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Confused?


atari2600land

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So I thought to myself, "I guess not many people have played Chu Chu Rocket for the Dreamcast. I'd guess I'd better tape myself playing the game and put it on YouTube." And this was the result. It's kind of hard to see the ultimate top for some reason, but this is the only way I could do it unless I dragged the Odyssey 2 into the living room and hook it up that way. And it's hot. So I didn't. And also, it's kind of hard to play if you're trying to show it to people but you already know the answers to everything. So I messed up a few times intentionally to show people what happens if you do. Enjoy.


Also, I have three mazes in this game but I only have 500 or so bytes left. If each maze is around 50-100 bytes like I think they are, I'd only have room for about 5 more. Unless I can jump to using a 4k ROM. It'd be a long process trying to figure that out, but hey, I got this far, so why not? The problem would be trying to figure out how to pull data from one 2k bank and use it in another. I don't even know if that's possible. I have some investigating to do.
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I think this project is charming!

 

That said, the puzzles are very tough! As is, it is really guesswork: drop a tile, wait for the results, repeat. I wonder if some other game component could be dropped in to make solutions a little less foggy. Or maybe have easier puzzles that need to be solved in a timely fashion (ie.... cat moves in pattern, player waits until cat turns corner to release the mouse) I don't know if that makes sense?

 

I enjoy watching you develop your stuff! Cheers!

 

///

 

I hope that I am being helpful. I found out recently that i may have asperger's syndrome. That may be a barrier when trying to work out the problems people are having with my games and programs.

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Well, you need to think about where to drop the tile. If you just keep dropping the tile and waiting for the results, that doesn't seem like fun at all. Also, one thing to keep in mind is that when the cat or mouse touches the wall, it always moves to the right (unless there's a tile that says elsewise.)

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Ah, knowing the cat always turns to the right does help. :)

 

Another idea would be more simple puzzles at the start... slowly progressing into the more difficult puzzles like you have now. Cool stuff!

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