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About this blog

My thoughts on everything.

Entries in this blog

PS1 games: how to make one?

How do I make a PS1 game? I want to. I just thought of a good idea of turning my Jack & the Beanstalk game I made for the 2600 into a PS1 game. But first I need to figure out how to make a PS game. Do I use C? What software do I need? I have a PS1 emulator on my computer, but that's about it. In case you don't know the Jack and the Beanstalk 2600 version, here is a break down of what I want to do: Title Screen. Open with an animation of Jack's mother sending him out to trade the cow for fo

atari2600land

atari2600land

DTV Disney Valentine's Day special

Yes, I have it. Yes, I will burn you a copy if you want it. When I first posted the topic on the Retrojunk forums saying I had this NBC special from 1986 on tape, I didn't know that I would be sending out a lot of copies to various people from across the country. My parents taped it for me and my sister when we were little, and it's still in good condition (that is, according to my VHS/DVD converter, which is quite picky.) I sat down and actually watched it when I was burning a copy and found th

atari2600land

atari2600land

Dreamcast VMU

So I bought a VMU recently. I was looking through its files. All it had were fighting games and racing games files on it. So I deleted them all. Now that the VMU is mine, I can put the games I want to have on it. I need to play some more Dreamcast though. I actually got 4 UMD movies since that thread about them made me interested. I also got Looney Tunes: Space Race for Dreamcast and Ms. Pac-Man for 7800. I found the DC and 7800 games at a place called Game Star. Yeah, I was surprised they had a

atari2600land

atari2600land

Analog TV was better than Digital TV

Just another rant about the forced switch over to digital TV and how I have to live with subpar television. I know it was years ago, but I WANT ANALOG TV BACK! I highly doubt that the channels the FCC claimed were needed for stuff other than TV are being utilized in any way, anyway. With my stupid indoor antenna, it has to be just right or else I get black squares and no sound and even when it is perfect, the sound drops out some time. Instead of getting "NO SIGNAL", I actually got a snowy pictu

atari2600land

atari2600land

Pretty labels?

What do you think about these labels for the GoSub cart? Or should I just skip my own design and hold a label contest? The thing is, I want all my games to have the same kind of label, like Activision did in the early days. And since I'm working on another game which seems to be heading in the direction of actually being my second game, I want some kind of uniformity on my cart labels.

atari2600land

atari2600land

GoSub finished.

I'm wondering what my next project will be. Probably "Ball," and I think it will be 8k, because it relies heavily on playfield drawings and they can only be called in the last bank in Batari Basic (the second bank in an 8k game.) I don't know exactly when GoSub will be in the store, but it will be at the upcoming mid-west gaming expo thingee in early June. I won't be there, but the game will (so someone will have to take pics of it for me. ) Albert and I are still hammering out the details. If I

atari2600land

atari2600land

The Count of Tuscany - Finished!

...for the most part. I still have to change a few things, but it is for the most part listenable. My MIDI of The Count of Tuscany is online here. The guitar part near 15:00 is awkward, I know. You know those notes called "triplets"? Well, the sheet music has "quadruplets." (I don't know if that's the technical term or not, but you get the picture.) Yes, and I don't think Cakewalk (what I used to make this) supports quadruplets. It does triplets and sextuplets just fine. I just have to go throug

atari2600land

atari2600land

SlowdownSub

If you have been playing my binaries of GoSub for the Odyssey2, you would have noticed that the sub goes left/right way faster than it does up/down. Well, I slowed it down. I've also added "warping," like in Pac-Man, going from one side of the screen to the other. This begins in level 6 and will appear whenever I feel like making a maze that does this. To slow down the sub, I introduced another iram variable I called x_speed, it's like a timer I use like "i=i+1" in my bB code. When x_speed reach

atari2600land

atari2600land

"I Love Lucy" turns 60!

