I decided to do away with the nosehair pulling demon and instead have a bit of snot hanging on the end. You can't cut into the snot (it's rock hard snot), but you can cut into the hair and make it shorter. Like I said before, I had to make the y movement of the scissors similar to that of Tunnels of Terror. Because there is a ton of math involved in trying to make the hair counter's value be the same to make a cut from anywhere look good. It took me an hour alone to figure out what I did here no
CURRENTLY IN THE PROCESS OF BEING REWRITTEN AS OF 12/6/21 WITH NEW REVEALS IN STORE. NOT COMPLETE . I RECOMMEND CHECKING BACK IN A COUPLE OF DAYS.
This is my blog on all the upgrades, modifications and hacks that have turned a standard 800 into a machine that is still the original vision of Jay Miner's 'Colleen' 800 at heart, and still fully compatible, but includes advancements and upgrades that Atari and Jay never envisioned over 40 years ago. Not just internal upgrade
"Here's a thought," I asked myself last night. "Why not attempt to make a version of Uncle Hairy for the Odyssey²?" I could not for the life of me get the scrolling of the hair (which is the grid) correct. And what I had to do since the grid can't grow by one pixel, is cover up the fact that the grid is growing only by 12 pixels (?) at a time instead of 1. Make it look like it's gradually growing. But I eventually, earlier today, got the thing going good.
But how to make it look like
I was working on Stupidman again today. This time I was trying to make the chicken appear bigger when it gets closer to the Stupidmobile. It starts out really tiny at the horizon then it's growing until it reaches its full size. This is hard to do on an NES with its limited sprites capablilty (and no zooming). But I think I did it reasonably well given that. I only used 4 tiles. 1 for the far away one, 1 for the not-so-far away one, and 2 for the close-up (shown here).
I also narrowed
...In terms of HERTS3 on the Game Gear. I thought the cloud at the top left of my picture was the best looking one I drew. So I copied and pasted it, adding changes to some of them, resizing and rotating some so they didn't look all exactly the same. This is what I ended up with:
As it turned out I didn't actually solve the issue I had with the onion rings after defeating the boss. I think I know what caused it: I was checking one onion ring's collision then. So a simple additi
I managed to get collision detection on the boss and onion rings in the boss part of the stage. But while playing the main part, I feel like the clouds aren't fluffy enough and I don't know what to do about it because I tried to make them as fluffy as I possibly could.
I also managed to get rid of the onion rings and boss when he's defeated. After trying to write 0s to clear the map and failing, I tried making all the colors in the background palette the same, and sure enough,
Good morning Bubsy Fans!!
I was sorting through some crap in my inbox (most of it is) and found this treasure (sometimes those fall in, you know how cats are always knocking over stuff) and it's from our friend Spongefox! She calls this "Bubsy Angelic Pie Eater"
Found something cool related to Bubsy you want shown here? Just drop a message to "doctorclu" here on Atariage!
-The Bubsy Bobcat Fan Blog
I sent an e-mail out in August to someone to see if they wanted to publish my NES burgers game. It went unanswered until yesterday because it landed straight in the guy's Spam folder for some reason. He was cleaning out his e-mail and found it.
This inspired me to work on my Game Gear version of HERTS3. It has some improvements and changes of HERTS2. I think I left off at the beginning of working on the boss stage. I am unsure because I last worked on it in August. I had in mind the
After some additional hacking on the USB today, I have created a definition for the Atari VCS Modern Controller. So now both the Classic and the Modern controllers work with the 2600/7800.
Here's a link of me playing Baby Pac-man on the 7800 using the Modern controller. I apologize for the video. It's just to demo the fact that it works. It was hard to film one-handed, so I apologize for the controller covering the TV half the time.
USB Packet Payloads
I worked on Stupidman today. I narrowed the road to the grocery store.
