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I review games... How original...

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Mouse Trap (Coleco)

Am I the only one who still finds the fact that both Mattel and Coleco released games for the 2600 weird? I know it’s not uncommon today for publishers to release games for all available consoles, but usually the games are from third party publishers. Just imagine if Nintendo released a Mario game for the Playstation AND the Xbox, which just wouldn’t happen today. In rare cases like with Air Raiders, Mattel, who distributed their own, rather successful console, released an exclusive title on th

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Demon Attack (Imagic)

OH YEAH! Now here's a game I can get behind! I love me some Demon Attack. This classic game from Imagic is regarded as being one of the best games released for the 2600, I'm tempted to agree with that statement, but but there's competition afoot. The 2600 wasn't the only console to receive Demon Attack, the Intellivision also has Demon attack in it's library and I think it might just be better than the 2600 version. There was also a version on Odyssey 2 but I'm not paying that much for Demon Att

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The Intellivision II (Is it even worth it?)

Videogame consoles are rarely ever small, it doesn’t matter which generation you’re looking at whether it be the first, the eighth, or anywhere in between, these things are monstrous. But a game console rarely ever stays large, as technology get’s better and smaller, the consoles shrink with it, couple this with revised designs, and cheaper parts, and you have the birth of the slim console. A slim console is a console that is sold several years after its original release in a smaller more conden

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Star Raiders II (Atari Corp.)

It’s sequel time, and boy do we have a doozy today. We all know about the Atari 8-bit line of computers that were launched in 1979 starting with the Atari 400 and Atari 800. Without question the most beloved game on those computers is without a doubt Star Raiders, it is a classic. So what do you do when you have such a popular game? Well, you make a sequel of course! Luckily for Atari a member of their Coin-Op department Aric Wilmunder had almost completed a sequel to Star Raiders; it truly was

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Strategy X (Konami)

Well now.. here's an odd one, Strategy X... What to say about it? Well... it was one of the three games made for the 2600 by Konami. It was only after browsing on Amazon for a very long time did I find this game, and I admit that I was very intrigued. I know of Konami's arcade history and I know that they have made some of the greatest retro games of all time... But how does Strategy X stand up to this history? Well... It kinda falls flat on it's face and it falls hard. But first a little info,

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Combat (Atari)

What the hell… Let’s review Combat… This review is neither overdue nor actually expected I was just looking at my game shelf and thought the first six words of this review. Combat is iconic; people who’ve never even held a game controller know about Combat, it is for many people the epitome of the word videogame. Combat was the pack-in game for almost every single Atari VCS up until 1982, with the main exception being the Sears brand consoles that had Target-Fun (Air Sea Battle) as the pack-in t

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Comitoid (SnailSoft/Greg Zumwalt)

Alright guys this is the final non-game I’m looking at for a while I promise but this one is just so strange. I won’t actually be talking about the game all too much since there is almost nothing to talk about in the first place. Comitoid is absolutely mind boggling, it is the textbook definition of confusing. All you do is fly a little spaceship around as it automatically shoots at large flashing objects. There are so sounds, there are no points, and most importantly you cannot be destroyed, so

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Air Raid (Men-A-Vision)

We are going to start with the defacto ‘rare’ game in the 2600 library, Air Raid. Very little is known about this cartridge, and it seems that every step taken towards finally knowing who created this oddity leads further down a rabbit hole of craziness, and red herrings. I have browsed through several Air Raid centric threads and it has been suggested that the creators were drug smuggling members of the Cuban cartel, or even participated in slavery. But it seems that the only promising lead has

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Mines of Minos (Commavid)

We’re back with Commavid today but which game to choose? Mines of Minos… Why? It has the best box art, and it’s unique, and well… It’s fun (Also CaptainBreakout recommended it, so yeah I gotta do it now). Mines of Minos is not a graphically impressive game, Commavid games rarely are they tend to make it up with fun and interesting gameplay. If you want a game to compare the graphics to Entombed by U.S. Games is almost a dead ringer.  Enemy design is quite good, they’re large and fairly detailed,

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Jawbreaker (Tigervision)

Anybody who grew up in the 1990’s remembers Tiger Electronics, the creators of numerous LCD games of varying quality, and of the Game Com. Tiger had a video game division that went by the name of Tigervision who ported many different games from different publishers onto the 2600 and the more popular home computers of the time, they are also responsible for the game I’m reviewing today. Jawbreaker was originally programmed by Sierra On-Line, but the job of porting it to the 2600 fell to Tigervisi

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Yar's Revenge (Atari)

Oh... This is gonna hurt. Yar's Revenge, contrary to popular opinion I don't like this game, I never have and I don't think I ever will. People tout this game for it's originality, which it does have, I won't lie about that, but I simply don't like it. I think there are tons of better games for the Atari that simply don't get the recognition they deserve,If had to place Yar's revenge on a list of 'Best' Games for the Atari It would be right near the bottom if on the list at all. I'll try to keep

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Pitfall! (Activision)

This is going to be a difficult game to look at since it feels almost blasphemous to do so; the first of something is always sacred. Pitfall (I’m omitting the ‘!’ because Word freaks out and capitalizes everything), is generally referred to as the first side-scrolling platforming game, or at least the first one to do it right. It is one of the best selling games on the 2600 and is considered one of the best games on the console, if not ever for its contributions to gaming as a whole. But, and th

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Advanced Dungeons & Dragons: Treasure of Tarmin (Mattel)

I have been debating whether or not to review this game for a while now, mainly due to how complicated is actually is, but I have steeled my nerves and clenched my buttocks and am now gonna review Advanced Dungeons & Dragons: Treasure of Tarmin on the Mattel Intellivision. This is technically a sequel to AD&D Cloudy Mountain, which despite being a very complex game in its own right, did not live up to the moniker of ‘Advanced’ Dungeons & Dragons, there were no classes no leveling up,

