A bit back I had these MAME/MESS packages posted on ti99resources.wordpress.com/ but decided with the limited space I have on that website to just concentrate on the TI-99/4 and TI-99/4a. So I posted them to an Atariage thread. But since things, over time, tend to get lost in those threads I'm re-posting them here with updates.
The .zip files come with everything you need to get the MAME/MESS emulator up and going except the current MAME/MESS. The emulator has been tested with M
A while back I ported over my Mille Borne to AppleSoft BASIC on the Apple II line. I posted it on the Apple II section of Atariage for anyone who was more Apple II savvy to modify and the offer was accepted and a github improved version was created: https://github.com/micahcowan/a2millebornes/
Now I'm finally getting around to posting the new github v1.5. Some nice improvements were made such as inverse video to text based card game. v1.5 github posted below, enjoy.
This is a Reversi game I got from some magazine a while back. It's probably one of the best looking Reversi games on any 8-bit computer with it's 3-D style board. I made some modifications such as changed how the pointer works, displays in several random colors, boots from Altirra disk and improved the game play a bit.
To play press Option or Select to change player then Start key to start. There is a flashing square you move in 4 directions to the spot where
Here is the Star Trek game I posted in the very 1st post of this project blog. There it was a completion of several of the games I had posted as a kid to the TI99IUG. But it's such a neat little game I decided to make it it's own post. It's a real snap shot of the BASIC/XB program that was done back in the 80s. I made some minor updates but it's still essentially the same.
It's a TI-BASIC program that was converted to TIXB. Some cleaver graphics and sound. Instructions included in the prog
What we have here is my 1st attempt at using Harry's XB compiler. All I can say is, WOW! that's fast.
The game is an Othello game I typed in from some? book and summited to the TI99IUG waaaay back when we used to type in such things from dead tree sources. It was originally in good ole' TI BASIC. The game was painfully slow, really slow, I mean, get a cup of coffee, drink it, piss it out and maybe the computer would have made a play slow. I later, much later like, 2018 later, rewrote it and
Here is the Uno+ TI-99/4a Extended BASIC version of the Atari Microsoft BASIC Uno+ that was an updated Uno that had been ported from the original TI-99/4a in that had been created using the KXBII Extended BASIC programing package. Got that.
Anyway, here is the game and a fun one it is. It has color, it has sound, it has speech, it plays a fairly fast game and includes several of the variations of Uno. You can also save your games parameters to disk so that you wont have to type them in each
A while back I wrote an Uno card game in Atari Microsoft BASIC (see here) .
Here are the original blog game instructions. More instructions are in the short Uno manual in the .ZIP.
the bottom 4 lines are the letters for your cards segregated by color; red, yellow, green and blue. last line is Spl which is the change color cards.
the types of cards beside the colors are 0-9 D=draw 2, S=skip and R=reverse. under Spl are C=change color and F=draw 4.
when the hu
Creating a SIO2PC cable for the Atari 8-bits with RespeQt is one of the cheapest and easiest ways to get virtual drives for the Atari and also one of the best. He's a little how to on creating the cable and getting RespeQt up and running.
Not to long ago I built an S-Drive for the Atari (see this blog). Also a fairly cheap and good virtual drive solution. It's portable and easy to use. But it does have one drawback, for me anyway. I do a lot of my development on my PC using Altirra and cros
Mille Bornes for Atari Microsoft BASIC
In my quest to put Mille Bornes everywhere here is an Atari Microsoft BASIC version. This game has a rather odd history; it started out as an Atari BASIC game that I got a long time ago from, I have no idea? The 1st translation I made was to the TI-99/4a in TI Extended BASIC several years back. That was a rather difficult translation and almost took a full rewrite. Recently I translated to the CoCo2 BASIC from the TI-99/4a. That was a rathe
Update: moved packages to emulation section from software.
I have put a together MAME/MESS emulation package that emulates the MyArc Extended BASIC II & TI P-Card for the Ti99.
MyArc was a company that made peripherals for the TI-99 line. There most famous peripheral (if you want to call it that) was the Geneve. The Geneve was a complete TMS 9995 computer that fit in the TI-99 PEB as a card. Another peripheral that was lesser known, but just as revolutionary, was t
Here is MilleBorne version 3 for the Tandy Color Computer. There is a some improvements from the one I posted to colorcomputerarchive.com (v2), such as redrawing the screen faster and some bug fixes. still use 51 column utility for a wider longer screen. It made the translation of the program from other computers much easier.
RUN"MB" to play.
At the end of the last post I briefly mentioned you could create a Luma only cable and s-video for the Atari 8-bits. This works on any 8-bit where the Chroma & Luma are split out in the 5-pin DIN connector for the video & audio. There are some 8-bits that Atari elected NOT to separate out the Luma & Chroma unfortunately; 800XL made before August 1984, 1200XL and most 600XLs. All these computers had a single pin for just the composite connection only. There are ways to modify these c
As it currently stands there are two ways to get that sweet 80 column text on the Atari 8-bit computers.
