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Memory Matches, Channel F


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Memory Match I & II, Fairchild Channel F, 1978

 

What was bright and shiny in 1977 is now old and faded. Here in 1978 I don't think there is anyone who thinks of the Fairchild Channel F as a serious competitor against the might that is the Atari VCS. Yes, the controllers are interesting, but the apparent speed, resolution and color capability seems so extremely limited when put against the Atari VCS.

 

Another crop of games DID come out for the Channel F in 1978. The apparent first of which is Videocart #15, Memory Match I & II.Hmm, I'll try to get some screenshots of this cart before the end of the day.

 

I actually haven't played this game for a few months, but I found my notes on it today. Here they are:

Quote
I don't know why they make it sound like you're getting two games in one cart. The first Memory Match has you flipping cards with numbers on them (match the number and color) and the second kind has you matching decent looking abstract patterns.Another good example of a game that is more fun to play the real world version of. The pictures are more interesting and it's more fun watching your kid crawl around on the floor flipping cards than it is to watch them play the video game version.

 

I sound like I'm echoing myself because I seem to remember just writing that very sentiment with regards to the Atari cart Hunt & Score.

 

I guess I should talk about the interface a little. The Channel F, as underperforming as it was compared to the Atari, didn't see the need to make keyboard controllers for their version of Memory Match. (RANT ON!) A joystick is all one needs for this game and the fact that Atari made the keyboard controllers a requirement, simply underscores their weak attempt to satisfy their perceived need to look like they were supporting those controllers, which didn't really need to exist in the first place! (RANT OFF!)

 

Okay, that's not entirely true. I like Brain Games and I'm looking forward to Basic Programming which I understand will let us actually program our Atari! That's going to be so cool. But I digress. I will say that the graphic limitations (four colors) on the Channel F are used to nice effect for the Memory Match game that has you matching abstract patterns. The patterns look similar and sometimes it's easy to get the pattern match correct, but get the color match incorrect. I'm not saying that it's rocket surgery, but it does add to the challenge.

 

Heck, at least Channel F used color. Atari's shapes, while vaguely resembling real-world objects, seemed pale and bland, even with the different colors used. Crap, I'm sorry I keep mentioning Atari's version.

 

I'd better go and get those screen shots.

 

EDIT:Okay, first shot is from the larger game with a 10x4 grid of cards. Match the number and the color for a score. Middle and last shot is from the 6x4 grid. Match the abstract patterns. Only colors used for the patterns are green and blue, because red is being used for the back of the card. When you get a match, the cursor runs a few laps around the playfield, which is a nice 'yay me' moment but not too ostentatious. Okay, it's as ostentatious as the Channel F can get. So what?

 

blog-1571-1133036296_thumb.png    blog-1571-1133036308_thumb.png    blog-1571-1133036315_thumb.png

 

Shoot, I'm going to go out on a limb and flatout say, on record, that the Fairchild Channel F version of Memory Match is BETTER than the Atari version! That's not saying much, but it isn't something one can say often, so I'm saying it.END EDIT

 

Next entry will be Videocart #16, Dodge It.

 

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The keypads on the 2600 aren't bad, but it seems many of the good games avoided using them because not everyone had them, and few people bought them because the games that used them were generally feeble.

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The keypads on the 2600 aren't bad, but it seems many of the good games avoided using them because not everyone had them, and few people bought them because the games that used them were generally feeble.

 

I'm sure I should say "undersupported", but I'm a little bitter over the keyboard controllers. As a controller they're not bad at all, in fact, with Brain Games I'd say they're pretty responsive and worthwhile. I need to find out more information, but as I understand it, they were only developed because Atari was afraid of getting sued for calling the 2600 a "Video Computer System" when there was no keyboard for it.

 

Let's just say, I was an original recipient of Basic Programming. My parents got me the cart with the keyboard controllers back in the day. I think they paid about $60 for it, which made it a very expensive birthday gift for me at the time. Especially since my birthday (being in December) could always kind of "cut into" my Xmas "take" if it was a little pricey. I was devastated by the level of functionality available in Basic Programming. I could have gotten three other games for the amount they spent on BP and I don't remember ever seeing another game for those keyboard controllers (at least never something I was interested in getting, which is a shame because I would've liked Brain Games a lot.)

 

Anyway, my "Persona", up in the blog, hasn't had that heart-breaking experience, yet, and says he's looking forward to Basic Programming. I'm setting him up to also be devastated, as I was. His only solace will be that he enjoyed Brain Games. Yes, I'm recreating my childhood videogame dramas here with happy endings. It's therapeutic, or something.

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I was devastated by the level of functionality available in Basic Programming. I could have gotten three other games for the amount they spent on BP and I don't remember ever seeing another game for those keyboard controllers (at least never something I was interested in getting, which is a shame because I would've liked Brain Games a lot.)

 

I know we're ahead of ourselves, but one thing I was thinking awhile ago is that the Atari 2600 might have made a reasonable scientific calculator. Given that such instruments were very expensive when the 2600 came out, such a cart might have made economic sense.

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I know we're ahead of ourselves, but one thing I was thinking awhile ago is that the Atari 2600 might have made a reasonable scientific calculator.  Given that such instruments were very expensive when the 2600 came out, such a cart might have made economic sense.

 

a $40 scientific calculator would've kicked butt back then, except for not being able to bring it to class.

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Yes, this one is better than the Atari 2600's Hunt & Score. But I really hate two things that were completely unnecessary and *very* annoying:

 

- The cursor moves back to the top-left corner after every pair has been turned.

- The animation for matching a pair is excessively long, particularly when the matched cards are farthest from each other.

 

:rollseyes:

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