I decided to make the images that show up during the Running Zyx game 4-bit. They were 8-bit. Although I saved a little room, the Jaguar decided to replace the darker tree trunk color with black. No matter what I did, everything I tried, and it still showed up black. So then I got the idea that if it wants to be black and I can't change it, I'll change the trunk color to the other color that was displaying fine. Then it can be black all it wants but not show up at all. So that's what I did. And
This is not my usual blog entry. This is more of a CHEAT SHEET to links that can be hard to find of downloadable books, manuals, keyboard strips, reference cards, etc.
Clicking on the links will take you to the message where the item is available for download.
3D PRINTER FILES
32K & TIPI Case
CF7+ 3D Case
Speech Synthesizer Enclosure
Texas Instruments LOGO Coaster
Off-site TI related 3D files
Last time I looked at the Zyx code, the Running Zyx game was effectively broken. After a few hours this morning, trying to take my mind off of the fact that I had to not eat for my blood test, I finally made it work again. I added a vut that comes running at you from the opposite direction. In the end, you'll have to avoid the vuts and get the bananas. If you get hit by a vut or miss a banana, you'll lose a life. The game speeds up every ten bananas you get until it is at its fastest speed at 6,
If you're confused as to what the heck this is then give my website a look, it'll explain it far better than I ever could.
The one part that always scared me when I was writing my story was and, to an extent, still is the character design. I'm not an artist, I won't even pretend. I have a decent grasp of the fundamentals from a large amount of doodling I did in high-school and my brief, dismal, experience in art college, but I think I'm improving. The old adage 'practice makes perfec
I found it hilarious as I was reading in the Classic Gaming section trying to find information for my Arcadia 2001 that there would be this message written about the new Sonic movie...
I've also had other friends on Facebook mention that they went into the movie with low expectations and they were not shattered! Really that sounds like a Bubsy line if I ever heard one. So this got me curious as I heard the movie had a lot of easter eggs in it. No appearances of th
Alright! The second draft has been completed.
I'm very happy with this one, but it has grown in length. Just a smidgen.
The first draft was approximately 95,500 words, that's a good length for a sci-fi novel.
The second draft is 137,500 words long...
It's longer than Return of the King. Part Two alone is longer than all but two of the Chronicles of Narnia books...
And to be fair the one book contains roughly two books worth of plot, honestly it's laid out a bit like a T
I found this SD card laying on my desk. I wondered what was on it. So I looked at it on my computer. Just some old Game Boy game files. This is what prompted me to begin making a new Game Boy game. It's called "Flies." Remember that Mario Paint game where you swat at flies? That's this. All I have so far is a title screen with some music. I discovered I had a Frank the Fruit Fly demo for Game Boy on my computer, so I'm using that to build on.
I think Game Gear games are prettier, don'
[This older blog entry was updated on 2/14/2020].
2001-2002 -- Alan and I begin the game and design 75% of what it will be like. Raccoon joins as the artist.
2002-2005 -- Raccoon Lad & I discuss 5200 limits, we design and create screens, and program the game.
2005-2006 -- mostly just me finishing and debugging the program and trying to accomplish my own vision within dwindling memory space.
Jan - March 2007 -- Since I have to wait for the game to be manufactured, I do add
Worked some more on Hamburgers 2. I thought of an idea for a place for the action to take place. The jungle. Here is a picture.
I had a horrible time trying to change the red numbers from green since they were green on level 1. As it turned out, the code for changing the color was in the wrong place.
It begins with the letter p. But it's not what you think. It's pipes. Last time we left Frank, he was in the middle of the ocean. I had finally gotten the randomness working on Chris the Cranberry but it wasn't doing it random enough, so I quit and started to think about what I can do in Frank the Fruit Fly. So I was thinking and it came to me. I was thinking about water levels in Mario and Kirby games and I got to thinking about this level in Kirby's Dream Land 2 where there are pipes spewing o
At least this is the thought that went through my mind this evening and after mention of the remake on the 'What Movies Have You Watched Recently?' thread. I must admit, I had actually looked forward to the 25th anniversary of The Lion King last year. There was hope of a chance to perhaps see the original film in the theaters again and a little bit of hope that some nice merchandise would appear to mark the occasion. (Had really hoped for a BIG Simba plush! Heehee!) Sadly, we didn't get any of t
So after sleeping for about 15 hours yesterday, I decided to get up. I could have slept longer since I have no life. I could sleep all day and all night just waiting to die. But that wouldn't be very exciting. Anyway, once I woke up, I began to work on Chris the Cranberry for the Odyssey2 again. I was trying to get a second track in the game, but with no luck.
Until I tried some idea I had. Why not make all four tracks just one giant data table and put different starting and ending p
So all this working on games involving cranberries made me think of the one I started on the Odyssey 2. The reason I quit working on it is because it wasn't very exciting. But I had an idea for it: Make a track that has randomly generated obstacles. So I worked. All night I worked. I figured out how to make it so that I can have tracks of different lengths without extra code. I was having trouble using the joystick to select a track number. So I decided to move that to the keyboard. I spent a fe
The ELF computer, which first made its appearance in August 1976 in the Popular Electronics magazine, was a very basic experimenter's board based on the RCA CDP1802 CPU, a rather obscure processor primarily used in embedded systems by the likes of the DOD and NASA. It's main advantage was its simplicity of interfacing and ease of programming. Needless to say that the ELF developed a large following as many hobbyists built their own boards from scratch using the published details in the magazine,
Alright! I've finished parts one through three. I am worded out and just want to go to sleep.
The epilogue, which is basically just me having fun, will be an absolute cakewalk.
I've updated the website so all three parts, bar the epilogue are posted.
If you wanna read them them just follow the links.
I'm so tired...
So I finally got the score working in the cranberry game. I also got it to display playfields and sprites simultaneously. The sprites can move and interact with the playfields not just on the tree screen, but every screen I wish to display playfields on. All the extra code that is needed is the playfield data and when to draw it. There's a timer that adds two at a time and while the result looks rather blocky like a bB game, it is an assembly game.
The bottom of the screen was making