So I'm inching ever closer to #350.* Today I got Chase the Chuckwagon in the mail. And what a surprise, it actually works! But in order to start the game, you have to press the game select switch like it was the reset switch. So there's this cute little dog in a maze with one obstacle bouncing around the screen, going through the walls. Sometimes it's a bone (which seems odd), sometimes it's this undiscernible orange thing. And then there's a gray man walking around. Touching the thing bouncing
Not much happening. I went on eBay and there were several pages filled with overpriced ones. Someone was selling one on Soap Operas for only $1.00! Too bad I already had it. So my collection is stalled. I worked on my cartridge, after about a month of not working on it. I now have 204 questions for it. I need 1,001, so I'm about 20% of the way there. I'm not sure if I can think of 1,001 questions. It's hard. My book is 8 pages long so far. And seeing how 8 x 5 = 40, my book should be about 40 pa
So I worked a little bit on Uncle Hairy's Nosehair. Three things I did.
I made the highest speed the nosehair can grow faster.
I changed the shape of the nostril. Just to see if I could. And I could. And it looks good to me.
I found the title screen music to be quite hideous sounding. So I made a new tune. For it to work good, each song I do for this game must have 32 treble notes and 16 bass notes. I composed a little song in the key of E minor because the TIA sounds are r
I got help with how to correctly save your progress through the game. It now saves three things:
level you are on
number of lemons you've got so far
your health %age.
Now I can continue on level making. This after I got rid of a bunch of excess code. This freed up an amazing 4 kb (!) of space to use for other stuff. The game is 32.07kB. It was 36.07kB. I put the lemon collecting as a side-quest. You don't HAVE to get all the lemons to beat the game, but I just though
On the NTSC Atari 600XL the only video output is RF and the picture quality is really not very good, at all, not in the least, bad. So I thought maybe, if I want to use this 600XL for anything more than a prop, I might want to replace the video with something better. After looking around I chose the UAV by https://thebrewingacademy.com/ due to it’s simplistically and it’s cheap at only $30. Plus it has one of the best pictures I have ever seen for a composite output.
Okay. I got this far with the Count's Castle game before I figured not many people would be interested in it, so I'm dropping it.
And my Count looks like Mr. Turniphead. Besides, I have other things to work on, like that lemon game I started a few years ago and never finished. Figuring out how to use INTV flash memory is hard. I don't know how but I managed to do it. I don't get how it saved the number of lemons collected, even when I didn't tell it to, though. I wanted it to do that,
I had a theoretically working computer by the end of the last entry. It could input and output binary data to and from RAM, ROM, a 65C22, and some LEDs. I was heavily considering a form of video output and keyboard input, and settled on using the Motorola MC6847 for the former, and was undecided about the latter. I decided to think of a list of things I wanted to add onto the computer (from most to least important), and here it is:
Some sort of s
So I finally got the right amount of bats on the screen:
There are five bats on the screen, and the number of bats is five. But I hit a roadblock: A weird bug. When I reset the game 39 times, the bats quit flapping. On the 40th reset, the bats disappeared. I have NO idea what caused that to happen, but I think I fixed it. I also made a floor for the (eventual) Count to stand on. I also had trouble with the scanline count. But through trial and error I made it a steady 262 scanlines.
I watched through most of Ben Eater's 6502 computer video series a while back (if you haven't yet I really recommend you go watch them; I really learned a lot). He uses a 65C02, a 65C22, a 62256, 28C256, and aather crude address decoding to make everything tick. I didn't watch all the way through the video series, but I don't think he made the system to be programmable without using the EEPROM and an external system. So, I thought it would be rather cool if I could make what was essentially the
I need a new bat sprite. After hours and hours of work, I FINALLY got it to work. Nine bats, and the Count will eventually be standing there as well (It's that little multicolored blob in the lower left of the picture.) It's multicolored just to see if I could make it multicolored. And because it needs to be multicolored. And I can't draw the Count, so someone will have to design that for me.
Yes, I know that's not 7 bats. And I will redesign the 7 so it looks more 7-ish. And the bats
I've always loved the look and form factor of the Coleco Mini Arcades from the early 80's ever since I saw them in the background of Angry Video Game Nerd videos and similar in the late 2000's, and have had one one my wishlist for that amount of time as well. While the Basic Fun and similar modern mini arcade things are cool they aren't nearly as big as the Coleco OGs, although in buying this I did run across 2006 era Excalibur mini arcades I think are actually better looking. I decided to go on
I was rudely interrupted by a power outage for six whole days. I just now got the internet back for some reason. Yes, friends, I had no electricity between Feb. 13-18. Luckily, we didn't freeze to death thanks to the gas fireplace that doesn't use electricity. They said 90% of our area would be restored by tomorrow evening, so I was thinking we would fall into the unfortunate 10%. But shortly after 4 p.m., the power miraculously returned! But there was a problem: I had no internet.
Unfortunately the cardboard box didn't really have the strength to hold he monitor in place. But I wasn't ready to build the final cabinet (i.e. spend $$ on materials). Fortunately I was able to build a replacement using a 12x24 shelf cut along the diagonal and some Ikea scraps which were the perfect length. I used some "hockey tape" to decorate the cut edge. (Not sure what I'm going to do on the final version as I don't feel like spending the $$ to buy the slot cutter to use T moulding.)
Creating the Retro Gaming Experience
To me, sitting infront of a flat screen TV using some emulator and a wireless controller didn't really provide me with the best Retro Gaming experience. When I first tried playing the old games I used to love on emulation, it just felt empty and stale. I wasn't sure why at first, then it hit me.
When I was playing the games, I was looking for that nostalgic experience. I wanted to relive the memories of my youth. Unfortunately emulati
When I was making my Bert game, I thought of it as an exercise, a warm-up on how to code for the Kid's Controller. So, I've decided to try to make the 'lost' sixth CCW game, Count's Castle. This took two hours:
While good, it wasn't centered. Another 90 minutes of figuring stuff out, I finally had it centered. I also made it a little brighter.
Well, as centered as it could be. You'll notice extra black on the right side. I tried making the C's four pixels wide instead of th
If it has anything to do with art, I like to do it, but the results are, well, bad. I was looking at some of the Atari 2600 manuals. The white ones with pictures at the center of the screen that look hand-drawn and sketchy, yet amazingly life-like. I wondered what I could do with Uncle Hairy's Nosehair.
In the center is Uncle Hairy, (looking unintentionally a lot like Butthead), pointing to his nosehair. The hand with the scissors is the nephew (you) as he is about to cut the nosehair