In 2011 I've post about 2 fan games that I was looking at : Sonic 2 HD and Card Saga Wars
See the entry here
Time to update the status of them and talk about another 2 games, coincidently another sonic and fight game.
Sonic 2 HD was over. The group involved with this project release a working demo last year but soon after they quit to work on it. Doesn't clear why, it seems they fight each other about silly things. Ego, probably.
Card saga wars is not dead but they didn't update
There are two fan games I following the progress and they are great!
The first one is Sonic 2 HD remake.
The objective is remake the classic Sonic 2 (the best of all Sonic games, although I love Sonic 3 because the graphics) in High Definition graphics.
Everthing is done from zero, even the animation of the characters (wich are made by hand using cartoon drawing techniques).
It's absolute great, all the people involved in this project are talentous artists. The game engine is coded by
Mortal Kombat HD Remix was a fan game project I was following since 3 or 4 years ago.
I'm big fan of classic fighting games, the original MK was one of my favorites, so it was going to be special.
The project goal was recreate the original MK game in high resolution using 3D graphics modeled after the original, respecting the animation, lighting and so on.
Taking advantage of CG, the artist was making more animation frames and so on.
This is the link for the youtube channel if you want to
Last year I did my first demo for the NES, which was some sprites from The Simpsons cartoon. What you don't know I was slowly making tons of Simpsons sprites, just for fun. I decided to revamp my previous demo to show not 4 but 18 characters, with a proper background. Actually I have here 22 characters done, but this is more I can fit in a NES PPU RAM (Sprite RAM). Yes, I could reload the sprites on RAM, but I got bored of this demo actually. The sprites moves left and right on screen, and eve
Had been long time I had this idea but today I take some time to draw it.
Sonic I think it's a Long-eared Hedgehog (Hemiechinus auritus).
Knuckles is not an hedgehog, it is an echidna, an australian marsupial that lay egg.
Second part of my take on classic games as they where released for Master System using this peculiar Art Style. The joke here is get a game and abstract more you can but yet keep some in-game elements recognizable, and use it as label art. Do not take them as a serious.
People say they're the worst cover art ever, and one of the reasons Sega Master System was a failure in the US. I kind of agree, but I like them, just not take them as serious. Here's my redemptions of others famous games as If they're released in this style. (Drawings from internet)
I was playing Simpsons - Bart vs Space Mutants for NES and I was disappointed by the game graphics. Actually none of the versions for other systems have good graphics. I played the Master System version back in the day, and I never pass the first level. Anyway, back to the NES, Here's my redemptions of the sprites, using the same sizes. I've spent more time on Bart, that's why it is more detailed. You can compare with the original (also Moe). One would think it's not possible to make
When SF2 arrived in the arcades NES was still very popular. I remember my friends talking about how cool would be a NES version. Then the pirates comes with so many SF2 clones, but they have some flaws. I decided to make a concept proof demo, much like what I did on Simpsons Demo, to test some of my ideas about a SF2 game made by me. This demo just shows a background (India) and random sprites crossing the screen. But sadly it's not turned so good as the Simpsons one. NES graphics and it
Today I have a good idea for a space shooter game.
I'll not work on it, lot of others priority projects on to do list, so it's just an idea I'm throwing.
The game place in a solar system invaded by aliens. This means stages alternating between planets and space.
The aliens are displayed in rows just like Demon Attack, but each alien have unique behaviors. Some of them just stay shooting while others fall down to the player ship.
After some alien waves, you fight against a mother ship,
In my last entry I've posted one mockup, Pac-Man for RCA studio II.
At first a bizarre idea, today I did progress.
I've start to study about Chip-8 programming, and did progress!
In less than an hour I've written an hello word code.
Chip-8 is a language that come from Cosmac VIP computer released by RCA in 1977.
It's basically a RCA studio II computer. There are many emulator for chip-8, even for gamming platforms such gameboy and vectrex. Today there is super and mega chip-8 varia
Cosplay (costume play) if you don't know, are people wearing and playing like their favorite video game/cartoon/anime characters.
Some are very well done, such sexy girls playing as Chun-li.
Other are hilarious poorly made. Here are some of them :
Sonic the hedgehog
Kitana from mortal kombat 2 XD
Silver surfer (the best!)
And to finish, sailor moon.
I've finished all the guardian sprites for the PoP project.This gif show more or less the final result. I have better sprites here, just not update them to the gif (it's quite boring). The animations are : 1 - stand, atack pose 2 - walking - 3 - Touché! - 4 get hit - 5 die with pain!The block animation (defending the prince attacks) is done also. Hm... I need draw the special death such split by half if the guardian goes to trap (that kind of "wall blade", don't know the name of that).The dead a
The system display B/W colors, but some games has coded for display colors.
There is a Studio II clone made in UK that display colors. I don't know exactly the screen resolution (64x32, pixel aspect ratio 3x4?) and how the color works.
Anyway 64x32 I can display a good maze and I have lot of space for score and others stuff on right. The dots looks better flickering, I think.
The image display both B/W and Color versions.
Edit : Added DK mockup for channel F
Slow but improving my NES programming skills. Today (well, yesterday) I did a code to create a sprite "block" (don't know how to call it). This is something new to me, on Atari 2600 and Odyssey2 each sprite is a single object. On NES the sprites is a little tile, 8x8 pixels. Naturally to display large images you need to use more than a single tile, and make them move together is a bit tricky. But I find a way to do it, so I can create many combinations using only a single Y and X variables f
I like videogame musics from 16 bit era most because in that machines (Snes, Genesis, Neo-Geo) the musicians used their full potential without much limitations, they have good chips with 6 or more sound channels and lot of rom to use. I collect Midi since end of 90's, vgmusic was one of the first internet sites that I visit and still downloading midis today, even with possibility to play original music files emulated by programs.
Aways wanted to create midis, but I'm not musician and have no ta
MegaDriver is a band that play classic video game musics in heavy metal style.
All musics can be downloaded as free in mp3 format.
Mega Driver official homepage
And a video :
Sega Genesis guitar - Mega Driver
Here me again with some new Sega Master System game cover art from various games we never expected see on Master System. Well, Tetris probably exist somewhere... Even MicroVision has Tetris! Space Invaders definitely exists on SMS. And the previous entries : Part 4 Part 3 Part 2 Part 1
Last year I figure how far lemmings could be in Atari 2600.
Obviously you can't create hundreds of characters per row, the limit of VCS is two.
Then I have the idea to create only one lemming and interesting, its looks cool for me.
Basically you have to control the main character around the maze, using limited number of tools to find the exit door.
If you use a tool in wrong place, its over, you need restart the level.
The lemming just walk. One very usefull tool on Lemmings is the stop.
KK is one of my favorite Atari 2600 game.
Until now, I think this is the best, grafically, game done for the VCS.
Then I bought one cart months ago, and discover that I coud finish (score at 999999).
I play about 2 hours, and here's the snap.
I already read that Activision games, if the score beat 999999 turns into exclamation mark (!!!!!!)
But no KK, the score turns into hat, as the image below.
Then the level restart, and in second screen the player freeze, like if hit by airplane,
Here's my to do list just the sake of curiosity.
1 - Spidergame (ArachnaMania)
This is my recent project and unique that I already start to work on codes.
I want to return to code it this year but, well, real life stuff is a problem.
Not the time really, but I'm a bit tired lately. Homebrew project require a huge effort, I need to work almost every day at least 2 hours to have a good progress.
I, and assume most of us (2600 programmers) aren't here for money.
Back in the early 80's e