You know, no matter how hard things may seem at time, I still the desire to plug away and keep trying no matter what. I thought my life was over when I was laid off in Jan of 2004 from another company. I thought it could not go on. I had to find faith somewhere. I had to look within myself and find some answers, although some questions I feel are still unanswered. Well, I have a job I love, people I care about there and the determination to keep going. I can't say the same for my personal life,
This is sort of an interim entry taking place between the sharing my experiences with the Fairchild Channel F and going on to explore the Bally Professional Arcade.I just won an APF MP1000 a few weeks ago on eBay and, in seperate auctions, won six carts for it.I still have some time before I get to this system, but when I do, half of its library is unavailable to me. As far as I know, an emulator for it isn't finished and the carts for it are not dumped. I'm about to start playing the 1978 Bally
I've been telling people about my plan for a Dodgeball game since I joined the forum back in March. I think it's time that I finally showed people something, even if it is still pretty unfunctional.The two balls and missile are there, circled in red just behind the yellow players. Since this pic, I have made the missiles quadwith, but have been unable to figure out how to widen the ball. The orange sprite is also smaller now, and I think pretty close to what I will stick with in the final ver
Videocart #20, Video Whizball, FCF 1978WOW!I haven't got the instructions for this Videocart so I felt I should come up with a setting for this ancient gaming gem.Here's the scenario: two squares, (call them "Blue" and "Green") -- enemies from the day they were born -- spit their hatred for each other across a field of battle about which huge lumbering red squares roam (We'll call them "Reds"). To express their hatred for one another, Blue and Green may spit across the field to try to hit one an
One thing I like about certain reality shows (I only like a few, most suck) is when a crappy person finally gets kicked out. I was really happy to see Markus get fired on the Apprentice a while ago. Even after being fired, that clueless doofus still doesn't get it.
Today on Survivor, the fat guy with a beard (Judd or Jethro or Jim-Bob or something like that) got voted out. He said before the vote that the one who gets voted out should get over it because it isn't personal. Then after he was
Whatever will be, will be.I wrote the VHDL code for the SARA+F6 chip in about an hour, so it would have been a miracle if it worked right. No surprise, simulation revealed a problem. I got so hung up on getting the timing right for indexed writes to SARA RAM that I forgot all about A7 (which determines the state of /WE.) Fortunately it was a single line of code, and after I fixed it, the simulation looked more promising.The simulation here is supposed to hit a couple of bankswitching hotspots
About 2 1/2 years ago, AA member Atari Rescure Group asked in the forums whether Pente was possible for the 2600. At the same time I had been starting to think about how to port Go. The board I proposed back then was a monochrome 80 pixel wide sprite using flickering.I've learned a lot about VCS programming since then, but a board without flickering had still eluded me until this weekend. I knew I could set up 19 pieces with the PF, but there was no way to change the colors every 8 pixels (it ta
The resolution on the Zoombox video projector is too low to bother with. I knew it was too good to be true for that kind of money. 557 x 234.The pocket-projector sounds interesting but it looks like the dim LED technology used might be a dead-end.Early Zoombox projector review
More lyrics to think about current events with:Rancid"Killing Zone"Drop bombs, You’re gonna be warnedYou’re gonna be scorned, You’re gonna be tornThere's a storm hittin' your home, not a false alarm but a real oneCan't trick it, let's wake up, can't stick it, pick it lines strikingIf you like it, don't fight it, just hold it, then want itHead straight to the killing zone, Now the war’s onHead straight to the killing zone, now the war’s on, holes in the ozone, we're all goneHead straight to the k
Videocart #18, Hangman, FCF 1978Parental Caution: This related experience refers to a repeated scene of a hanging. Be advised.Everyone likes to try the Classics in a new medium and Hangman is no exception. In 1978 it appeared on the Atari and the Channel F, so beloved was this traditional word game. The Channel F boldly preserves the tradition of the designers' original vision by allowing the players to hang an identifiably human figure. I don't actually have the original box or directions, but
Thanks to Ben Langberg, Leprechaun now has sprites.Thanks to Manuel & Thomas, I've managed to trim 13 whole lines of CPU time off the blit routine. I still need to work on their suggestion of changing the playfield to reflected. That will take some more effort. I also have plans to squeeze in REFP0/1 logic, which will reduce the ROM space needed to store the sprites (since right now I have to store both right & left versions).Other major to-dos (not necessarily in this order):1. Add t