That isn't all I did. I spent an hour trying to make the text "PAUSED." appear under the score when the game is paused. I had to put it in all the times the game can be paused (the action scenes). This took at least an hour to do. I had to move the famistudio song updating code around a little bit to make it work. I don't know why it would matter where it is, but apparently it does. I guess everything has to be in
Songbird posted up an early Black Friday sale last week and I figured why not. Super Off Road was not on sale but, I'd been wanting to put it in my collection and try it out. T-tris was on sale and so was Cyber Virus, both from my Songbird wish list.
Super Off Road. To start with do not buy this off ebay for $300+. Same with Desert Strike and Double Dragon. Songbird stocks them or order direct from Telegames UK if he is out, $70. It took me a couple races but it is a fun little mud rac
It's nice that Atari made its VCS Classic and Modern game controllers backwards compatible all the way back to the 2600 and 7800 systems.
Got it working! There were a number of various problems:
bad 9 pin cable
power issues (not fully resolved)
realized that my analysis of USB data packets was wrong.
my poorly written C code for the Rpi Pico
Here is the USB adapter in action:
So my biggest problem was that I had done th
I changed the way Act 3 looks.
I would like to make a longer game, so I changed it from Stupidman going to Mr. Germ's hideout to Stupidman going to the grocery store to buy some soap. This also will change the ending I had planned in mind. I need to take some time to think all this through. I have no idea how it will end since I decided to make the game longer. Act 3 will still be chickens crossing the road. The yellow lines on the road are also there to make the player think he's dri
My Atari VCS controllers arrived today. I spent most of the day trying to decipher the classic controller's communication.
I was able to get the Pico to identify both the Classic and the Modern controller using the Pico C++ SDK along with TinyUSB.
Atari VID: 3250 3252 - 0x0cb2 - EDITTED since my first post (3250 is the HEX value)
Classic - PID: 1001 - 0x03e9 - EDITTED since my first post (1001 is the HEX value)
Modern - PID: 1002 - 0X03ea - EDITTED since my first post
Had to give up on Puppies. So I returned to NES programming and Stupidman. Last time we saw Stupidman, he had exited the museum after getting a tip. So in act 3, Stupidman goes in his Stupidmobile on his way to Mr. Germ's hideout.
This is all I have so far of Act 3. You can press A to get rid of the message, but that's about it. Stupidman will be driving the Stupidmobile on a country road with lots of chickens crossing the road. Why are chickens crossing the road? To get to the other
I ended up with my daughter this weekend so she was along for Black Friday this year. My town has several thrift stores including a very large Salvation Army, and some odd pawn shops run by odder characters. I thought lets throw in a dash of Wally World to see if anything was left too, we went around noon this year.
Smaller thrift stores were a bust. They usually are here unless you need cheap work clothes or old Nat Geo mags going back to the 70's. Worth a look though. Odd pawn shops w
Working on Puppies again. Today I made a new obstacle: bricks.
It doesn't do anything different except it looks different because I think people would be tired of seeing the blocks after so many levels. Sometime soon I shall test this on my Everdrive. I haven't since I upped its size to 64k.
Not really celebrating Thanksgiving this year. The only thing I did different is I fixed myself stuffing. Later I shall attempt to fix the frozen mashed potatoes I got. I tried to go t
Bubsy in Social Media
Spotlight - Facebook - By Doctor Clu
For me I've run the gauntlet of social media, LiveJournal, Xanga, MySpace. All those early entries were probably in the span of 2002-2004 so they all happened pretty quick. And I would stay on all those till last year when I went back and closed those out due to aging security on those sites leaking out passwords. But over the years while I did some blogging on Xanga and tinkered around with the new cha
Hey Bubsy Fans!
Some fun flashbacks from the Bubsy Facebook group...
All and all, have a great day out there,
Remember all that we have to be thankful for.
Eat the food, hug those who you love
And maybe reflect on the day playing a Bubsy game.
We on the Bubsy Fan Blog are thankful for you!
See you at Christmas!
-Bubsy Bobcat Fan Blog