Legal: I am not a professional but have had years of experience with computers. Still, use these instructions at your own peril. I assume no responsibility.
As anyone who has an Atari 600XL knows it only came with 16k. Good enough to run game cartridges but nothing else. Atari's solution was this little device that attached to the BUS adapter on the back. the Atari 1064.
These are rather impossible to get a hold of these days (in fact I had a hard time just finding a pic
Lately I have been finding new power supplies for XL and XEs on eBay that looked a lot like a 5 volt power supply with just a new 7 pin head. As anyone who has ever had an Atari XL knows the power supplies for the XL weren't all that reliable and even though the power supply I have for my 600XL was working I thought I would build another on using current technology like the ones I have been seeing on eBay and make the old one a spare. SO that is what I did and this is how I did it.
I've always wanted to get a list of volumes in my nanoPEB/CF7 from XB without having to mount the cfgmgr disk. I think I may have found a way using the utility XMOUNT. With XMOUNT you can mount CF7 volumes from in a XB program (see attached file) by loading a little assembler utility. So to get a list I wrote a program to mount each volume in drive 1 then print out the name, go onto to the next and so on. It's not real fast but its not all that slow either. takes about 5 sec to make a listing of
Mille Bornes for Tandy Color Computer 2
UPDATE: a bug was found in line 26300. I had dropped a zero from the GOTO, fixed. Also a suggestion was made to add (dots) while loading to have something to look at, done. If you want to fix the version you already have made the GOTO on line 26300 add a zero to make it 26500 instead of 2650. add this line to get the dots while loading:
2420 II = II + 1 : IF II = 10 THEN II = 0 : PRINT ".";
Here is the card game Mille Borne in BASI
Ported Mille Borne to another system, Apple II. It's was a rather simple port from the CoCo2 that only took about and hour as both systems use a variation on MS BASIC. Found Applesoft rather fun programming environment, fast and feature laden. What I was not too keen on was the primitive editing (I guess I've been spoiled with the Atari's full screen editor 🙂 ) Anyway, It's posted here in the Apple II forum on AA:
I created this version of Atari 8-bit Mille Borne to use a joystick for use on my PSP. I have an Atari 800 emulator on my PSP but using the keyboard on the emulated Atari is, challenging. So I converted the original Mille Borne to use a Joystick.
In my quest to see Milli Borne on as many 8-bit computers as possible here's one more. I didn't write this one but who ever did seems to got it from the same Atari 8-bit program I created my TI-99, CoCo and Atari MS-BASIC versions from. A very nicely done game. It's in .PRG format. It is written in Commodore Plus4 BASIC. I got the file from: http://plus4world.powweb.com/
the activision labels for the Atari 2600 really deteriorate over time. So for those games I usually make a new label. Here is a Megamania label I created. It's a cleaned up scanned label so it would keep the original look.
Expanded BASIC by Tino Deleurgo is a series of packages that add some nice features to the Coco2.
I previously posted LINES on a Coco 2 with 8 colors using Tino Deleurgo's Expanded BASIC utility package. It utilized semi-graphic capabilities and is a rather nice package with lots of nice features.
Unfortunately the manual isn't that great. Tino uses a tutorial structure in the manual that makes it hard to find the commands and what they do.
So I wiped up a quick reference manual for mys
A little game that started it's life in Ahl's book BASIC Computer Game. It's a simple BASIC game to play and master in time. But the computer plays a very good game so watch out. I added some graphics to the game to make it more visually appealing. Enjoy
Mille Bornes for Atari Microsoft BASIC
In my quest to put Mille Bornes everywhere here is an Atari Microsoft BASIC version. This game has a rather odd history; it started out as an Atari BASIC game that I got a long time ago from, I have no idea? The 1st translation I made was to the TI-99/4a in TI Extended BASIC several years back. That was a rather difficult translation and almost took a full rewrite. Recently I translated to the CoCo2 BASIC from the TI-99/4a. That was a rathe
the TV game
This is another one that is only loosely connected to the TI99.
A couple weeks ago I had a backup drive crash with a lot of my retro-computer stuff on it. Fortunately I have found most of the stuff elsewhere but while looking through my old Atari software I found one of the oddest role playing games ever, 'the TV game'.
Way back in the 80s me and some friends of mine came up with a role playing game where you took on the mantle of a network TV primetime pro
Uno for the Atari 8-bit in Atari Microsoft BASIC
I wrote for the Atari 8-bit in Atari Microsoft BASIC. But I did later translate the program to the TI-99 (see Games/Mygame section).
