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Horse Racing (Intellivision, 1980)


Mezrabad

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Horse Racing (Intellivision, 1980)

 

For any of you that read this blog whenever I actually post something, you might be painfully aware that I neither enjoy gambling nor sports. I usually bitch and moan about most Blackjack carts I have to play and while I do my best to muster up enthusiasm for the sports titles, I'm sure it's obvious that my heart usually isn't in them. In fact, beyond an appreciation for graphics and/or feature set, I can barely tolerate sports and gambling titles. Also, with my limited appreciation for "board to video" ports of games, (i.e. Checkers, Backgammon) I'm sure you can grok why I might have a difficult time getting through 1980 on the Intellivision.

 

Now, take the cart Horse Racing. You'd think, given that I'm not into sports and I'm not into gambling, that this title is sure to get an instant "meh" from me. Well, maybe you wouldn't think that, but if you did you'd be wrong.

 

First off, Horse Racing is for one to six players. That's SIX. Now, the math folk among you may be asking yourselves, "Did he say 'SIX'? How in the square-root-of-effing-two could there be SIX players with only TWO controllers?"

 

Well, let's go over the concepts first.

 

When you turn on your Intellivision console with Horse Racing in the slot, you're really giving the computer the go-ahead to synthesize eight healthy horses. Each horse has its own secret, built-in set of intrinsics governing its speed, stamina and ability to run on certain surfaces. You have $750 and ten races to try to observe and figure out just what these horses can do. If you run out of cash in the process, your game is over. (Beatings with a pillowcase full of oranges is optional, though not recommended.)

 

Each horse, by the way, is named a color: Pink, Red, Orange, Yellow, Green, Blue, Violet and White.

 

For each race, four horses race on one of three different surfaces (Dry, Turf or Muddy) for eight different distances (three to ten furlongs). The instruction manual (another excellently written Intellivision manual, btw) suggests keeping track of the length and conditions for each race, the entries and the results -- including the winning time.

 

So, every race, via the results, you're given a handfull of clues about how each horse performs. The better you get to know the horses, the more confident you may bet on them. This can result in wads and wads of well-earned imaginary cash.

 

For instance, in the very first race, I watched Blue, Violet, Green and Orange race for three furlongs on Turf. The finish was V-O-G (Violet, Orange, Green) with Blue trailing. So, what does one glean from this? Well, over a short distance and on turf, we'll tentatively conclude that Violet can beat Orange, Green and Blue. This isn't really a lot to work with, but each race gives you the opportunity for making and/or supporting a hypothesis and this allows you to refine your betting.

 

The second race put Orange, Green, Red and Violet against each other on eight furlongs of turf. I thought "Pfft, I know Violet should at least beat Orange and Green" so I bet on Violet, figuring my only worry would be Red. WRONG! Apparently, while Violet is faster than Orange over three furlongs on turf, Orange has more Stamina and can beat Blue in eight furlongs! The placing was Orange, Violet, Red and Green. Well, at least I can be pretty certain that Green is slower than both of them...

 

So, using the characteristics of each race and the results, you start to put together composite sketch of each horse. It's very interesting and fun. When you get enough "horse sense" you can start placing Exacta bets. An Exacta bet is when you try to predict the placement of the two horses to come in first and second. Exactas pay 15 to 1, which is a good deal more than what you can get for merely picking what may have become an obvious winner.

 

You might ask, "Well what fun is that? After a days at the races, you'll know how to rank the horses!" Well, that's where the beauty of randomly generated qualities comes in. After your day at the races, it's off to the metaphorical glue factory for the whole stable of them. Each time you start a set of races there's a new set of horses; same colors, different abilities.

 

So, how can six people play? Well, each of you gets an account, numbered from one to six. Before each race, you pass around the controllers and everyone gets a chance to look at the offered race and to place their bets. You can let everybody just watch the races or two players at a time may choose to jockey a horse.

 

For every race, the two horses that start closest to the guard rail (towards the top of the screen) are jockeyed by the computer. This means that the computer decides at what position on the track each unjockeyed horse runs, when to coax the horse to run faster and when to apply the whip to inspire a final, potentially crippling, burst of speed. The bottom two horses are optionally controlled by one player each. When I played by myself, I simply let the computer jockey all four ("hands-off" playing). With a group of people, it is possible for any two players to jockey one of the two, non-computer jockeyed horses. A jockey gets to coax and whip the horse as well as decide its positioning -- closer to the guard rail (towards the top) means it's traveling a smaller circle around the track and likely to wear out less quickly than if it were traveling on the outer track.

 

However, there are drawbacks to people having the ability to jockey.

 

If someone jockeys a horse that they haven't bet on to win, then it's too easy for the unethical jockey to apply the whip early, steer the horsey to the outside of the track and poor little Sunny Muffins hasn't got a chance of winning. In a nutshell, the controls allow "fixing". During my second time through by myself, if there were jockeyable horses that I hadn't bet on to win, I'd run those mounts into the dirt. This would allow the horse I bet on to have a better chance of winning. Aside from the potential of burning in Cheater's Hell, this has a practical downside. Say that you've been forcing Pink to lose for three races and then suddenly she shows up against horses you've also forced to lose. How, then, do you bet? By tampering with a horse, you lose the chance to gather information.

 

So, while the chance to jockey is there, it's an extra variable I'd rather do without though I certainly understand the need for its inclusion. Most people would want to actually play videogames, not just watch them. That being said, Horse Racing, however, is indeed fun even if you're just watching the races to observe the equine behavior. If I can ever get six people together to play, I'll let you know how it goes.

 

In a continuing attempt to procrastinate the other sports titles, I think we'll try Space Battle next entry. 22652

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Sounds like they put rather more thought into this game than Atari did into "Slot Machine".
Heheh, I think they might've. It certainly takes more thought to play it than Slots did! :ponder:
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Sounds like they put rather more thought into this game than Atari did into "Slot Machine".

 

Heheh, I think they might've. It certainly takes more thought to play it than Slots did! :ponder:

 

Heh--true. My point was that horse racing for play money is not something that would seem inherently fun and exciting, but apparently Mattel managed to make it so.

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I've never played this game, but from the way you describe it, the game actually sounds interesting. I'll have to dig out my Intellivision Lives CD and put this one through its paces.

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I've never played this game, but from the way you describe it, the game actually sounds interesting. I'll have to dig out my Intellivision Lives CD and put this one through its paces.
Let me know if you think I'm crazy on this one, but I really did think it was cool. Not "changed my life and made me want to breed horses" cool, but still cool.
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Talk about wrong expectations! I would have never guessed this was a strategy game! I was pretty sure this would just be a typical arcade racing game... with horses. I'm so glad it's not!

 

Very interesting concept, though it feels to me that it's pretty hard to guess the winner in just 10 races. Reminds me of mastermind and of how much I suck at it.

 

I really did think it was cool. Not "changed my life and made me want to breed horses" cool, but still cool.

 

hahaha

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