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Member Since 21 Jan 2019
OFFLINE Last Active Feb 12 2019 2:58 PM

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In Topic: AtGames 2019 speculation thread

Tue Feb 12, 2019 3:01 PM

There is no chance of any light gun stuff for this year and likely for the years to come. And if anything, it would be for arcade versions, or some mix with arcade stuff, not solely obscure home versions of light gun games. I'm a big fan of those types of games, but I'm just not sure if there's a large enough market there or a big enough pool of notable games to license.

Unfortunately, I have no update on the Blast! P2 controllers or FB 9 paddles. 


Our big new push for this year is going to be for the home arcade machine and any potential variations thereof.


To compete with Arcade 1 UP?


Saw that at WalMart.  Was excited.

In Topic: Atari Flashback 9 FIRMWARE for adding games to SD card

Mon Feb 4, 2019 1:56 PM

I can totally understand how casual buyers would be underwhelmed in buying the AFPortable.  I'll be honest - it took a little time to warm up to.  There are definitely issues that need to be considered, IE: the D-Pad response.  DigDug, PacMan, etc., are practically useless with the character going whatever direction other than what's pressed.  Other games seem to not matter.  I don't get why, and I know there's been a lot of discussion about it.  I've even tried FireSlayer's 3-D printed version, but it really wasn't much better, though it did help a bit.


Also, are the traces to the AV output wrong?  I have audio on yellow and video on red on my composite...  And the RF interference is huge.  LOTS of noise.


I did get mine for $15.  I'd buy a few more for $15.  But $40 is crazy high for a product of this quality.

In Topic: Atari Flashback Portable FAQ and Compatibility List

Thu Jan 31, 2019 8:12 AM

Ahh - so you see, I was going to suggest to Bill - but if he's already got a book out, then maybe not...  :D


On the portable, that QR code on the page with the SD Card selection is a great opportunity to link to a page on atgames.com that had all the information that is in the essentials book.  I would figure that since atgames has rights to the box art and the ROMs, then perhaps they would be able to post on their website an explanation and scanned manuals for each game.  IE: What the different "S" settings do, what the objective of the game is, the "World" comics, etc.  Maybe even a little note stating why moving sprites flicker when more than one are on the same horizontal line and why Pac Man and Frogger are not 2600 ports but newer ones.


But if there's a book for that... :)

In Topic: Atari Flashback Portable FAQ and Compatibility List

Thu Jan 31, 2019 5:57 AM

Probably overlooked it. My bad. Also discovered that the S button works at any time, whereas game reset only takes you to the selected version start.

Again, probably obvious stuff to Atari users, but not to a newcomer - especially if purchased 2nd hand without the manual.

Another thing about the manual - doesn't really explain gameplay. Just a brief description. Had to go online looking for each have to figure out objective. Things like the Aqua,Earth, etc World series are practically useless without the comics for context.

This is fine for gamers, but a kid picking it up without reference would be clueless.

In Topic: Atari Flashback Portable FAQ and Compatibility List

Wed Jan 30, 2019 1:46 PM

2.) Chase It! is a 1 or 2 player game - "This 16k game is complete with twenty game variations and a demo mode. The first nine variations are two-player games, and games ten through fifteen are single player challenges. Variations sixteen through twenty are "teddy bear" levels featuring a slower moving handicapped opponent to give younger players an advantage."


There is nothing obvious about how to select game variants.  I did find that the S button (from the opening screen ONLY) is how you cycle through.  Perhaps this is intuitive for Atari veterans, but not for folks new to the system (like me).