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Pea-Man part 2


atari2600land

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I spent a few hours trying to make something work. Apparently changing the mode from mode 1 back to mode 0 during the maze part of the game made it work. So now I have two levels in the game and it's now at 12k. Am thinking I can fit a whole massive game in here if I keep this up. (Yesterday I said that the waffle game was about 60k.) And now with the engine complete, all I have to do now is design new mazes, new graphics, and new cut scenes. Which is mostly made of data lines.

 

Unfortunately, I had trouble with getting the data for the number of dots to clear each level working, so I have to change it at the start of every level. It shouldn't be hard, but it would have been nice to get it working correctly. It works now that if Pea-Man eats a pea, the "dots" variable subtracts 1 and once it reaches 0 the level ends. Level 1 has 87 dots. Level 2 has 89 dots. I think I'll call today's work finished and start anew tomorrow. Even though I've only been awake since 10a.m. and it's only 3:30p.m. now. That's my trouble. I hate going to sleep since it takes so long. I laid in bed for about 90 minutes before I finally fell asleep. It was excruciatingly boring.

 

Now I need to figure out what Pea-Man does after he goes to the park. Eventually carrots will beam him onto a spaceship that heads to the planet Carrot. But I don't want to do that quite yet. Perhaps a bunch of streets in Pea-Man's neighborhood will be the next maze. Right now, if you pass level 2, the game plays the level finish code over and over again even though I told it not to. This is hard.

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It strikes me now that this could be a variant of Hungry Horace (ZX Spectrum, C64) more than it is a variant of Pac-Man. Also feel free to consider all my suggestions posted in the forum on ways to vary the game.

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