Not a lot of people knew Microsoft wrote a BASIC for the Atari 8-bit line. Fact is Atari Microsoft BASIC was going to be 'the' BASIC for the Atait 8-bit line. The only thing that stopped from being the de-facto BASIC for the Atari was that Atari had a requirement that the BASIC had to fit in a 8k cartridge
here is another game I re-created that I had submitted to the TI99IUG many years ago - super hiway chicken plus. I wasn't able to find the game specifically in the old IUG on WHTECH but that's not surprising. the IUG usually changed the name and removed the original author from the listing. plus, there does seem to be some files missing from the IUG composite. It's a Chicken or Freeway variant that was a much improved modification of another IUG chicken game and yes the name is a bit over the to
$12 composite to HDMI upconverter review
I have heard a lot of mixed opinions on these cheap composite to HDMI upconverters. So when I saw one on eBay for $12 shipped I thought I might give it a shot. Turns out I was pleasantly surprised. It's not a f18a by any means but it does do a good job of clearing up the picture on flat screen monitors.
here's a picture of the TI title screen with just composite>
It's not a great picture but you can see how the
little while back I decided I wanted to do a little bit of Assembler on my Atari 800xl. Well, I went on eBay and found the E/A carts were rare as Hen's teeth and when they were on sale the wanted a fortune for them. That's when I remembered that I had saw a version of the E/A on disk, somewhere, once upon a time, long ago... you get the idea. So I posted on Atariage/Atari 8bit and asked if anyone remembered such. I got a response and then a discussion and then finally a disk that works. There su
just messed around with a new feature @senior_falcon put in XB256, the ability to display multicolored fonts easily and quickly. and I got it to SIX full alpha font set colors. the TI99 now has an easy way to display up to 6 different alpha fonts on the same screen!
way it works is you can type the the characters you want from the color character set directly with the offset CALL LOAD(9596,xxx). this enables you to just type the letters you want to display in this fashion:
I have updated three of my programs for the TI99: MilleBorne, Yahtzee and Uno.
for MilleBornes I cleaned up the code for the AI opponent & made it faster.
for Yahtzee I remade it without TML to speed the program up by factor of 2. Drawing the fancy color fonts in TML slows down the program because TML has to essentially draw each font on the screen in high rez. Redoing the program for just using DISPLAY AT speeds things up a lot.
for Uno I also remade the program without the
Here is another conversion from my Atari BASIC programs to the TI-99. It's a Yahtzee game. I never liked any of the Yahtzee for the Atari 8-bit so I wrote my own. This is mostly a direct port of that game except for the graphics. On the Atari I used DLI to change the font sizes on the fly which can't be done on the TI-99. But, I used Harry Wilhelm's amazing TML program for some other graphics. TML gives the XB programmer access to the bitmap graphics of the TI video chip. You can create Cartesia
Another Extended BASIC game for the Ti-99/4 line; Star Merchant.
Back in the 80's there were several variations of this game where you traded merchandise between star systems. The game dates back to at least August 1981 when Creative Computing published the game but probably goes back even further to the mainframe era. I seem to remember playing something like this on the TI mini-frame in school.
Simple game, you buy merchandise in one star port the 'Warp' to another star port and try
Mille Borne is a French card game of auto racing currently being sold by Parker Bros. The actual card game can be played with 2-6 players but the computer game is 2 player only; you vs. computer. The object of the game is accumulate enough mile cards to make it to the finish line. But there are hazards along the way that will keep you from that goal. If you haven't ever played the game refer to the manuals I have included with the game .zip file.
in this computer version there are a few di
NOTE: an update of OeeyGUI is forthcoming. I'll post v2 when I receive it from Shift838. the BBS software still works, though, if you just want that.
Here is the OeeyGUI & Fusion BBS that Shift838 demonstrated at the TI99 fest in Austin. The fusion BBS wasn't on the CDs I handed out.
UPDATE: found the bug in the 99/2. erase the ti99_232.ini in the INI directory fixes the issue with it starting in partial emulation mode.
Here is some of the software from the CD1 of the 2 CDs I gave out at the TI99 fest in Austin. I removed the documentation so the file would go over the max file size. also Oeegui will be posted in another post.
for those who weren't able to attend the Austin TI99 fest I handed out a 2 CD pack to as many as I had. It contained a disk of lots a
Converted my Atari 800 game Uno card to TI-99. I used the KXBII extensions to create multi-color text. (see earlier blog post for Uno for Atari 800 and KXBII extensions for TI-99/4a).
Plays at TI-99 XB speeds, which is to say, fast enough. The multi-color text is part of the KXBII extension package. Works rather well & fast enough and bug free. Only weird glitch is 1/2 character random flicker in one letter (you'll see it) when text being printed.
I created a CALL PR(X,Y,TEXT$,fo
I looks like I screwed up. A little while back I posted a blog about Harry's 40 column routine he created for the TI-99/4a. I also added a the game Civil War. After rechecking the blog I discovered the two files I posted were the wrong files. ACK!
So, here are the right files and a little more. I have the T40XB utility on .DSK and my XBBOOT.DSK which included the T40XB on a menu along with TML & KXBII. And I have a directory with all the games I have posted so far.
Here is the cor