Well, it took almost 6 months, but my X3D exporter plug-in for Maya was finally featured on the Alias website under their customer stories section. http://www.alias.com/glb/eng/community/cus...itemId=10300004There are some minor problems with the current beta release where metadata and texture mapping are concerned, but overall its a good plugin and those problems will be fixed in the next beta release.My only problem now, is that I can't get character skinning to export correctly. It's driving
Hi there!Today is the day! Today after 13 or 14 years the first new real Fields of the Nephilim album "Mourning Sun" will be released in Germany! This is the major headline news in each & every gothic mag available here:Needless to say I'm thrilled to the hilt!Where's my goth gear? Where's my hat? Time to roam the streets in black again! :lol:Best part of it: They'll not only return on CD, but also soon to the stage!(Nonrelated sidenote: I think I just read somewhere that Nitzer Ebb are also
Videocart #17, Video Pinball, FCF 1978I wasn't able to find instructions for this one, but the label has enough guidelines for use that we were able to figure it out for the most part.It's not really Video Pinball at all. It's Video Breakout, which is the same as saying Breakout (licensing issues aside), since the "video" part of the name is assumed.We do enjoy some of the variations on Video Breakou-er-Pinball as presented on this cart. The game variant called "Cooperation" allows one player th
I had a really nice Thanksgiving at my relatives' house. It's always nice to get away for a few days. Ate way too much turkey and mashed potatoes.And pie.Gotta have the pie, though.Anyway, I brought along an iBook and a Wacom tablet, so I could work on some more game sprites while I was down there.So far, I've done almost 50 sprites.For one game.Including the individual frames for animation I'm up to 151.Plus 30 font characters.That's a lot of pixels.Not all of it is going to get used. A few are
The lyrics to "Iron Man":Has he lost his mind?Can he see or is he blind?Can he walk at all,Or if he moves will he fall?Is he alive or dead?Has he thoughts within his head?We’ll just pass him thereWhy should we even care?He was turned to steelIn the great magnetic fieldWhere he traveled timeFor the future of mankindNobody wants himHe just stares at the worldPlanning his vengeanceThat he will soon unfoldNow the time is hereFor iron man to spread fearVengeance from the graveKills the people he once
Videocart #16, Dodge-It, Fairchild Channel F, 1978We really enjoy Dodge-It. Simple concept: You and your second player (optional) are in a box. A red ball (square) bounces into the box and you have to avoid its many rebounds off the walls of your enclosed space. Avoid it for long enough and it is joined by a second and then a third and then a fourth and so on up to nine bouncing balls. The highest we got was six balls at once. A counter on the left increases as you play and stops when you get hi
I've applied the classic minimax search to Four-Play, and I'm pleased with the results. The program will anticipate any traps within 7 moves and act accordingly. I was concerned that it might take a long time to search 7 moves ahead, but it turned out not to be too bad.The AI is not terribly difficult to beat at this point because the heuristics are simple. The search just checks whether there is a winning position or not. The next step will be to apply some more sophisticated heuristics, and t
Yay! I somehow managed to find some time to work on this again!
This update implements a large chunk of the particle code. There's still several small tweaks to be done sometime later, but all particles are now able to *perform* their main tasks:
The game can handle 6 particles. 2 are reserved for the "Own Fire Trails" effect and the other 4 for enemy fire.
Right now the Trails effect is pretty much completed, just press fire to see it. (Move the crosshair while firing
Memory Match I & II, Fairchild Channel F, 1978What was bright and shiny in 1977 is now old and faded. Here in 1978 I don't think there is anyone who thinks of the Fairchild Channel F as a serious competitor against the might that is the Atari VCS. Yes, the controllers are interesting, but the apparent speed, resolution and color capability seems so extremely limited when put against the Atari VCS.Another crop of games DID come out for the Channel F in 1978. The apparent first of which is Vid
First, I thought I would group together all the threads that I have dug up (or others have graciously bumped for me) that I wish I had found when I first got here.
Atari's Landfill Adventures
The Knight Rider 2600 Project
AtariAge Photo Thread (an introduction page)
Tempest's Meltdown Prototype Saga
I assume this is the one Thomas suggested:
Turbo Prototype Found
That is by no means complete and I may add to it later. Feel free to make suggesti