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Squids

I put a giant squid in Frank the Fruit Fly yesterday. His tentacles move up and down and you must avoid them while moving to the right. This was also a test to see if I could put 5 sprites on the screen at the same time (yes I can. The squid is part of the background and his tentacles are sprites.) It took about two hours or so to get things the way I wanted. There were a couple of times I felt like an idiot though. Like the time I discovered the tentacles not showing up was because I didn't inc

atari2600land

atari2600land

 

Bye bye Eagle

I finally dug up the Eagle 6.5 installer that I had been saving for a LONG time. Version 5.x (what I used back in the day) still used the proprietary binary data files, useless for any other program. Version 6 added an XML-based data file format. Version 6.5 was the last one which still used the old license system, where you could still select the freeware license without first signing your soul away to AutoCAD.   Well, I finally set it up on the Mac Pro. First I tried to get my old ve

Bruce Tomlin

Bruce Tomlin

 

George

The result of a dream I had and about 7 hours of trying to get it on to the Atari 2600. I don't know what to do with this, so I am putting it here. What do you think? George has just crash-landed on the planet Xarksljfjsdhgjhd. You know the planet, the one where the toxic grass grows. And the ones with incredibly winding paths. This is by far the most trouble I've ever had with anything 2600 Basic related. And I need to make all the future playfields in a really awkward way (but

atari2600land

atari2600land

 

Alcadon: Chapter 7 & Chapter 8

For info on what the heck this is CLICK HERE If you want everything in a more convenient form factor just visit the official website!   Chapter 7: Ellis   Chapter 8: Arrived End Part One

DoctorSpuds

DoctorSpuds

 

NEStopia stuff.

So I had an idea for one of my webcomic about Mario using screenshots from Super Mario Bros. I went into Nestopia but it didn't recognize the button presses of my Tomee NES game pad. Even though it said the NES game pad was set to the default controls. So I had to reset the game controls to fix it, pressing every button so it recognized the controller and not the keyboard. And when I was done, I remembered to unplug the thing because when my computer resets it just hangs forever if it's plugged

atari2600land

atari2600land

 

Elevator Events: Day 4

I finally got a score in after spending all day yesterday working on the game. I also made it so once you reach the top right, you start again at the bottom right. So what's next? Rest. I've been working on this game so much I'm tired of doing it, so I'll take a few days off. I know I said that in the past and then worked on it again a few hours later, but right now everything is the way I want it to be and I need a break from programming this. When I return, here are the things I was planning o

atari2600land

atari2600land

 

Arduino Shield For PORTA Input

Over the years I've been using an Arduino UNO to setup data for transfer to the Atari Joystick ports.  The first attempt was to read the data from a  Wii nunchuk and translate it to joystick movements.  Lately I've been experimenting reading midi data using an Arduino Midi Shield, along with using the Cassette Motor Control pin on the SIO port as feedback to the Arduino. You may have read some of these blogs.   During the "Switched On POKEY" music experiments, there were many modificat

k-Pack

k-Pack

 

Elevator Events: Day 3

So one of the things got crossed off my to do list: Make the elevators start at random y positions. But one thing is the same: They all start moving down. I have an idea on how to change it but I don't know how. What I want to do is check the rightmost bit and if it's a 1 (odd number), start moving up and if it's a 0 (even) start moving down. But I don't know how to check certain bits. e5frog and I worked on the random y position problem. We got it working good. But even after making three games

atari2600land

atari2600land

 

The Land of Alcadon Official Website!

Over the past couple of days I've been working on an official website for my writing project, something a bit more streamlined than AtariAge.   Give it a look! https://alcadon.home.blog/   It currently has the entirety of Part One and Part Two posted with Part Three on the way.  I will still post the story chapter by chapter here on AtariAge for those who want to take their time. Also I'm so sorry but the website doesn't have a Dark Mode.

DoctorSpuds

DoctorSpuds

29 - Theme Park

29 - Theme Park

Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/29-theme-park The Advisor recommends you check out Theme Park! In this Ferris wheel-sized episode, we look at the histories of two storied UK video game companies, learn about the development of the Jaguar version straight from the source (whose name I hope I pronounced correctly), check out all the rides and attractions, and find out that M. Thatcher is actually a dude.  Act surprised at the unexpected musical n

Shinto

Shinto

 

Thank you AMD

Thank you AMD for automatically updating the registry of my video drivers to the version before. Completely screwing up my screen and forcing me to manually update the registry with the proper driver versions whilst my screen is strobing, which meant I had to first find the drivers, find the version of those drivers, find the registry for those drivers and manually updating them there. Even after fixing the drivers the screen is still screwed up which means I have to daisy chain adaptors so I ca

DoctorSpuds

DoctorSpuds

 

Elevator Events: Day 2

Another day, another work session. I don't know why the elevators appear as lines (I was trying to make a solid rectangle), but since it looks like an Elevators Amiss elevator (and I don't know how to change it), I'm keeping it in.   I had to slow down the elevators sometimes since they were moving too fast sometimes. Whenever left or right are not pressed, they went faster. So to compensate for that, I added some unnecessary code for it to mull through so it slows down whenever he's n

atari2600land

atari2600land

 

Elevator Events

So I worked on a new Channel F game. I don't think it would be very good on its own, so I am wondering whether I should make a Trimerous 2 cartridge even though the first one isn't finished yet, or what to do with this. I call it Elevator Events. Right now this is the fastest the elevators can go. I don't know how I got the smooth movement of the vertical movement of the elevators, but it looks really good. The X movement of the guy could use some work, but I don't know how.   It's a C

atari2600land

atari2600land

 

Alcadon: Chapter 5 & Chapter 6

For info on what the heck this is CLICK HERE If you want everything in a more convenient form factor just visit the official website!   Chapter 5: Discovery   Chapter 6: Calamity Medusa  

DoctorSpuds

DoctorSpuds

 

A tale of two fish

So I waited for the snow to come. It's midnight now, and there isn't any. Kind of hard to snow when it's 35. I was hoping for visible, white dots falling from the sky, but I guess it's not going to happen this time. I got the fish design back. I took another stab at designing a fish. This is my result: While it looks weird, when you put it in motion it looks better. But I need your help. Which one do you like better? I found a bug pertaining to the score in version 97 that

atari2600land

atari2600land

 

TV starts acting funny

My Toshiba TV screen becomes darker and one moment later brighter.   It happens with other channels too.     That reminds me when my monitor had the same thing before it dies years ago.   Probably I will buy a new tv set one day.

Serguei2

Serguei2

 

Level 4 began

So with the Blazers loss, I decided to write this blog entry. Not about how badly the Blazers suck, but about the work I did on Frank today. I had a hard time getting level 4 music in until I realized I had named the labels in the level 4 file level3 because I copied the level 3 file. Now it works okay. I don't know what to do about the ocean though. Right now the top of the ocean is a two-frame animation. I tried to do a two frame animation on a fish sprite but I just couldn't do it. So I asked

atari2600land

atari2600land

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