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Zyx collection #2 possible

I will make a Zyx collection #2 under the two following conditions: My computer doesn't die (it turned 4 last April) I think of enough ideas (I only have 1 so far.)   I'm sorry I was the way I was in my last entry. It just kind of angered me that I didn't know the reason why ggn decided to abandon all that 6 years of hard work. I also hate surprises. I like to plan things out and have them be the way I expect them, so anything that throws a wrench in my plans is stupid

atari2600land

atari2600land

 

No Zyx collection #2

Since apparently ggn decided to take Raptor Basic + off the internet forever in a strange post, I will be stopping all future development for the Jaguar. I will finish Zyx #1, but this apparently will end it. I guess I can take the #1 off the title screen. He gave no reasons, he just decided he'll be pulling the files off the internet for no good reason. Very sad and disappointing news. I guess I'll devote more time to my other projects. Jaguar developing was fun while it lasted. But you can't g

atari2600land

atari2600land

A8, Diamond GOS, M: driver, and MIDIMAX

A8, Diamond GOS, M: driver, and MIDIMAX

Ever wonder if you could output MIDI data to a MIDI synthesizer from your Diamond GOS equipped ATARI 8 bit through a MIDI MAX compatible interface? I didn't think so but I had to ask.  And the answer is:     I came across a MIDI device handler(M:) and blogged about the adventure of writing a test program in ATARI BASIC.  I have had the time to try it out with a Diamond GOS program written in machine code using the MAC65 assembler.  It seems that the handler, if load

k-Pack

k-Pack

 

NBA Live '98

Aaaand, SNES Reverse Chronogaming has returned. Sacramento beat Vancouver 84-79. Fortunately, I was Sacramento in my first NBA Live '98 outing. For a guy whose only video game basketball experience is NBA Jam, this was an adventure out of my comfort zone. The Grizzlies had the lead a few times, but fortunately a few late errors by Vancouver, I was able to win by 5. A few times the AI started going up the floor while I had the ball, making me wonder if I actually did. So I just shot it and it wen

atari2600land

atari2600land

 

Going to Saturn

I have been working about changing my sleep cycle so that I'm awake during the day and sleeping all night. I woke up this morning at 3 a.m. after going to sleep at about 1 p.m. What the oddest thing about sleeping 14 hours is I woke up not because I had to go to the bathroom. So hopefully I can go to sleep at about 3 p.m. today instead of 1 p.m. I have a Saturn game coming in the mail today. I had one arrive Saturday, and I bought one at the store as well. I decided I needed more platform games,

atari2600land

atari2600land

 

Cruizin' AtariAge - Kitt'N Kaboodle (VCS/2600) Update - August 2020

Got a new version of Kitt'N Kaboodle for the Atari 2600/VCS     This one has: * Improved sprites (Jumping, running, and climbing.) * Change of the logo from "Bubsy 0" to "Kitt'N Kaboodle" * New final level with item (one of Virgil's atoms) from "Paws on Fire" to celebrate that game release. Download latest version.   The latest revision was prompted when Welfz Twingo Furs ran some ideas by me for a version of the game he had in mind.   I created

doctorclu

doctorclu

 

Swat those flies! (part 4)

I've been working on the railroad Flies! game for the Game Boy again. What I've done this time is add some bee spray which, when swatted, will get rid of the bees for a few seconds. Just discovered a weird thing about the lives counter being screwed up when I pause the game that I need to fix. Other than that, everything looks good. I went to the local game shop. Everything seems to be going up in price there. N64 consoles for $100, Same for GameCubes. The store is ridiculous. Bu

atari2600land

atari2600land

30 - Super Burnout

30 - Super Burnout

Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/30-super-burnout Blisteringly-fast arcade-style motorcycle racing hits the Atari Jaguar with Super Burnout. In this episode, we figure out if "super" really is better, Bishop wreaks pre-programmed havoc on a national anthem, we track down the real-life inspiration behind each of the game's courses, hunt for the optimal audio balance, and create crazy glitches with a cheat code. We're also packed with feedbac

Shinto

Shinto

 

Swat those flies! (part 3)

I thought I was somewhat finished with the fly swatting game on Game Boy. So I went and posted about the game over at Video Game Sage. Someone suggested I put in a boss robotic fly. So that's what I did. Although the fly isn't robotic, but it is big. I am using 8x16 sprites, so this screenshot has 7 sprites going around. I think the maximum on the Game Boy is 8, so I can't really add much more to the fly boss stage. The boss stage has a giant fly that you must swat 10 times to defeat

atari2600land

atari2600land

 