Yep, on October 15, 1951, the first episode of "I Love Lucy" aired. So, barring the end of the world, the show will be 60 years old in a dozen days. To celebrate, I vow to watch the entire first season this month, going through every episode of it. Why? I like '50s TV. Why not the whole run? I only have the complete 1st season. Some day, Alice, (Honeymooners reference) I am going to have one of the most complete DVD sets of '50s TV ever. But probably by that time, there will be something to repl

atari2600land

atari2600land

Dreamcast game thoughts part 5

So Sega Rally 2 is a flop. You move the joystick or D-Pad a fraction of a millimeter and the car turns very sharply. What fun is that, having an out of control car? So ChuChu Rocket came, so I played it. Some of the puzzles are hard, but what's really disappointing is that there's only 25 of them. I thought it would be like the GBA version that has more, but no. Why are the images on the box so blurry? Most of the modes would be more fun if I had someone else to play with. But I don't have any f

atari2600land

atari2600land

Stupid octopus

Well, the stupid octopus will not move on a real Odyssey2. I've been trying various things to try to fix it and still the thing won't move. I'd get the hardware to get to play Odyssey2 games on real hardware, but it costs about $100, and since I don't really have any plans after GoSub (even though I'll probably think of something and work on it even though assembly is too hard and I can't understand it anyway.) I don't plan on getting one. So that means getting other people who do have the hardw

atari2600land

atari2600land

Pantywaste

I spent the night over at my dad's apartment last saturday. My mom & dad are divorced and I live with my mom, so sometimes when dad doesn't have to go to work on Saturday i spend the night with him. Anyway, he took me to a used video game store and I bought 4 atari 2600 games there. I brought my Atari with me and went into his bedroom and hooked up my atari while he was in the living room watching tv. As I was playing my new video games, I glanced over at his dresser. On the top of it were h

atari2600land

atari2600land

Read my lips: no new 2600 games.

Well, I've done it. I've bought every Atari 2600 game in the used video game stores in my town. What now? I'll start back up again on my NES collection. I only have 61 of those. Don't get me wrong, I'd love to buy more Atari 2600 games, but there aren't any more. Saw Pipe Dream in the Keizer Game Crazy, and I hope to gawd it's still there. And after a 1-1 tie, the America gets its first World Cup point but still looking for its first win. I think we would win the World Cup if we played Realsport

atari2600land

atari2600land

All the news that's fit to blog

-=stupid games news=- issue 1 / summer 2006   - My first game I ever made for the Atari 2600 (that I ever cared about, anyway) is in the Minigame Compo ‘06. Zyx (pronounced “Zicks”) is an alien face that eats bananas. At first, I wanted Zyx to be a yard gnome, but that would be hard to pull off given an 8x8 sprite to work with, so he became a simple alien smiley face from the planet Plim. Why bananas, though? Cuz I felt like it. This final version has a health meter that shows how many of yo

atari2600land

atari2600land

I look at Chetiry

Chetiry came in the mail today. An excuse to do another (crappy) YouTube Review for it. I can't do very much in the way of quality with the crappy electronic stuff I have. OK I gave you enough warning. Look if you dare. http://youtu.be/kJ7Qb1N6EcM

atari2600land

atari2600land

No manuals required

I like games where you can just pick up and play them without having to know much. Games like Super Mario Bros. series, Mario Kart series, Tetris, Sonic, etc. But looking at my Atari 2600 selection, there are very few games like that. For example, Blueprint. How do you play that? I don't know. What do you do in Skateboardin'? How do you even start playing Ghostbusters? Sure, I could look up the manual on AtariAge, but at this stage, it's a moot point. I'm already disinterested in the game. For

atari2600land

atari2600land

Go, Sub!