First way is to get a hold of a XEP80 (currently rarer than hen's teeth). The XEP80 was an odd beast created by Atari that attached to the joystick port of the Atari and then attached to a monochrome monitor. This little device gave true, and very clear, monochrome 80 column text when ran with the appropriate software. Downside was you had to have two monitors to make it work properly; o
is a resource for TI-99 line of computers that I created a little while back. There is over 8gb of software and documentation for the TI-99 computers.
It took me several months to get it to this point and I'm always adding more to the website.
Here is the list and links from the Documents page:
TI Productivity Cartrid
After a long time of procrastination I have finally got around to updating the Mille Borne for the TI-99 in Extended BASIC. I have added some sound effects, some voice CALL SAY("UHOH"), sped up parts of the program and cleaned up some minor bugs that had been long standing. This is 'probably' the last version but I have learned never to say never. The game is XB autoboot and is in .DSK v9t9 format.
On the NTSC Atari 600XL the only video output is RF and the picture quality is really not very good, at all, not in the least, bad. So I thought maybe, if I want to use this 600XL for anything more than a prop, I might want to replace the video with something better. After looking around I chose the UAV by https://thebrewingacademy.com/ due to it’s simplistically and it’s cheap at only $30. Plus it has one of the best pictures I have ever seen for a composite output.
Idea for Geneve laptop:
1.) have the laptop boot in less than 30 seconds
2.) to remove all vendor and Windows branding from the startup and shutdown
3.) remove anything else that broke the illusion of this being a Geneve laptop.
For those who don’t know what a Geneve 9640 is, here is it’s Wiki page.
This project actually took me several tries to get right. Lots of screwed up OS that had to be reloaded. But after much research here is what I came up with.
Couple of updates here:
1.) Having never had the original manual for KXBII (Kull XBII) I had to make up the manual as I tested it out. One problem that has been plaguing me is that occasionally the disk that I had KXBII (or a program wrote in KXBII) would randomly corrupt. Well after much more testing I found that you need to do a CALL INIT before you save a file after using KXBII. It's notes in the new v3 manual attached. See my https://ti99resources.wordpress.com/ for the complete KXBII p
This is just a quick blog of my experience of building an S-Drive Max and not a step by step, like I usually do, because there are just so many other good resources for building the device.
First, this project is a fairly easy, that is if you read several of the 'how to' websites and watch a couple of videos before working on it. (I listed some resources below). You see, most of the websites are fairly good, it's just that they tend to leave out bits a pieces in their descriptions so a step
NOTE: Before reading this blog you might want to read the previous blog on the CFHDX.
Here is another interesting use for the NanoPEB and the CFHDX cable or cross-over cable, the ability to print from the NanoPEB without needing to find a, nearly impossible to find, serial printer.
As with the CFHDX attach the NanoPEB to your PC using the CFHDX cable (see previous blog) or a cross-over cable.
Now set the comport on the PC to:
My CFHDX setup.
CFHDX, WHAT IS IT?
If you don’t know what a CFHDX is it’s software that runs on a NanoPEB and a Windows PC that enables the transfer of files between the PC and the TI99. The software was created by the great F.G.Kaal and is on his website http://www.ti99-geek.nl/ .
To do this bit of alchemy you will need a cross-over cable (or an HDX cable - more on that later) between the NanoPEB serial port and the PC serial port to trans
This doesn't have anything to do with retro computers but with retro airplanes. The XB-70 was a hyper-sonic proposed in the 60s. It had a projected cruising speed of MACH 3, which is impressive even by today's standards. I remember as a kid I of having a model of this X plane. It was 60s cool if there ever was one. I got the below document from I'm not sure where. It's a 'what if' and some of the plans they had for the plane. Here's the NASA fact sheet on the plane. https://www.nasa.gov/centers/
Xmount is a loader program that, among other things, allows you to read volumes in a CF7/NanoPEB (by Guillaume Tello’s website: https://gtello.pagesperso-orange.fr/ti99_e.htm )
If you don't know what a CF7/NanoPEB is the website all about it: https://nanopeb.com/
Use the accompanying program with your CF7/NanoPEB. On with the show.
So, using XMOUNT program and some other stuff yesterday I wrote in XB a little series of utilities for the CF7/NanoPEB. it's a menu program wit
As anyone who has an Atari 600XL knows it only came with 16k. Good enough to run game cartridges but nothing else. Atari's solution was this little device that attached to the BUS adapter on the back. the Atari 1064.
These are rather impossible to get a hold of these days (in fact I had a hard time just finding a picture) so the current procedure to up the memory is adding the memory internally.
There are several ways of doing this, lotharek.pl/ has a nifty little chip that just