A better bird

So I've been tinkering with the bird design a little bit. It now looks like this: I have been having tons of problem with the screen and the collision detection. If it detects the bird collision and the egg collision at the same time, the game crashes. So it's been a big fight trying to make it so when the bird's y collision area ends, the egg's y collision begins. Which is especially difficult when you have no idea what you're doing.   I finally fell asleep at about 4a.m. a

atari2600land

atari2600land

 

Night owl

Sleeping all day and being awake all night again. Being like this you see stuff outside that you don't normally see during the day. A couple of hours ago around midnight, I saw a rat on the back patio. It was gray and disgusting. I needed to work on my Pokemon Mini game called "Frank the Fruit Fly." Inspired, I tried drawing a rat, but nothing looked good. So I attempted to turn it into a bird that flies from right to left dropping eggs. Frank wouldn't get injured if he touched the bird, just th

atari2600land

atari2600land

A8 MMS Sn - changing presets

A8 MMS Sn - changing presets

Changing presets/patches/voices/instruments/programs on your MIDI gear was rather easy in the early 80's. Having more the 128 instruments on a digital synth was unbelievable.  So unbelievable that the original MIDI standard got a special command number( 192+channel #-1 ) and a 7bit number (0  - 127) to made the change.    The MIDI Music System software provided the command Sn to accomplish this. Insert Sn  between two notes in a voice and the patch magically changes.   Then

k-Pack

k-Pack

 

Cut it out! (Trimerous update)

A big box arrived at my home today. Inside are 24 Trimerous chips, 24 boxes, 24 front labels, and 24 side labels. And they all came not being precut, which means I have to be the one cutting. I did the first one with scissors, and it looked okay despite me having shaky hands. Then I remembered "I have a cutter for this type of thing!" So the second one looks much better. Unfortunately though, the labels have curved edges (of course they do.) So that part has to be hand done. But other than that,

atari2600land

atari2600land

 

My arm hurts.

My arm still hurts from that vaccine I got yesterday. I went to bed at about midnight and woke up at around 5 a.m. because I had an acid reflux episode. They tell you to drink milk and not water. Luckily, I had some cereal and milk, so I had a bowl of Frosted Mini Wheats (it was either that or Rice Krispies.) I went back to bed at about 7 a.m. and didn't get up until 2 p.m. As I'm writing this, it's almost 7 p.m.   I am busy putting the finishing touches on Zyx #1. I can make & des

atari2600land

atari2600land

 

Even working PSUs are ticking timebombs

Not a video to share this time, although in hindsight I should have made one as a quick tech video. But recently I decided I would get some replacement filter caps for use in standard wall wart power supplies like those used with our Atari, Sega, etc. consoles from back in the day. As I have quite a few of them on hand and wanted to test them out I decided to start with a few Sega Genesis power supplies. I decided to look at three different supplies last night. I first checked the voltages from

-^CrossBow^-

-^CrossBow^-

 

Ideas.

So today I went to the doctor's office. I finally fell asleep last night at about 10 p.m. and woke up at various points throughout the night, spent trying to get myself back to sleep. Well, I finally woke up at about 8:50a.m. got out of bed, got myself ready, and went to the doctor's office. There was a tent outside, I guess to help treat those who may have "the virus." They checked my temperature, asked me if I was in any contact with anyone who had "the virus", and if I felt sick when I exited

atari2600land

atari2600land

 

Grapes

I wanted to make the Yeti in "Quest of the Cranberry" faster. This presented a problem. Since the yeti was moving two pixels left instead of one, it left green splotches of "residue" since I had only one pixel worth of border. So I changed the Yeti. It's now a grape. It could be an unripened cherry tomato, but it is a grape. Grapes are funnier. I've been having trouble with my mouse lately. It is hard to left-click stuff. I think I need a new mouse. I'm going to the doctor tomorrow fo

atari2600land

atari2600land

An opentype font that rasterize like the Atari ST 8×16 system font

An opentype font that rasterize like the Atari ST 8×16 system font

For this first post, I will present a project –more precisely a rework of the project– that I recently released.   Sporniket Nostalgie v2 is an opentype font that renders like the 8×16 system font (a.k.a the 'hires' font) of the Atari ST.   The first version was kind of OK but it had 2 major flaws and a minor one : first, it required a weird size (25 pt at 72 dpi) to render correctly, as I wanted to have room for accented uppercase without deformation of the glyph ; second, I

Sporny Kun

Sporny Kun

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