Robot and Tank animation
Changes
- Robot and Tank animation sequences are in place
- Robot and Tank "cool down" logic implemented, should prevent "rapid fire"
Controls
- RESET = start game
- SELECT = return to menu
- Left Difficulty, Frenzy Special Room Test1: B = Off, A = On
- Right Difficulty, Stress Test Mode2: B = Off, A = On
1Frenzy Special Room Test will always put a special object in the room. Currently only Big Otto does anything, and it's the same experimental code as before.
2Stress Test Mode is infinite lives and max robots. Score will be red when active.
Note: I'm seeing screen rolls right away in the Frenzy variation, but haven't had time to look into it so I'm not posting this build in the Homebrew Forum topic.
ROM
Source
Edit: added a Fat Shot test
ROM
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