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I review games... How original...

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I know I just got back but...

I ain't feeling it, I haven't been feeling it for a while. I'm going to hold off posting until many of the current issues with the blogs have been resolved, and while that's happening I'm going to try and get some more inspiration which I feel has been sorely lacking recently.   It's a bit disheartening when the stuff I put my all into, and the stuff I'm really interested in get's very few views, mainly the PC game reviews. I know people will read what they're interested in and I know

DoctorSpuds

DoctorSpuds

Cosmic Corridor (ZiMAG)

There are many words I can use to describe Cosmic Corridor, 953 to be exact. This is the final game from Bit Corp. (That I know of) that I have yet to review, and it is quite possibly the worst. In fact I would go so far as to say Cosmic Corridor, or Space Tunnel in Europe, is one of if not the worst shooters/games on the 2600. I’ll freely admit that there are some terrible games in the 2600 library, Skeet Shoot being my prime example but others like Strawberry Shortcake or the Froggo games, but

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DoctorSpuds

Sword of Saros (Starpath)

At LAST! This is the final game from Starpath, Sword of Saros. I’m gonna try to keep this review a bit shorter since they seem to be getting longer and longer these days. From what I have gathered from talking to several folks at my local game store and reading some reviews, this is one of the least liked Supercharger games ever made, now that’s quite an accomplishment. Unfortunately I somewhat agree with much of the criticism leveled at Sword of Saros, it is DEEPLY flawed, and unfortunately the

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DoctorSpuds

I've gotten an UNO Cart!

I’m very excited; I finally have an SD cartridge for my 2600! This has been a long time coming since all of the games I’d like to review are the weird and rare games that never show up on Ebay, and are incredibly expensive when they do. I don’t want to shell out $200 just to review Halloween so I think an UNO Cart will do just fine. My rule has always been “if I can play it on actual hardware then I can review it”, so the UNO Cart exploits that intentional loophole perfectly. There are two m

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DoctorSpuds

The forgotten pool game Pocket Billiards! (Magnavox)

Well this is awkward. I purposefully wrote my previous review to get all of those pool games out of the way so I’d never have to think about them again but believe it or not I missed a game. I suppose I could be forgiven for forgetting this particular game since the idea of it is so strange I almost can’t believe it exists. Pocket Billiards on the Magnavox Odyssey2, released in 1980, might just be the first Pool/Billiards game ever released on home console, unless the Channel F had one I didn’t

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DoctorSpuds

Monday Box Review! (Froggo)

Its Froggo time once more as we look at the packaging their terrible games came in and not the terrible games themselves. If you were going to break into such an antiquated market as the Atari 2600 you’ve gotta have some real head turning game boxes, and did Froggo deliver? Well, no, not really, you need to remember that in 1987 the NES, Master System, 7800, and XEGS, were already on the market and the Sega Genesis was coming out the following year, there were so many other things people would r

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DoctorSpuds

Demolition Herby (Telesys)

It’s time to finish this up good and proper, the final Telesys game, the only one I’ve yet to review. Demolition Herby was the final game Telesys released before packing up and vanishing from the videogame market altogether. This isn’t a very complicated game so I’ll give it a simple single paragraph review, though this may end up being a giant wall of text. This is an Amidar clone, it’s the same premise of surrounding a square to fill it in, or in Herby’s case, black them out. You are pursued b

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DoctorSpuds

Escape from the Mindamaster (Starpath)

Despite how limiting the 2600 hardware was, there were several companies who attempted to create first-person maze exploration games, some were pulled off rather well, like Tunnel Runner from CBS. There were also maze exploration games that were a little crappy, games like London Blitz from Avalon Hill and, Fox’s Crypts of Chaos were slow moving clunky and were either too easy or too difficult. I’m excluding games like Milton Bradley’s Survival Run, while being a first-person game; it’s not the

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DoctorSpuds

Laser Gates (Imagic)

