Qbert and Beef Drop WIP
Qbert WIP:Experimented with AtariVox support. While I was able to get the communications working, I haven't had much luck getting voices from it I really like. I think I have figured out the object release patterns in arcade Q*bert, so this will probably be the next major things to work on to make it play more real. I also will probably add PAL detection soon even though noone has complained or commented yet. I need to add support for one more ball (or ugh/wrong way/slick/sam) (from 3 to 4) and allow them to move at different speeds.Beef Drop WIP: semi onhold for a few days until I get at a frustrating point with Q*bert To do:(1) Port new sprite code from Q*Bert to Beef Drop(2) Replace one of the bonus screens that will not work with recent changes.(3) Tweak speed and difficulty ramp up(4) Maybe change Pepper bonus object to a sprite (dependent on #1)(5) Maybe allow two player simultaneous play option (dependent on #1)
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