Juno First
There has been some discussion on these blogs lately about good arcade games to port to the 2600. In particular, Manuel posted a list of obscure titles in his Planet Bob blog. Since I hadn't heard of most of them before, I decided to fire up MAME and try them out on my new X-Arcade stick. The game which I enjoyed the most is probably Juno First, which is a bit like a vertically scrolling version of Defender. I am surprised this game isn't more popular as it seems very similar to the classic Williams games, and is great fun to play. It looks like a Juno First port would be possible on the 2600 with a bit of effort, as it is not too graphically demanding. As noted elsewhere, the game plays a bit like Beamrider on the 2600. However, in Beamrider you can't move backwards, and you are fixed at a particular speed. As a result, I decided to hack up a quick kernel which uses a Beamrider-style display, but enables you to change speed. The result is attached to this entry, and I think it gives a good feeling of motion. I was rather surprised to see that Supercat also posted a Juno First kernel today in his blog! His solution uses the ball sprite to draw a dotted play area which is more faithful to the original game. I haven't decided if I want to take this any further yet, but I think the two versions should provide a good starting point for discussion of the best approach for the 2600.Chris
6 Comments
Recommended Comments