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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      19k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      703.3k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

      91k
      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

      170.5k
      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      72.8k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      217.6k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.6k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.6k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      678.8k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.5k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      535
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      423.6k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      131.7k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      278.5k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.6k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      11.9k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.4k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.1k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14k
      posts
    3. 235.9k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.3k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.8k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.1k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      843
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      723
      posts
    4. Atari VCS (Redirect)   (8,322 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.1k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      2.7k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.6k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.2k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.5k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      240.8k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.4k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      50.9k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.4k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.3k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.6k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      673
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      321
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.4k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

  • Recent Posts

    • Hello everyone:   Someone has asked me to put up a newer update of what I have been doing with Forem XEP , yes it is still on version 5.4 not 6.0 like in the past. Also I am NOT claiming all of the work myself , the major proportion of it has already been done by Amis of Southern Amis BBS, without you I could have not done anything.    Anyways there is a problem with the creation of 16 meg files that have been created with FMTDIR, I can get them to boot no problem but when checking them as created, sectors 39900 to 65534 are consistently bad.    I dont know if its a problem with the Altirra program or my hard drive m but I am enclosing the latest files that I have worked on, the BBS works fine and was running for over 6 months before being busy took it over (sigh) ....   Te major addition to the package is a cool batch file system that I have worked really hard on, it creates missing directory structures that are not in the newest release from Amis, mainly the Birthday structure  that I have plans to reinitialize..    Anyways if someone wants to try to rule out my hard drives as the culprit, I would be eternally grateful, here is the package.   Note that you have to put the Boot up disk for forem XEP in drive slot one , the Forem XEP clean copy in slot # 2 , the test atr can go in slot 3 and the new program disk in slot 4, when you run the program by cold booting Altirra, if copies directories from disk 2 and writes to disk 4 to make a new install disk. The other disks are data disks 1 to 7 , when you actually run what you have created , put the new disk in slot one, data disks 1 to 7 in slots 2 to 8 and cold boot. basic xe v4.1 (1985)(oss)(us).bin Boot Up Disk for FoReM XEP.atr Forem XEP Clean 031724 master.atr forem xep clean 090923 master.atr new data disk 1.atr new data disk 2.atr new data disk 3.atr new data disk 4.atr new data disk 5.atr new data disk 6.atr new data disk 7.atr new program disk backup 1.atr new program disk backup 2.atr new program disk backup 3.atr new program disk.atr russ.atstate2 SpartaDOS v3.3b (199x)(-)[m OS Ram].ATR test.atr
    • This is an interesting watch, Shame the Pokey does so much more than the SID, as the PICO could be a great Low cost POKEY replacement.  
    • Well if I compare both boards I see that Gavin used a 2nd row of pinheaders to connect it to the arduino. On the board itself are 3 resistors and a chip. Besides that he added connectors for the 2 leds, switch and sio cables so you don't have to solder. The connectors I don't care but it would be nice to use the leds in combination with the V4 revision. I'm not good in doing it myself so I hope to get some advise.
    • The conspiracy  theory that Sony simply stole the Falcon prototypes design has existed as a sort of urban legend for a while now  , I don't think they ever payed Atari a single cent for the original PS2 fat design.   Wasn't Atari the one that invented the progenitor of the usb all the way back in the Atari 800 days? Makes perfect sense that the Falcon 030  Microbox would have USB ports.  
    • Here's a video demonstrating the specific issue in Stella. I execute Stella three times in order to show how the problem TIA variation affects the display   In the first Stella execution, the TIA variation is disabled at the start. The generated TV image is correct. I then enable the TIA variation and press Frame +1 a few times. The TV image is still correct. I believe this shows that this kernel is basically correct but that it there is a moment in the program before I enable the variation that is causing the issue   In the second Stella execution, the TIA variation is enabled from the start. The TV image image is incorrect, just like the real hardware. I then disable the TIA variation and forward a few frames forward. The TV image is still incorrect. This supports the conclusion that the kernel is basically correct and can produce a stable, predictable TV image from frame to frame.   In the third Stella execution, the TIA variation is again enabled from the start. However, before execution I place a breakpoint on the problem HMOVE I identified in my previous post. When the breakpoint is reached, I disable the TIA variation for the duration of the remainder of the scanline. Once the new scanline has been reached (ie. the HMOVE has completed) I reenable the TIA variation. When execution resumes the TV image is correct.   If we assume that Stella correctly emulates the Atari 2600 and the TIA variations related to HMOVE (I strongly believe that it does) then this shows that the problem described in the Eckhard and Mott posts does apply but that it is only significant for that single HMOVE.   In my previous post I showed that the single problem HMOVE does not exist in the "older" moviecart kernel that has been embedded in Stella. The problem therefore, is in the newer kernel that is present in the hardware. The problem is fixable without having to compromise the audio performance.   simplescreenrecorder-2024-03-19_11.07.05.mp4    
    • Yeah, I used to do this with Project M and IK+ as well... Sad side is all those are just a demos after decade(s), but they show A8 powers as only few do.  
    • Will be joining GemTos this year as well, excited to meet up again! Please reserve a cart for me      
    • I lived most of my life in Alabama and my older brother used to call those old dishes the state flower because even after they weren't used anymore people would just leave them up anyway.
    • Regarding concurrency, does the TI implementation automatically rotate tasks in the ready queue when they have the same priority level? Apparently some implementations do.
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