & Wizardry, but also defined the console RPG vs the computer RPG. Some PC to NES RPG ports were excellent (Wizardry), others were fair-to-middling (Ultima III & IV). The console style of RPG seemed better received in my area, with friends viewing Ultima as "Dragon Warrior but confusing and with food." I stuck with Ultima and got heavily into it on PCs, but I still enjoyed the likes of Final Fantasy.
Some weirdness to be aware of which I discovered on my Vizio 4K LCD.
Different HDMI ports may have different input lag. Weird, I know. I picked up my TV specifically because it had excellent input lag but I found out that it's only one HDMI input that has that minimal lag.
So it might be worth researching your particular TV to see if that's true, or even just switching around ports.
Was given an Atari 5200 recently, which has kickstarted my long dormant need to start restoring/collecting classic consoles and computers.
What are the basics everybody should have in a "retro-restore" kit? Even the cheap stuff, so that you don't get halfway through a project then grumble because you have to run down the street and spend two bucks buying something. What I've got so far is:
Desoldering wick & pump
Electronics kit with a bunch of resisters/capacitors (none of which will be what I need, but I tried...)
Screwdriver with all the weird bits
Drill with small bits
What else will I find extremely useful to have? (I need to replace my helping hands I lost in a move...) Particular IC socket sizes that should always be on hand?