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GCN Wario Ware, Inc


EricBall

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Another rental. It will be interesting to see how Wii impacts GCN title availability and pricing.

 

Anyway, Wario Ware is billed as another party game title (like the Mario Party series). Except it's stuffed full of “micro-games” and the multi-player game has no inter-player interaction.

 

So what about these microgames? Although I had fun at first, they quickly lost their charm. The problem is each microgame lasts less than in a minute. In that minute you have to figure out the objective & controls (based on little more than a one word instruction) and then hit the right button (the A button or the 4 direction) at the right time. Once you've played each microgame a couple of times (or read the instructions in album mode) then almost all of the games become trivial or a test of timing or reaction time.

 

I also got a little frustrated with the format of the single player mode. It's set up as groups of 20+ games with a common theme, ending with a “Boss” game. The problem is you only have 4 “lives” to play through the 20+ normal games to reach the boss game and unlock the next group of games. (Sure I could play everything in album mode, but it's meant to play a single game multiple times.) So I found I had to play each group of games more than once just to reach the boss game, then play through them again a couple more times before I could beat the boss game.

 

Okay, what's good? Some of the minigames are cute. Some of them, especially those which use only the A button in creative ways, are even fun. A lot of them are based on various Nintendo games or simply evoke memories of the old style gaming.

 

Would I rent it again? Probably not. Though if I got one as part of a package deal I wouldn't sell it.

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IMO, the GCN Wario Ware is probably the worst version to get for just the single player experience. Unlike other versions, it's focused mainly on the multi player. More single player modes get unlocked after playing through the stage clear mode, but the only single player mode offered that isn't in the original GBA Wario Ware is a time attack mode. Most of the mini games are from the first GBA Wario Ware. The lack of unlockable full games like in other versions of Wario Ware hurts the single player too.

 

I completely disagree with the "no inter-player" interaction comment. The game has multiple multiplayer modes, not just one. One multiplayer mode lets you distract other players by moving your character around the screen and making them do a pose that blocks the screen. Another game lets players steal cards while the other player tries to get more in micro games. One game has players on tops of stacks of turtles. If a player falls off, they become a turtle and lose. However, the player can still try to knock other players off the stacks and hurt other players by winning one of the new multiplayer microgames within that mode. I recommend giving the multi-player modes another try before dismissing them as not having enough inter-player interaction.

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I confess, I spent little time playing the multiplayer modes; focusing on the one player mode so I could try out the various microgames. I'd forgotten some of the inter-player interaction.

 

Still, I'll stick to one of the Mario Party games for multiplayer.

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Wario Ware is by far one of my favorite multiplayer games. The single player is fun for a bit, but the multiplayer really thrives on the frantic and chaotic nature of the game - it's like an all-bombs round of Smash Bros. or something. Lots of shouting and cursing, but it's all over way too quickly for anyone to get their feelings hurt : )

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