Imagic makes me sad… I oftentimes wonder how such an amazing game company fell so far and so fast, then realize I can just look at the Wikipedia page for it and find out. Imagic was one of the most high profile deaths of the Video Game Crash starting out strong in 1982 and quickly crashing in 1984, eventually their games were distributed by Activision in the black box/blue label variation. Many of Imagic’s 1982 releases are well known and fondly remembered as well as cheap to buy, their 1983 rel

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DoctorSpuds

Shark Attack/Lochjaw (Apollo)

This is a game that needs no introduction, which is good since I’m running out of things to fill the first paragraph with, especially when it comes to Apollo. But seeing as how this game in particular is somewhat legendary I’ll strive to give it an introduction of sorts. Shark Attack had a difficult birth, originally it was marketed as Lochjaw, which is a horrible name probably on par with Spectravision’s Tape Worm. Lockjaw is a symptom of a Tetanus infection where the infected person’s mouth wi

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DoctorSpuds

Bumper Bash (Spectravision/Spectravideo)

Pinball games on most any console are plentiful and cheap; there have been some great ones, like Rollerball on NES or Crueball on Genesis, and some not so great ones like Pinball Dreams on SNES. You may have noticed that over the past couple of days I’ve been reviewing pinball games, and for the most part I’ve found them to be decent but with many flaws. I like pinball video games because they are trying to emulate and analogue type game digitally, and the results are always interesting to see a

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DoctorSpuds

M.A.D. (U.S. Games)

What is there to say about M.A.D., well first off it’s really obnoxious to type, and second of all it is a surprisingly unique take on the Missile Command/Atlantis genre. M.A.D. bears a resemblance to all games of its genre, Missile Command, Atlantis, Commando Raid, Sabotage, etc, but if you ask me it trumps them all from a visual standpoint. The graphics are stunningly colorful and imbue the game with a vibrancy rarely seen on the 2600. The gun emplacement is made up of the cooler end of the ra

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DoctorSpuds

Desert Falcon (Atari)

Desert Falcon is an incredible technical achievement, to be able to get Zaxxon style gameplay on the 2600 was thought to be impossible, so impossible that the legendarily butchered 2600 version of Zaxxon bore no resemblance whatsoever to to it's arcade inspiration. How Desert Falcon managed to get smooth isometric scrolling, is beyond me, but since the game was a red box release it's fair to assume that technical know how of the 2600's hardware was at it's peak. I have fond memories of this game

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DoctorSpuds

Sub Scan (Sega)

I have a bad idea for you all today, Sub Scan, this game is a bad idea. On a conceptual level this game just shouldn’t exist, it’s so barebones that very few people will spend enough time playing the game to actually experience it in any meaningful way. I could talk about the sounds and the graphics, but why should I when the game itself does not deserve them. Even if the sounds are completely terrible, and the graphics are unfortunately good, I refuse to talk about them because the game is so s

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DoctorSpuds

Monday Box Review! (Zellers)

I’ve been thinking quite a bit about what to do for my next box review since I’d like to get the more obscure publishers out there before I tackle any of the big names like Atari or Activision. I finally came to a decision though; I would take a look at Zellers boxes since there are few things more obscure for American collectors than something that wasn’t sold in the U.S.   These things scream “BUDGET” I’d say they’re on par with the Taiwan Cooper Boxes in their stripped back budgeted design.

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DoctorSpuds

Bermuda Triangle (Data Age)

I feel it’s time to finish this up, the final Data Age game, the only one I have yet to review, Bermuda Triangle. Judging from the model number Bermuda Triangle is the second to last game Data Age produced before going belly up, which is a pity since around this time is when Data Age was beginning to get good. Journey Escape, Bermuda Triangle, and Frankenstein’s Monster are all decent games in most respects, which is quite a shift from previous games like Sssnake and Bugs which are viewed as som

DoctorSpuds

DoctorSpuds

Robin Hood (Xonox)

