Gladiator
10 line XB contest
10 CALL CLEAR::CALL SCREEN(::CALL MAGNIFY(2)::S=2::T=1::R=80::C=128::Q=160::E=220 CALL CHAR(113,"003030300000000000000030303000000000000000303030",116,"2556360A06060A0A090F661F66060A0A00090606076E1665")30 CALL CHAR( 97,"606848706070506860604078606050D86060406070686070",100,"1819121C101814641818101E1030484C30302030303E186C")40 CALL CHAR( 105,"102040000000000000000000007000000000000000000070", 108,"020408000000000000000000000E0000000000000000000E")50 CALL SPRITE(#1,104+S,12,R-4,C+6,#2,112+T,7,R-1,C-1,#3,96+S,2,R,C,#4,115+E,16,R,Q)60 L=K::CALL JOYST(1,X,Y)::CALL KEY(1,K,Z)::Y=2-Y/4::IF K=18 THEN S=Y ELSE IF L=18 THEN F=4::S=Y+3 ELSE T=Y::IF X THEN C=C+X ELSE IF S>3 THEN S=S-3::F=070 E=INT(RND*3+1):: Q=Q-1::CALL PATTERN(#1,104+S,#2,112+T,#3,96+S,#4,115+E)::CALL LOCATE(#1,R-4,C+6,#2,R-1,C-1,#3,R,C,#4,R,Q) 80 IF C+8+F<Q THEN 60 ELSE IF F AND S<>E+3 THEN 100 ELSE IF T=E OR S-3=E THEN C=C-8::Q=Q+8::GOTO 7090 CALL COLOR(#4,9)::FOR I=1 TO 7::CALL SOUND(-100,999,2)::CALL SOUND(-100,880,::NEXT I::C=C-8::Q=Q+16::GOTO 50100 CALL COLOR(#3,9)::FOR I=1 TO 7::CALL SOUND(-100,999-I*100,2)::NEXT I::C=C-16::Q=Q+8::GOTO 50
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