Jump to content
  • entries
    4,249
  • comments
    2,525
  • views
    1,750,624

Cutting off sound

Sign in to follow this  
atari2600land

89 views

Finally tried Frank the Fruit Fly with sound. Discovered that the game cuts off the level intro ditty. Must have been because I got rid of a little bit of code during it. So since the two variables that control it were maxed out at 255, I decided to speed up the song a little. I don't think it's too noticeable. I was working on trying to get the frog jumping on the oasis screen when I discovered the music thing, and it sidetracked me for a little bit.

 

A large part of time was spent trying to inflict damage on Frank if he touched the frog. This was due to me forgetting how the collision detection code I put in for every sprite works. I know, I should just have one and then jump to it, but it's easier to do it this way since I've been doing it this way and I don't want to break the game since I've been working on it for over a year. And I made it more looking like the frog moves his legs to jump. I had the frog sitting picture too high in the sprite sheet for levels 1 and 3, so I lowered them. A lot of work went into changing level 1's frog y variables because it had a tongue as well. So I had to add a bit of code to stabilize the tongue.

frogjump27.png

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...