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Shark! Shark!


atari2600land

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I can't draw one. This is the closest I could come to a shark sprite with 8x8 pixels. I'm hoping someone else can do better than this.

shark.png.4fc5c9d0aedfa03ac870f8254f5e96dc.png

But I think I got the code for the shark swimming around randomly working. The plan is to have him not be susceptible to torpedoes so you have to dodge him. I don't know though, since it's kind of hard to do. And changing the image that goes in is easy, so I just need a .png image. The most colors I can use in a sprite is 3. Anyway, that's what I've been doing today, working on this game.

 

Yesterday I did a little coding of Aaron the Aardvark on Jaguar, waiting for more background images to get created.

 

Lunch time here in the Willamette Valley. The Red Baron pizza is in the oven. I enjoy eating them. Eating, sleeping and video games are the things I'm most passionate about. And I don't know if I told this yet, but I have a new remedy for when I choke on food: eating turkey. Yes, I've had to do it twice, and it works well. I don't know how it works scientifically, but it does.

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Now I got inspired to play Shark Attack (VIC-20) for the first time in surely 35+ years time. I didn't quite remember how it plays, but after watching some videos and reading instructions I figure it is a manual labour Qix game in the sense that you need to paint 85% of the screen area with your net while watching out for the sharks not to escape once you captured them. I thought it would be enough to just encapsulate them with netting and be done but apparently not.

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