So I did some testing about a new game for the Pokemon Mini since I got done with Frank the Fruit Fly.
I call it "Hamburgers In Space!" Nice big sprites for this one since the screen is very tiny. What I am basically attempting to do is take the Switzerland game to the Pokemon Mini. But this will only have one level: a space level. Why? Because it's hard to design different levels when you have to tell where you are with sprites. Space is nice and black with nice white stars. What I a
A couple of weeks ago, I posted about our students' 2021 Open Show. An eight-hour marathon of animated films, produced over the last two academic years (since we couldn't have a show at all a year ago). For the first time ever we held it online, since we still can't have large screenings in person. But that meant anyone got to watch it! Quite literally, from all over the world.
Of course, not everyone wants to sit through an eight-hour show.
But this Saturday night, you c
So I spent all last night and this afternoon (It's about 2 p.m. as I'm writing this. I woke up at around noon) trying to fix the Count sprite so it doesn't change its shape when it's not supposed to. Sometimes the face changed its shape. I put in a couple more Count dancing animation frames when a correct answer was given, along with a little (familiar) song. So I had to spend hours fixing the Count's sprite so it looked a lot different. This is the result:
Working on this for some ti
So in yesterday's entry, I complained about how the cape wasn't centered. I can't center it. I don't know why. I think there's something wrong with my code. Anyway, I centered the cape, but the Count is now skinny.
About my code: I don't know, whenever I make any changes to the in-game portion, the scanline count changes. It's very odd.
Last night and part of this morning I thought I could make the bats fly in, from like the top, but no. Not even from the sides.
Now that I t
So I have returned to work on Count's Castle. I worked a few hours on the Count's appearance until I was satisfied (enough, it's still off, but I can't fix it) with him.
Yes, I know. His cape is off. Well, I tried to center it but it wouldn't let me. So I'm going to have to go with this. Tomorrow I will attempt to make it so when the player presses a number on the keypad, the program checks to see if it's correct or wrong. This means in order to test it out on a real Atari 2600, I hav
With Pipe Down! we made a pithy paragraph* pertaining to plumber Pat's problem filled with nothing but words beginning with P to put on the instruction booklet. If ZipZap gets released, I would like to do the same thing with a different letter. I chose W and made this one:
"Weaken weaselly Westward warships with wondrous weaponry! Why wait while wicked Wambotian Wizards wander wildly?" I think it's wonderful. That's the kind of thing I do when I get trapped in the bathroom needing to poop f
At the end of the last post I briefly mentioned you could create a Luma only cable and s-video for the Atari 8-bits. This works on any 8-bit where the Chroma & Luma are split out in the 5-pin DIN connector for the video & audio. There are some 8-bits that Atari elected NOT to separate out the Luma & Chroma unfortunately; 800XL made before August 1984, 1200XL and most 600XLs. All these computers had a single pin for just the composite connection only. There are ways to modify these c
As it currently stands there are two ways to get that sweet 80 column text on the Atari 8-bit computers.
First way is to get a hold of a XEP80 (currently rarer than hen's teeth). The XEP80 was an odd beast created by Atari that attached to the joystick port of the Atari and then attached to a monochrome monitor. This little device gave true, and very clear, monochrome 80 column text when ran with the appropriate software. Downside was you had to have two monitors to make it work properly; o
I thought for sure it was dead. I had accidentally knocked it off my table and on to the floor it landed. It wouldn't power on. I tried every station in every possible setting. Nothing. I tried putting a cartridge in at some point. Dead. Then, when I had lost all hope and figured I needed to buy that $430 Jaguar I saw at the used video game store, I put in Val d'Isere. The Jaguar powered on and gave me a red screen. It had actually worked, better than not working at all.
I blew on th
One thing that must be said, is how much I appreciate all the help I've gotten from kind people in retro computing forums and communities. I've been met with patience and kindness everywhere, although I'm not exactly the sharpest programmer out there. I've learned so much about how these old lovely things work in just a couple of years.
BIG HUGE thanks to all the kind people who's helped me gather tons of knowledge on this adventure / journey over at:
- AtariAge Atari Lynx F
So last night after I made that blog post, I thought about what other kinds of junk food there are. Then I thought taco. I tried drawing a taco. I couldn't. So then I thought some more and I came up with pizza. I drew a slice of pizza. I put it in the game. It shoots nachos downwards. Then I disabled it because I'm thinking perhaps it should be enabled at the start of level 5. And then I thought I'll try again with drawing a taco and make it start at level 8 and make it follow your vertical move
Last night I worked on my Burgers NES game. I made a fourth level.
But I don't know what good the change of scenery is if the game doesn't change at all. I'd like to add more enemies than just milkshakes. I thought nachos would make a good projectile, but what could shoot it? I also think whatever shoots the nachos should have the same colors as the burger because I only have four sprite palettes and I'm using the other three for the milkshakes. I also think that the nachos should be
I realized that there is no place where people can download my ROMs. So I decided I should use my blog to provide them.
There will be ROMs of all my homebrews. And maybe I will add some demo or unfinished stuff later too.
Sometimes a game just needs a rewrite in order to get bugs gone. I deleted almost everything pertaining to in-game logic and rewrote it trying to make it more simple. I think I succeeded here. I kept having weird bugs where stuff wasn't colored right, nuggets kept shooting onion rings, and other bizarre stuff happening. But I think I have it under control now. So all I need to do now is add some more levels and make music for them. Like level 3: the caves.
I had designed this level wh
I got the Raspberry Pi 3A+ last week and the HDMI to DVI adapter finally showed up on Friday. So I immediately hooked everything up and started to redo the setup (fortunately I'd tried to keep notes for most of the config changes). I had powered the Zero off the USB hub built into the monitor which meant I could turn both on and off with the monitor's power button. At first I did the same with the 3A+, but I got occasional "under voltage detected" errors. At first I ignored it as it didn't s
I give up. Making my own NES game has proved too hard. There are just too many bugs that keep popping up. So I guess I'll have to give up on it. It was an interesting experiment, but it's too hard and I can't do it any more. But don't worry, I have stuff I can do anyway, like my music no one will listen to, or my comics no one will read. I just want to die soon. All my work is is just me waiting to die so I can stop suffering. But apparently I'll never die. Five million years later, I'll still b