As I said yesterday we’ve returned, albeit briefly, to the hallowed land of Xonox, but if you take a moment to tear your eyes away from the pristine graphics, and the unique gameplay you’ll see that there’s shit in them there hills. Many people from the infomercial era know the name of K-Tel, y’know those guys who peddled everything from ‘greatest hits’ record to the Veg-O-Matic, and The feather touch knife. Here’s the thing, they never really went away, they’re still in business, usually sellin

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DoctorSpuds

Coconuts (Telesys)

Telesys wasn't known for making very good games, their quality was hit or miss at the best of times. Coconuts unfortunately is a big 'ol miss, in more ways than one. This game takes a similar concept to Telesys' other smash hit game, Fast Food and tweaks it a little, I'll get to that in the game-play section, since I feel this review may be lacking some length to it, at least in the long run. Oh... and don't expect me to review extremely rare and expensive games, like Demolition Herby, or Ram it

DoctorSpuds

DoctorSpuds

Encounter At L-5 (Data Age)

My opinions on Data Age have changed somewhat as my collection has expanded, it seems that I got off on the wrong foot with this particular company since I have found several games from them that I can actually glean some form of enjoyment from. Out of their eight released games I actually enjoy four of them, those being Frankenstein’s Monster, Bermuda Triangle, Journey: Escape, and Encounter at L-5. Of those four I have only reviewed one, so it seems to be around the right time to review one mo

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DoctorSpuds

Cosmic Creeps (Telesys)

Telesys was most certainly not one to back down from new ideas and unique game concepts, which lead to the creation of such gems as, Coconuts, Fast Food, and the focus of today’s review, Cosmic Creeps. Cosmic Creeps is rather unique among games of its genre, it’s one of the only shooters where you shoot from the top of the screen, and is most certainly the only shooter so confusing that you may not actually get to the shooting portion of the game. Yes it’s one of those kinds of games, the type

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DoctorSpuds

The St. Vinnie's Game Sale

Over here in Madison we have a chain of thrift stores known as St. Vincent DePauls, St. Vinnie’s for short that has a big game sale every six months at one of their locations around the city, I have attended one previously and the one today, and as a collectors you all know how great it is to get good games for cheap. Sadly though, and I hate to admit it, but this St. Vinnie’s game sale was a bit of a bust. I arrived at 8:30, they opened at 9:00, in the freezing cold and wind only to see through

DoctorSpuds

DoctorSpuds

Wabbit (Apollo)

Apollo, Apollo, Apollo… How many times must we kick your teeth in? And how many times must I attempt to think of something creative to write about in the first paragraph to impart formerly unknown information to the reader? Well in Apollo’s case it’s too many times, I can’t really think of anything to say about them. Well, if I can’t say anything at all interesting about the company, then what about the game itself? Today we’re looking at one of Apollo’s final games, Wabbit, and correct me if I’

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DoctorSpuds

Food Fight

Hype, I don’t get it, all it usually does is raise expectations to a ludicrously high degree. Usually the expectations get so high that the final product could never fulfill those wild expectations. What if then, you have a game that flew under the radar for so long that nobody but a small few even noticed it, add onto that the fact that it was only released in any quantity on a console that almost nobody owned. Food Fight falls perfectly into that oddly specific category of game. Originally it

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DoctorSpuds

This is a Blog

Hello this is a blog... in this blog I will review things. I did not say that I would review them well or completely, I just want to. If grammar is a sticking point for you then turn away now. I'm a fan of run-on sentences, commas, and ellipses... so viewer beware. I have a lot of games and a lot of opinions about said games. I will try to post a review every couple of days. I've got, like, all of these games and then some.. reviewing them will give me an excuse to actually play them.

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DoctorSpuds

Cosmic Swarm (Commavid)

Commavid was one of those companies that tried to make it on the 2600, unfortunately, just as soon as they'd found their stride the entire market collapsed. Many companies were swallowed up in the crash, some deservedly like Mythicon, Mystique, and Data Age. Others were killed before they could truly shine, Commavid was one of those companies. They released only six games, and two pieces of software during it's short life, but unlike many game companies which were copying each other, or themselv

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