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The Official Frogger By SEGA (Starpath)

Alright folks this is going to be a difficult game for me to review today, mainly because I have a rather large bias against this game. The game today is The Official Frogger by Sega, and I have a confession to make… I kinda hate Frogger. Yes-yes-yes, get your torches and pitchforks and skewer the heretic, I know Frogger is an absolute classic, but there’s something about it that just doesn’t gel with me, I’ll try to explain it more in the review, but suffice to say, this will be a bit difficult

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Lego Racers (High Voltage Software)(Lego)

We all have a cart racer of choice; some prefer Mario Kart, others prefer Sonic and Sega All-Stars Racing, and others still prefer Rascal Racers. There are so many cart racers out there that it’s impossible to name them all. There are a few though, myself included, whose cart racer of choice is something so outlandish and awesome that it could have only come from Lego… Hands up for all of those who remember Lego Racers. This is probably the most recent game I’ve covered so far and only my second

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Space Panic (Coleco)

I think it’s fair to say that the Colecovision WAS the home arcade system, Atari tried with the 2600 with mixed results, and around the time the Colecovision came out Atari tried again with the 5200, with… uh… even more mixed results. I suppose you could argue that both the Colecovision and the Atari 5200 had very similar flaws, in that the standard controllers were awful, either in design or build quality, or both. In the end the Colecovision was somewhat victorious, and then the market crashe

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Rare doesn't mean valuable

I have a rant for you, I’m very tired and it’s very rambly but I think I may have made a few good points.   Here’s something odd that many people have a hard time coming to terms with, rarity does not equal value. When the topic of old games comes up in conversation I usually have to reiterate this multiple times, and almost every time I do this the person I’m talking to gets that greedy little gleam in their eye. “Oh, I have a Nintendo/Atari/Sega in the basement, and I have a bunch of

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K.C.'s Krazy Chase (Magnavox)

Copyright is a fickle thing, and many people do not understand copyright, in fact most people don’t, and as soon as somebody has an idea that is remotely similar to another more successful idea legal action is usually filed. This was the case with Magnavox/Philips K.C. Munchkin, a clone of Pac-Man that expanded upon the initial premise and modified much of the gameplay, which constitutes fair use. Atari, who owned the home console rights to create and distribute Pac-Man did not see things the sa

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You hate dust? We got something for that!

Since the beginning of time there has been dust and since almost the beginning of gaming there have been ways of keeping dust off of your stuff. With the 2600’s unique ridged design it has a very striking look to it but it’s also a bastard to clean as all of us who’ve had basement/garage/thrift store finds know. The 2600 is a goddam dust magnet, and since its conception there have been ways of preventing such uncleanliness from occurring. Atari was clever, they build dust covers into their cartr

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DoctorSpuds

 

Tank Brigade (Panda)

Tank Brigade otherwise known as Tanks But No Tanks falls under the same category as Strategy X as being so challenging that it's addictive. This game was put out by Panda inc.. Panda was definitely one of the lesser known publishers on the 2600, mostly because most of their games were either stolen or licensed from Sancho. Several of their games were later re-sold by Froggo, yeah this is the level we're at here. I don't know if this game was stolen from Zimag, or if Zimag stole/licensed this gam

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DoctorSpuds

 

Street Fighter II (DOS) (U.S. Gold, Hi Tech Expressions)

Street Fighter II: The Baddest Brawl Of Them All… Well they were right about one thing..   There was a time a long, long, time ago when the battle for gaming superiority wasn’t quite as one-sided as it is today, the battle between consoles and home computers. Now I’ll admit that I know very little about computers from this era, all of my knowledge stems from the early Commodore and Atari 8-bit machines, not the burly 386, 486, and Pentuim machines of the late 80’s through the 90’s. Around the

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Amidar/Spiderdroid (Parker Brothers/Froggo)

I don’t like Amidar, I don’t like how it looks, or how it plays, it was a game that was best left in the arcades and forgotten about. If you like the game then good for you, you can find enjoyment in something that infuriates me, to be honest. Amidar was an arcade game that was developed and published by Konami back in 1981, and by all accounts it was a decent game, but when Parker Brothers brought the game over to the 2600, well, they screwed it up something fierce. Now Amidar was pretty much

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Night Driver (Atari)

I think today I’m going to dial it back a bit; I’ve been fixated for too long on the graphically impressive or highly original. I think I’m just going to talk about an old favorite, I think I’ll talk about Night Driver. Night Driver is not a graphically impressive game, nor is it particularly astounding in the auditory department, but it has the one thing that trumps them all, fun.  On a visual level Night Driver is seriously lacking, all you’ll really be seeing is a shit-ton of red-ish pegs whi

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Box Review (Taiwan Cooper)

I am well and truly lacking inspiration for a game review today, nothing is jumping out at me in any meaningful way. So instead of doing a review that I don’t really want to I’ll do something else that I keep putting on the backburner, and don’t worry it’s not a new thing for Mondays, it’s just the thing I’m currently doing for Mondays. I’m just going to take a look at some more boxes, there’s always something to talk about with those, and I honestly have fun doing it, I’ve kept them relegated t

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Mogul Maniac (Amiga)

I'm kind of confused here.... Why would Amiga... THE Amiga make a game for the 2600? And why is it a skiing game? Now I'm sure just about every one of us know who Amiga is, Heck... even I know who Amiga is and I've proven, on many occasions, that I don't know squat about classic computing, If you don't know who Amiga is... Google them, it'll be a fun evening. After reading the little bio provided on AA it seems Amiga wanted to be the 'peripheral' guys, you know, the company that always has a un

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