I have been lucky so far. I haven't yet slipped and called Pea-Man by another, more famous name. So I figure in order to keep the streak going, I should change Pea-Man's name.
I couldn't think up of anything better. So I decided on Pea-ter. It's a pun on the name Peter.
Also, I want to call the game "Peater the Pea," not "Hi! I'm Peater the Pea!" I worked a lot on cleaning up and tidying up what I have so it looks really great and not having artifacts and random junk left
I thought I was done with the ColecoVision, and had actually worked on a few Atari 7800 captures when I remembered I hadn't done any of the ColecoVision's unreleased prototypes. So, I quickly knocked out screencaps of Mattel's Burger Time and Bump 'n' Jump, and AtariSoft's Dig Dug and Pac-Man, and then collected the audio files onto a USB thumb drive to clean them up.
That was about six months ago. I can be slow sometimes.
I finally have those audio clips prepped and up
While trying to make a song for level 5, I did, but I figured it would be better for the spaceship level. So I made another song for level 5. I had a terrible time trying to draw a spaceship for Pea-Man to get beamed up into. Eventually settled on this:
I'm quitting for the night. It's a little after 7:30pm and I want to focus on other things. Last night I didn't get to sleep until 6 a.m. I only got 6.5 hours of sleep. And you know what? I feel better. Perhaps I should stay up until 6
Mille Borne is a French card game of auto racing currently being sold by Parker Bros. The actual card game can be played with 2-6 players but the computer game is 2 player only; you vs. computer. The object of the game is accumulate enough mile cards to make it to the finish line. But there are hazards along the way that will keep you from that goal. If you haven't ever played the game refer to the manuals I have included with the game .zip file.
in this computer version there are a few di
An update on this project.
I never could get the beige TI-99/4a keyboard to work. the Mitsmu keyboard is a very poor design that uses cheap springs to create tension. After a while the little springs go bad and the key no longer responses. I tried re-tensioning the springs but that didn't work. I finally just replaced the keyboard with an old reliable black keyboard. It actually looks cool.
on the PEB, I plugged it and and magic smoke. blew a few diodes, capacitors and who knows what.
Pea-Man went to the corn maze and found the carrots have invaded it. Is nothing sacred?!
I worked some more on Pea-Man. I thought that corn, peas and carrots together on the same screen would be really amusing, so I did it. I also introduced a new thing: The level does not end after you eat the last dot. Instead, a passage opens up on the left edge and Pea-Man must go through it to advance to the next level.
Here's what will happen: At the end of level 5, the carrots will
Good news! The rough draft is finished! Now for the hard and long part. I have to do final editing and proofreading which will take a very long time as I have to reread everything, likely multiple times. The rough draft is a whopping 196,795 words coming in at a length of 686 pages including images, probably 400 without.
I'm also working on a side project, another book but this time science fiction. I don't even have a working title for it, but if anybody is interested in hearing m
I spent a few hours trying to make something work. Apparently changing the mode from mode 1 back to mode 0 during the maze part of the game made it work. So now I have two levels in the game and it's now at 12k. Am thinking I can fit a whole massive game in here if I keep this up. (Yesterday I said that the waffle game was about 60k.) And now with the engine complete, all I have to do now is design new mazes, new graphics, and new cut scenes. Which is mostly made of data lines.
Programming is hard when you've got a semi-broken mouse. The problem with mine is that the wheel stopped working. Now I have to scroll up and down using the side arrow buttons. Nevertheless, that didn't stop me from working on a brand new creation (Well, not all that brand-new.) called Pea-Man. The carrots have come and they want to take Pea-Man to planet Carrot and assassinate him! But why HIM? And why now? Pea-Man begins his quest in his house, which has suddenly turned into a scary house. Bec
It seems that I have been too vocal with my ideas and sometimes vocal about other peoples work.
I have never been nasty but one can say that no one like criticism whether it is opinion or truth.
There are at least 4 other projects that I opened my mouth about with the idea that we are a community of like minded Home Brewers and enthusiasts. I was wrong...
There are 2 people, highly regarded in the Coleco community, that have literally stolen my ideas and am
It seems like I only work on this game once a month or so. I really should work on it more than that if I ever hope to finish it. The main thing holding me back from working on it is lack of ideas for what Frank can do. The last time I worked on Frank was Sept. 12. So one month later, I returned to work on it. I noticed right off the bat something was wrong with the way Frank was flapping his wings on level 3. How did I not notice this before? The solution was to fix the source image (from where
Alright ladies and gentlemen, the word of the day is satisfaction. What is the most satisfying game you’ve ever played? I think that I may have just inadvertently stumbled upon one of the most satisfying games in the 2600 library, and it’s from our good friends at Fox. Not at all based on the 1964 movie of the same name, The Earth Dies Screaming is a fun little space shooter and is an excellent example of excellent sounds and graphics overpowering subpar/standard gameplay to make something truly
Every Christmas I buy my kids disposable printers. $20, $30, $49....
A cheap way so they can print out crap whenever they want. Most of them come with built in scanners.
I used to just throw them out because they were so cheap and I would buy a new one next time around or even have a few sitting in boxes in case of emergencies.
BTW, the reason is not only because they are so cheap. Ink is purposely expensive and they even went as far as to put a chip inside the ink so you can't re
While I have aimed to keep my WIP 2600 homebrew Penult within 64K, I've always known there was a possibility that it could go to 128K. Maps and text strings take up a lot of this space, and I'm going to need a good amount more of both to finish the game. What made me make the choice to switch to 128K was sitting down and doing the math comparing what I have planned with what space I have left. I'm looking at dungeons now, and those maps alone will use up much of my remaining space.
Still running down my laundry list of more minor tweaks. The past few things I've done are:
- WSYNC screen color changes tweaking. I can't believe it, but on several screens I had the WSYNC on the DLI *after* the actual color register change, not *before*. Thus in the 5200 version there are a few screens where you can see a color change mid-scanline. I tested 5200 AdvII on a 27" CRT so it probably didn't concern me , or I didn't notice it back in 2007. So, I fixed a handful of
So I was working on something on my video editing software when all of a sudden, I couldn't hear anything it was doing. My speakers were working fine. So I tried resetting the computer and see if that solved it. No, still silence. And then I got a notice that I needed to update Windows, so I did that. That didn't help either, so I guess I won't be making videos until I get to Best Buy or something to get new video editing software that actually WORKS. I know I'm not getting Pinnacle, because of
Take 1 was for my home office, when I bought a couple 4K monitors for my Mac & work PC.
This time around it's for the family room. I currently have a 2001 Mitsubishi 65" HDTV. It's worked well over the years, but started to have a problem with convergence when first turned on. It used to be a rare occurrence and the picture would snap back into shape fairly quickly, but it's now happening multiple times per week and taking longer to snap back.
So with it all nice and done, I went to test my MidSpace version 18 on a real Atari 2600 with my Harmony cart. To my horror, I discovered the screen jumped whenever I lost a life. This was I think at 9 this morning. I then spent the next at least hour and a half trying to fix it. Part of that went to changing the title screen tune since I wasn't really liking what I had in there then. I think my new song sounds more ominous. So after 90 minutes of working on the thing, I made the scanline count