While researching for whether anyone else had found a solution for my audio issues, I discovered that mame4all doesn't support screen rotation. Bogus!
So now I'm going to try to use lr-mame2000 (the same version the MAME core code, but built on top of the Libretro platform) on the current release of RetroPie (4.7.1) - hopefully I won't have as many issues (or it won't be such a headache to resolve them).
So it took a lot of hours of programming. Woke up at 2 when it began snowing. Worked and worked and took a break to watch Jeopardy! at 7. Went back to work and now it's almost 9 and I have it: a game where you can shoot. The red dot is where you shot at on the screen. I took that sample code, worked a lot on it to match my title screen. I tested my code with a real XE Light Gun and it works good. This will have to be at least a 4k game since I only have 246 bytes left as it as a 2k game.
A few months ago I acquired a Sony FD Mavica Camera and wanted to see how it's picture quality stacked up vs both my phone, and my logitech webcam which always looks terrible for what it is.
I haven't used a digital camera not on a phone since I was in middle school so going out and using this camera was a foreign experience to me.
The resulting photos and additional commentary can be found here:
I have an idea for a light gun game for the 2600. 2 were ever made, and only 1 was released (Sentinel). I want to make #3. I spent a couple hours fiddling around with a title screen, trying to make it just right.
It's a game where you shoot flies. I can make this 4k if I need it to be. I don't really care much about file size, I just want to make a working gun game for the 2600. It does nothing at this point, the score increases by 1 every frame and the life counter decreases by 1 eve
On January 21st 2021, Julia (Archivist at The Strong National Museum of Play) announced on Twitter, that collection of Michael and Muffy Berlyn papers are now available on a museum called The Strong National Museum of Play, which is in New York.
In the page from the museum it says, they have a lot of Bubsy archives such as:
“Bubsy” – game proposal, tech specs, cost documents, notes; 1991
“Bubsy” – game design documentation, bug lists, notes, memos; 1991-1992
I ordered a bunch(2) bet goodies from Michael Hill at bitfixer.com; a PETdisk MAX and a ROMulator. The former is a floppy drive emulator that plugs into the PET's IEEE-488 port, the latter is a RAM/ROM replacement daughterboard that plugs in between the motherboard and the 6502.
When I got my PET 4016-N, I immediately knew I had to upgrade my RAM to 32k and have some form of disk drive. The thing is, Commodore punched holes through where the 8 extra 4116 SRAM chips would go on the mo
I've worked on Uncle Hairy's Nosehair a lot since Saturday (sounds disgusting, I know. But unfortunately, nosehairs are a fact of life). I spent most of my waking hours the past few days on this game, fixing stuff and trying to make the game better. I added the music back in. If the nosehair demon gets the box, 10 points will be subtracted from the score. The demon no longer zigzags when he's walking towards you or the box.
That last thing took some work to get right. And I still did
My current challenges are with getting the audio working - not something I expected, so it's fortunate I realized I could use the USB headset. I've been working with RetroPie 4.5 as RecalBox is locked down by using a read-only partition. (So I can't rotate Emulation Station.)
Audio on Linux is handled by ALSA. It provides a lot of flexibility in order to handle the breadth of soundcards - which means a lot of complexity. Unfortunately, there's not a lot of good, authoritative, cu
Last night I worked a ton on Uncle Hairy's Nosehair, trying desperately to make it a game. One of the things I did to change it was make the nosehair demon go towards the box when it pops up. And if he gets it, the score would decrease. Eventually I had to drop the decreasing score upon the demon getting the box due to scanline issues. But that's later. So I programmed that in there. And I needed to get rid of 48 bytes. So the obvious choice of what to ax was the music. But I wanted it to do som
I posted a video a few weeks back of an old HP laptop I converted into a MESS TI Geneve laptop. My idea was to 1.) have the laptop boot in less than 30 seconds and 2.) to remove all HP and Windows branding from the startup and shutdown as well as 3.) anything else that broke the illusion of this being a Geneve laptop.
For those who don’t know what a Geneve 9640 is, here is it’s Wiki page.
This project actually took me several tries to get right. Lots of screwed up OS that had to be rel
Below are a few of my thoughts about the game Days Gone.
It's fun to fight the bad guys, but eliminating zombie hordes is usually more fun (if your character will shut up and not give away his position). That's about it.
There is so much slow walking that it makes the game almost not worth playing. There are boring slow walking flashbacks and times when you have to slow walk with a character in the present. Your walking al
Not that I care when the weekend is. I slept all morning today. Went to sleep shortly after midnight because I couldn't sleep, and then woke up at about 2 p.m.
I worked on Hamburgers En Route To Switzerland.
I'm beginning to think that it shouldn't be hamburgers since I already made a game about waffles on the Intellivision (not to mention peas and carrots as well.) Something not food related heading to Switzerland. BUT WHAT? My eye began twitching again and it will not stop and
Well, I figured before the last list hit three years old, I'd better replace it with a new one - clean out the completed projects, update existing ones, and add a few more.
Latest updates are in red.
Homebrews in development:
"Not a SuperCharger Game"*
Game graphics: Early development.
Development status: Speculative project.
2-15-21: New homebrew project.
Game graphics: Early development.
Development status: Speculative proj
[#048] i found this game at wally-world back in the day, circa 1995. i had never heard of it and i was new to pc gaming. the box looked cool. the screenshots looked cool. i took home what would become a very sentimental and important video game. it came on one floppy disk and ran in MS-DOS. it was the first game i played that had online capabilities via landline for player vs player (which was amazing and has a chat feature) or local network for multiplayer (i never tried it due lack of equipmen
Today, I looked at one of the screenshots of Bubsy 3 "No More Mr. Nice Guy!" and checked at the files, that are shown in the screenshot.
I don't know, if I chose the right files for Bubsy 3, but I think those are the ones. I looked at definitions of each file on fileinfo.com and made theories around them. Once again, it's just a theory not a fact (but definitions of each files is true).
If you don't understand, what I'm talking about, here's the page: https:
Steven78 is the person, who posted the screenshot of the title screen, the script of codes and the description on NintendoAge. He lives in Netherlands and has a lot of prototypes of games. He even has games, that were never published or completed (such as the Pac world, Shadows Of The Wind...). Where did he got them? I'm not sure.
It was really hard to find his sites/adresses. I eventually found out, that this person has been silent since 2017 according to SMSpower pag
I made a small Atari 2600 program to aid me in one of my music projects. Even though I don't know if I'm going to be able to burn it or not. What I've done is make songs of various insane lengths (the longest one I've done so far is over 7 hours long.) I just got off the keyboard after playing it for an hour. I usually don't play it for that long, what I do is stitch together recordings of me playing the keyboard for 30 minutes at a time, various lengths, and call it a song.
In a son
Spent tonight re-familiarizing myself with the re-design of the Mr. Boehm and going over the data sheets of the new chips with David.
Parts are significantly cheaper than the previous version. Though re-writing all the controller code will be a bit daunting. Hopefully, sometime soon, I'll have a new demo ready.
While I have made some progress, I've also encountered a bunch of frustration.
The progress is mostly on the hardware side where I realized I could plug the Raspberry Pi back into the monitor's USB hub with a old USB A to B cable via the USB B jack to micro USB OTG cable. Then I had the second realization I could simply plug in a pair of USB headphones for audio (and use cheap USB speakers in the final build). While the USB speakers won't be as loud as ones powered by the 12V jack