Augscii Bitmap Font #2
I'm using a Game Maker 5 project as a kind of "portfolio" for the Augscii font. Basically, storing the font as a sprite with multiple (256) images. I also attached other famous bitmap fonts for reference including the Aquarius MZ-700 and C64. Put in a sample of my "Perfect Palette" too.
The perfect palette was my attempt to make the ideal 15 color + transparency palette for Sega Genesis work. Yes, I know I've got up to four palettes to work with. I'd rather default to one standard palette and use the rest as needed for backgrounds or palette changing effects.
Awhile back I merged many, many different default palettes for different systems. Heck, I even compared crayon colors. Then, I manually chose a few "needed" colors on my own. I came up with this color palette:
1. White
2. Red
3. Orange
4. Yellow
5. Blue
6. Magenta
7. Purple
8. Brown
9. Green
10. Lime Green
11. Sky Blue
12. Light Pink
13. Light Grey
14. Dark Grey
15. Black
16. Transparent
I guess I overlooked the fact that one of the colors is "transparent" when thinking about 4 sets of 256 chars using 4 different palettes. Doesn't that mean that one of those set/palette combinations will be "transparent"? Hmmmn..
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