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Analog’s Boot Camp Table of Contents?

k-Pack

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Analog published a column dedicated to teaching assembly language programming. Boot Camp appeared as 42 articles spanning a wide range of topics with many tips, tricks and example code. If Boot Camp was compiled into a book, this might be the table of contents or at least I’m hoping that it helps the next time I’m looking for information or code examples.

PDF of following table
Analog boot camp index.pdf


Chap Issue Author Subject
1 72 Hudson Number Systems, Assembly, 6502 chip
2 73 Hudson Addressing, Syntax, Free Memory
LDA, STA, JMP
3 74 Hudson BRK, LDX, STX, ADC, CLD, SBC, Flag
4 16 Hudson CMP, CPX, CPY, BCS, BCC, BEQ, BNE
5 17 Hudson X and Y Indexing - Multi bit addition
6 18 Hudson INC, DEC
Bit Manipulation AND, BIT, ORA, EOR
7 19 Hudson Simple Multiplication ASL, ROL, LSR
8 20 Hudson The Stack
9 21 Hudson Subroutines RSR, RTS
10 22 Hudson Stack Management PHA, PLA, PHP, PLP, TSX, TXS
11 23 Hudson Relocatable Code
12 25 Hudson BASIC’s USR Call
13 26 Hudson BASIC’s USR Call with variable argument
14 27 Hudson USR A=USR(TIMER,WAIT)
15 28 Hudson USR A=USR(FLIP,ADR(A$),LEN(A$))
16 29 Hudson USR RAND=USR(1536,HI)
RAND=USR(1536,LOW,HI)
17 33 Hudson Central Input/Output System PT.1
18 34 Hudson CIO Part 2 - Reading and Putting records
19 36 Ratcliff Comparison Branching
20 37 Hudson CIO Part 3 – error handling
21 38 Hudson CIO using subroutines
22 40 Hudson CIO examples – Copy keyboard input to file
Copy from device to device
23 41 Wiegers Using OS to simulate GRAPHICS, POSSITION, PRINT
SETCOLOR, COLOR, PLOT, and DRAWTO in ML
24 42 Wiegers Part 2
25 43 Wiegers Floating Point Operations in Assembly Language
26 44 Wiegers Mixed Graphic Mode Display
Using OPTION, SELECT, and START keys
27 46 Wiegers DLIs – Display List Interrupts
28 48 Wiegers PMG Player/Missile Graphics
29 49 Wiegers Reading Joystick, smoothing movement via VBI
30 50 Wiegers VBI improvement, Player Collisions
31 51 Wiegers Character Sets
32 52 Wiegers Character Set Animation
33 54 Wiegers Macro introduction – SETCOLOR macro
34 55 Wiegers SETCOLOR, POKE, POSITION, OPEN, CLOSE, GRAPHICS,
PRINT, COLOR, PLOT, DRAWTO macros
35 57 Wiegers CIO commands and XIO macro
36 58 Wiegers macro INPUT, PAUSE, ADD, SUBTRACT, DPOKE,
FOR, NEXT, MOVE(61)
37 60 Wiegers The Programming Process and RAMdisk file copier
38 61 Wiegers macro VBION, VBIOFF, DLION, DLIOFF, SETPCOLOR
PWIDTH, PMGON, PMGOFF, PMGRES, HPLAYER,
HMISSILE, MWIDTH, PLFIELD
39 62 Wiegers Number and ASC conversion macros ASC2INT,

INT2ASC, LDGZERO

40 64 Wiegers BCD and ASCII macros ASC2BCD, BCD2ASC
41 66 Wiegers Adventure Game Vocabulary Search
42 69 Wiegers Parser Program


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