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After SWOOPS! I went a step further and developed RAM-Pong (2009), a fully playable Pong for two players which runs in the 128 bytes RAM of the Atari 2600 console!

 

1406235359_RAM-Pong(2009)(ThomasJentzsch)(NTSC).thumb.png.c3e528bcf9af49c5090aea751054cd24.png

 

So after you started the game, you can unplug the cart and continue playing. :) Unfortunately this game got not released on cart yet. :sad: 

 

2067744166_RAM-Pong(2009)(ThomasJentzsch)(NTSC)_1.thumb.png.fd38255ffc863c9e846b33eac2692873.png

 

In 2017 I made the menu simpler, so that the ROM fits into 1K.

 

1962007404_RAM-Pong1K(2017)(ThomasJentzsch)(NTSC).thumb.png.703971f96a82fe33674c3d4dcd017590.png

 

RAM-Pong (2009) (Thomas Jentzsch) (NTSC).bin RAM-Pong (2009) (Thomas Jentzsch) (PAL).bin RAM-Pong (2009) (Thomas Jentzsch) (PAL60).bin RAM-Pong 1K (2017) (Thomas Jentzsch) (NTSC).bin

Edited by Thomas Jentzsch
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In 2012, after almost 10 years of development, Andrew Davie and I released Boulder Dash. The game was licensed by First Star Software for a 250 copies release. Unfortunately we are not allowed to the release the full ROM. So here you can download only a demo version.

 

2144919294_BoulderDash(2012)(AndrewDavieThomasJentzsch)(Demo2).thumb.png.526fb76d9f37c9f3ad3661a346dbc21a.png

 

398641861_BoulderDash(2012)(AndrewDavieThomasJentzsch)(Demo2)_2.thumb.png.016b9387707356936014e961dd705400.png

 

1534849821_BoulderDash(2012)(AndrewDavieThomasJentzsch).thumb.png.44cdb4b0e9f0167cca2d6cbc3e856101.png

 

124129811_BoulderDash(2012)(AndrewDavieThomasJentzsch)(Demo2)_1.thumb.png.f0202b03144dc91b9f32b7e381ecac24.png

 

The good news is, that we are currently working on an unlimited re-release. Stay tuned...

Boulder Dash (2012) (Andrew Davie, Thomas Jentzsch) (Demo 2).bin

Edited by Thomas Jentzsch
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Aardvark (2019) is another cooperation. Oscar started the development, recreating an unreleased Anteater prototype. Then I joined development and got Nathan into the project too. Together we greatly improved the game, even over the arcade version.

 

1999244347_Aardvark(2019)(OscarToledoG.ThomasJentzschNathanStrum)(NTSC)_3.thumb.png.fec3365e6e1b7cc07e304c55b62b257c.png

 

202021997_Aardvark(2019)(OscarToledoG.ThomasJentzschNathanStrum)(NTSC)_4.thumb.png.dca4f51a63d3557176767a1fc41a945a.png

Aardvark (2019) (Oscar Toledo G., Thomas Jentzsch, Nathan Strum) (NTSC).bin Aardvark (2019) (Oscar Toledo G., Thomas Jentzsch, Nathan Strum) (PAL60).bin

Edited by Thomas Jentzsch
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Arenafoot

Posted (edited)

On 4/28/2021 at 4:21 AM, Thomas Jentzsch said:

Star Castle Arcade (2014) is the result of a cooperation with Chris Walton (Nathan Strum did the graphics). Chris started the game and I finalized it.

Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch) (Harmony).cu 32 kB · 17 downloads Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch) (Stella).bin 28 kB · 15 downloads

.cu file??? What type is that @Thomas Jentzsch????

Edited by Arenafoot

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That's a a special file for Harmony Cart. CU means custom, because the ROM contains the special driver required.

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Thanks for pointing that out, I'll drop the file and get to playing some SC later.

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Is there an NTSC verison of this game? When I run the harmony verison with .cu my screen rolls.

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6 hours ago, Prizrak said:

Is there an NTSC verison of this game? When I run the harmony verison with .cu my screen rolls.

Try SELECT. :) 

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I tried that and all it seemed to do was a pallet color change. I'll try again. My unit is a light six with composite mod. 

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Sorry, my brain is playing tricks on me. I replaced the ROMs, now there are NTSC and PAL versions. I hope it works now.

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