I just added US Games' "Name This Game" to my collection and it has me a bit puzzled.
First off history. Somebody came up with the idea for this game in 1982 and tried to offer it to Parker Bros. who had the video game rights for the 1975 film "Jaws". They lost the license and eventually it was programmed by somebody else and it got picked up by US Games. Without knowing what the game is, that "Jaws" bit is a little strange isn't it? Yeah, so the premise of the game its
I did NOT want to get up today. I feel more sleepy than usual, I think perhaps it may be the gummy melatonin I take to help me get to sleep. I find I'm sleepy all the time. Nevertheless, I worked on my Virtual Boy game today. After getting up at almost 3 p.m. after going to sleep at about midnight. Yes, I got about 15 hours of sleep. Not unusual for me nowadays. Anyway, I added a background to go along with the other background. It now looks like this:
I think the problem I was having
By sheer coincidence, on Tuesday's episode of ZeroPage Homebew, James posted a poll asking if people used a video mod or stock RF to output video from their 2600s. Overwhelmingly, people answered RF. So the timing of this blog post is pretty good, since I've been working on this particular entry for well over a week.
RF tends to have a bad rap with the Atari 2600. It's the standard connection between your console and TV, and was designed for a time when the only input that TVs had wa
Lately I have been finding new power supplies for XL and XEs on eBay that looked a lot like a 5 volt power supply with just a new 7 pin head. As anyone who has ever had an Atari XL knows the power supplies for the XL weren't all that reliable and even though the power supply I have for my 600XL was working I thought I would build another on using current technology like the ones I have been seeing on eBay and make the old one a spare. SO that is what I did and this is how I did it.
I wanted to get back into Virtual Boy programming. I gave up on my craig the cranberry game for the Virtual Boy since it didn't have much variety and it was hard to program. So I thought to myself, "Self, what isn't a pain to work on, is semi-easy to program, and, most of all, fun to play? I wanted to work on my Hamburgers 2 game for the Game Gear when it struck me: Why not try programming a Hamburgers game for the Virtual Boy? Work started a day ago. This is level 1: inside a cave.
I changed the bear.
Drawing a bear is hard. I was on Discord last night, and based on suggestions from multiple people, I kept changing the bear until someone said it looked a lot better. Then everyone disappeared. They probably went to bed. So I went to bed. Took a gummy melatonin. It took about 20 minutes for me to sleep. It was after midnight the last time I looked at the clock.
Woke up ten hours later. I still felt sleepy so I went back to sleep on the couch. Got up at
I've always wanted to get a list of volumes in my nanoPEB/CF7 from XB without having to mount the cfgmgr disk. I think I may have found a way using the utility XMOUNT. With XMOUNT you can mount CF7 volumes from in a XB program (see attached file) by loading a little assembler utility. So to get a list I wrote a program to mount each volume in drive 1 then print out the name, go onto to the next and so on. It's not real fast but its not all that slow either. takes about 5 sec to make a listing of
I had an idea about a Frank the Fruit Fly screen. Unfortunately, it came as I was going to bed. I worked on drawing up screens on it hoping it would help me remember what it was. I took some melatonin gummies. They have been helping me get to sleep faster. Now instead of a couple hours, it's only about 15-20 minutes. But the last time I did that, the melatonin must have worn off since it quit helping.
Anyway, here is my idea:
There's this sleeping bear that is sleeping (it
I was getting nowhere fast on my Nosehair project. It kept giving me an unsteady picture. So I decided to give up and pursue other things. Like my webcomic. I am apparently one of the only remaining people who even use Comic Genesis any more. Sometimes reading the newspaper can give me ideas for my comic. Other times I just think of unusual things, and what could be a funny pun or comment I could make out of it. I got behind, and my comics ended on Nov. 3. Election Day. I made a special day-afte
Well, whaddya know? As it turns out, my perfectionism got in the way of my vacation. I had to make the game absolutely perfect before I began my break. But now everything is perfect since I worked on it some more and made it perfect. I even tested it on my Atari 2600 to make sure it was perfect. I even got rid of a rather nasty bug that put the scanline at 261 for one frame at the end of the game after the death sequence played. This made the game jump a little on my real TV. But I fixed it.
And now... the conclusion of my 2600 repair blog thing!
Or rather, the conclusion of this particular 2600's repair. Oooo... foreshadowing!
If you're looking for Part 1 or Part 2, well, there are links to them around here somewhere.
With the holes repaired, it was finally time to put everything back together. As with James' console, I wrapped the wires around the front of the board, and underneath it. Flat-taping them together, and using a little unshrunk hea
Welcome to part 2 of my 2600 repair blog thing! Didn't have to wait very long for that, did ya'?
Part 1 was just getting a little bit too long, so I decided to break this up into two parts. Or maybe three. Probably three. I haven't written that far yet.
In Part 1, when I wrote that I wanted my 2600 fixed permanently, there was still one thing that had been bugging me for years...
My 2600 has been taken apart and put back together so many t
So, I've been blogging again (in case you haven't noticed). I'd stopped blogging months ago due to the blog software here being a complete, hopeless mess. (This isn't a dig at AtariAge, but rather at InVision who makes the software, and absolutely ruined it during a previous "upgrade". The worst offense being the removal of categories, completely destroying anyone's ability to organize or find content.)
What started my renewed interest in blogging was when James (of ZeroPage Homebrew
So I decided that if I was going to continue on the game, I'd have to make some changes seeing as how my nosehair viewing code wasn't going to support a box. So I changed it. I looked at SpiceWare's Collect tutorial on how to do a 2-line-kernel. I had to change some stuff in order to not display an arena and instead show a nosehair. I made the nosehair the ball so it would be even easier, I got rid of the playfield entirely. Now the nosehair is a lot thinner, which is what I wanted.
As I've posted before...
Oh, right. No categories. Hang on, let me search my own blog for the links...
Okay, I'll start over.
As I've posted before here, and here and here and here, I've been (and I'm loathe to admit it) collecting video games. But not cartridges. Not prototypes, rarities, or anything like you'd typically expect on AtariAge.
Nope, these are arcade games! Tiny little ones. Only 3 1/2" (about 9 cm) tall. Made by Super Impuse, I'd alr