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Wing Flap of Death


atari2600land

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So I guess it was time to work on Insecticide again. I introduced Behe-Moth's Wing flap of death, where he picks another insect with his wings and then throws him down on the ground. It's a lot like Gi-Ant's throw. But all characters aren't going to throw. For example, what I plan to program next is Rumblebee and he'll sting characters with his special move. Right now to do a special move, you just press B, but this is for testing purposes. Special moves in fighting games are apparently a combination of button presses. Right now the button presses I plan to use are left/right shoulder buttons and the right D-pad. B will ultimately be used for blocking punches. There's a blank spot in the sprite sheets I use, so the insects will block with one side of them. What would normally be the other side of the insect (the farther side) is where I put the body. I wonder if people have noticed that I tried to do a 3D fighter: One side of their legs is farther, then the body, and then the other side of their legs are closer than the other side of their legs and their body. So once I'm done programming special moves, I will draw one side of their body blocking punches and stuff. What I'm really dreading is programming the opponent AI, but I'll get to that bridge when I cross it. I also fixed a couple of glitches I didn't know I had with the previous version. So that's always good. And aside from sleeping and stomach aches, that's basically all I did today so far.

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