Well, I finally got the collision detection and title screen working, but I still need to figure out (or rather, someone needs to figure out for me, because I'm apparently too dumb to make the code right ) how to make the sub move when the joystick isn't pressed. I've tried lots of different things but nothing seems to work. And if you're one of the few people who ordered Fatso, here's a picture of what you'll be getting. I can't wait for it to come in the mail, I'll have to wait longer because

atari2600land

atari2600land

Yes Octopus

Well, someone was kind enough to sort through my gobbledegook code and figure out the problem. Someone else tested it and said it works. So now the octopus is back in the game. I'd like to thank the both of them, since I'm not too keen on spending about $100 on testing Odyssey2 games on real hardware since I don't really have any more ideas for games I could make on the Odyssey2 at the moment. So anyway, that's apparently all taken care of so I can start working on the code again. In the meantim

atari2600land

atari2600land

Zoop to the NES!

Back when the SNES was popular, I noticed reading NP and saying to myself "most of these SNES games are 8MB or under, they could be done on the NES!" Well, now I know the difference between SNES and NES, but one game that I thought would actually be doable on the NES is Zoop. Fast-forward years later after successfully programming 2600 and Virtual Boy games. I figured if I can program for the Virtual Boy, I could program for the NES. One considerable drawback is I need to learn ASM programming.

atari2600land

atari2600land

Octopus sucks

I don't understand people. They say they want the octopus in the game, and yet when I ask for help trying to get the stupid thing to move, they all go silent and won't help me at all. It's like activity is nil over there. I asked for help at the videopac.nl forums, two days later, absolutely no response. Life just isn't fair. If you want to help, I uploaded the code to my site here: http://www.atari2600land.com/gosub/agosub22.a48 in hopes that the stupid octopus will move the way I wanted it to,

atari2600land

atari2600land

Microvision Frogger

In case you didn't click on my plan, here it is. I plan to port Frogger to the Microvision. Why Frogger? Well for starters, it seems like it's about the only arcade game a Microvision could handle. Pac-Man is kinda out of the question, along with Centipede, and, well, let's face it, just about every other arcade game out there. I made a prototype box design in case I actually can program something. I'm giving it the number 4301. I sort of discovered Milton Bradley's method of assigning numbers t

atari2600land

atari2600land

Microvision / Block Buster review

Hey gang, I just got my Microvision in the mail today. For those who don't know, the Microvision was the first handheld game system and was released in 1979. That being said, the graphics are, well, blah. They consist of a bunch of squares that turn on and off, much like the playfield pixels in batari Basic. But what do you expect for a handheld system from '79? I'm surprised the thing even works. Anyway, the game that came with it, Block Buster, is a Breakout clone. Very hard, because even on t

atari2600land

atari2600land

Size losing

It pays to check your blog entries to see if you have new comments! Because I did, the file size for GoSub for the Odyssey2 has been cut in half. Now it's only 677 bytes instead of >1k. I want to thank Kurt Woloch for helping me with this project. I wonder now how many levels I can put in. It'll be more than the 2600 version, that's for sure now. Now I can know that my vision of a 2k GoSub with lots of levels is now plausible. Oh, and I also bought a PSOne (the smallest PlayStation model) and

atari2600land

atari2600land

Did I really hack it?

So I got a DJHI version 2.8 in the mail today. I saw a picture of a Didj running a Game Boy Advance emulator (It looked kind of weird, a Didj displaying the title screen to Mario Kart: Super Circuit.) So I did some more research and as it turns out Google is not my friend after all. Next to nil about what I was looking for. Oh sure, there were instructions on how to hook up this thing I bought to a Didj and run a GBA emulator. But I have more questions. Is a DJHI the ONLY thing I need to do this

atari2600land

atari2600land

Microvision homebrew? (part 4)

I have a few more questions I just thought of. How would I get the chip I install to use the keypad? Soldering? Also, I'd need to get the old chip out, so how would I do that? I guess I'd need to look at the inside of a Microvision to be able to determine this. I need a non-working Microvision game to tear apart so I can see what the inside of one looks like. Anyway, I'd like to thank the people that have commented on the project so far. I have learned a lot. So keep it up.

atari2600land

atari2600land

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