No more Jitterbug on Colony 7!
Hi there!
Phew... so my plan worked out. The display kernel code is now totally crazy. Top to bottom it's eating more than 1K of ROM space!
That's the code for the scoredisplay, 8 different lines of kernel code for the main display, and 16 different lines of kernel code for the bottom display...
Space is already getting somewhat tight, while the game isn't even doing that much right now and only a fraction of data is present... I think I'll just do a 4K snapshot for the 2006 Mini Game contest and then continue with 8K for the release. Maybe. I'm not even certain, wether this can do anything playable in 4K at all
Ok, next few important steps on my roadmap are now:
- Add some dummy particle movement code, so I can test all behaviour here in motion.
- Add some dummy code to cycle through all possible destruction states of the bottom scenery
- Finalize all display kernel code and optimize the ROM usage for that part
Greetings,
Manuel
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