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Augscii Bitmap Font #2


Gemintronic

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I'm using a Game Maker 5 project as a kind of "portfolio" for the Augscii font. Basically, storing the font as a sprite with multiple (256) images. I also attached other famous bitmap fonts for reference including the Aquarius MZ-700 and C64. Put in a sample of my "Perfect Palette" too.

 

The perfect palette was my attempt to make the ideal 15 color + transparency palette for Sega Genesis work. Yes, I know I've got up to four palettes to work with. I'd rather default to one standard palette and use the rest as needed for backgrounds or palette changing effects.

 

Awhile back I merged many, many different default palettes for different systems. Heck, I even compared crayon colors. Then, I manually chose a few "needed" colors on my own. I came up with this color palette:

 

1. White

2. Red

3. Orange

4. Yellow

5. Blue

6. Magenta

7. Purple

8. Brown

9. Green

10. Lime Green

11. Sky Blue

12. Light Pink

13. Light Grey

14. Dark Grey

15. Black

16. Transparent

 

I guess I overlooked the fact that one of the colors is "transparent" when thinking about 4 sets of 256 chars using 4 different palettes. Doesn't that mean that one of those set/palette combinations will be "transparent"? Hmmmn..

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Is black not automatically transparent when used in a foreground sprite? Or is it controllable with the machine's sprite controller hardware? Sorry is its an odd question but I know nothing of the internals of the Megadrive.

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Is black not automatically transparent when used in a foreground sprite? Or is it controllable with the machine's sprite controller hardware? Sorry is its an odd question but I know nothing of the internals of the Megadrive.

 

I can hardly understand my own code so I'm not the definitive answer on this. It appears that the first entry in the palette is declared the "transparent" color:

 

 ' Transparent, Red,	 Orange, Yellow,	 Green, Blue,	 Magenta, Purple
' Brown,	 Lime Green, Sky Blue, Light Pink, Grey, Dark Grey, Black, White
pal_default:
DATAINT $0000,$0777,$000C,$026E,$00EE,$02A4,$0C00,$0C0C
DATAINT $0828,$0248,$00EA,$0EC8,$0E8E,$0555,$0000,$0EEE

 

Ye Grande Tome of Knowledge:

http://en.wikipedia.org/wiki/List_of_video_game_console_palettes#Mega_Drive.2FGenesis

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